Beams of Bermuda by blinry

[raw]
made by blinry for Ludum Dare 59 (JAM)

Welcome to your new job as a light keeper! It's your job to guide all ships home safely.

A peaceful twist on tower defense games. Playtime: ~30 min

It's a mix of a (light) puzzle game & (calm) action game: First, position the lighthouses. Then, use them to guide the ships.

Controls

  • Mouse: Move lighthouses (during setup) and light rays (during gameplay).
  • C: Skip current level. You can use this if you get stuck badly in some level.

Credits

  • The music is Ossuary 1 by Kevin MacLeod (CC-BY)
  • Thanks to mad, Lena and piko for playtesting!

Ratings

Overall 258th 3.81⭐ 23🧑‍⚖️
Fun 172th 3.773⭐ 24🧑‍⚖️
Innovation 103th 3.932⭐ 24🧑‍⚖️
Theme 70th 4.341⭐ 24🧑‍⚖️
Graphics 535th 3.523⭐ 24🧑‍⚖️
Humor 166th 3.6⭐ 22🧑‍⚖️
Mood 160th 4.091⭐ 24🧑‍⚖️
Given 16🗳️ 24🗨️

Feedback

Rum Ham
Apr 21st · 15:51 UTC
Music was really great and the sound effects! Did someone make the explosion sound with their mouth :laughing:
The concept was also quite fun. I wish there was a way to speed up kind of like lemmings when you have a solved soln so you don't have to wait out. All in all quite nice!
🎤 blinry
Apr 21st · 19:15 UTC
@rum-ham *All* sound effects were made with our mouths! :P
caeonosphere
Apr 21st · 20:20 UTC
Great interpretation of the theme! I definitely underestimated the difficulty of that last level, and many lives were lost. It may go down as one of the worst maritime disasters of all time.
![jksjk.png](///raw/8d0/41/z/721f7.png)
baconlord42
Apr 26th · 20:06 UTC
10/10 would purposefully lead lost ships to their demise again! I really enjoyed the art and the premise was very creative I thoroughly enjoyed this game. I also agree with @rum-ham in that it would have been nice to have a way to change the speed. :ship:
elemel
Apr 26th · 20:34 UTC
A very nice interpretation of the theme, and interesting gameplay. Main drawback is that sometimes there is too much to do, and sometimes too little. But such is life at sea.
Jahwffrey
Apr 26th · 20:41 UTC
Nice! Cool idea and good execution, and I especially liked it when red lighthouses showed up and made things more complicated - very interesting escalation. One thing I wish it maybe had was speed control setting, I found myself waiting around alot in earlier levels and occasionally at other times, it would have been nice to be able to fast forward or even slow down. Not bad!
skiddings
Apr 26th · 21:26 UTC
Nice little puzzle game!
Discomorphine
Apr 26th · 21:27 UTC
Crew of 35 sunk ships may disagree, but I believe, it was very fun and viby))
Pastry chef
Apr 29th · 19:41 UTC
Clever idea! I liked hearing the sound effects. I could feel that you were having making them :)
Allax
Apr 29th · 19:58 UTC
A truly enjoyable puzzle game with great potential. Seriously, I hope you make a full version!
GodDoesPlayDice
Apr 29th · 20:39 UTC
A small but very good game, congratulations! By the way, as an improvement, it would be nice to be able to show where the ship is currently heading
oller125
Apr 29th · 20:42 UTC
Enjoyed the music, atmosphere and the main mechanics. However, I feel like the ships were quite slow and I was a bit bored.
Sibi
May 01st · 18:46 UTC
I crashed 27 ships in my playthrough!
It was surprising how much control you have over the course of the ships.
Twaerd
May 01st · 20:11 UTC
Yeah only 38 ships crashes! Very very good game! I love the idea and I loooveee mouths sound x)
Wizard
May 01st · 20:28 UTC
Really enjoyed the slower pace of this one. That canal level was evil. had to restart so many times, but I got there in the end. I will admit in the earlier levels I purposly crashed a couple of ships for giggles but once I knuckled down I guided them to safety. I really like the sound effects too. Mouth sounds for the win! Really cool game, can't wait for more levels.
kkritselis
May 01st · 23:08 UTC
What a fun and stressful game... :) Great Work!
VenomousMouse
May 02nd · 10:59 UTC
Cool idea, nice overall mood and good mechanic.
gurkenlabs
May 05th · 20:39 UTC
The atmosphere was very dense, the sound effects adorable, and the base mechanic was very unique. On paper, the ideas of our game might sound very alike, and it's fun to see what vastly different games we've made :)
I liked the progressing difficulty curve, and the maps all had individual challenges to overcome. So despite the game being rather slow, you always had to adapt to new situations and it still got a bit hectic sometimes (in a positive, engaging sense).
Great job!