Outpost by henk

[raw]
made by henk for Ludum Dare 59 (COMPO)

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I don't often receive messages on the subspace network. Sometimes I wish I couldn't.

Controls

  • WASD to move
  • Arrows to rotate (also to select menu items)
  • Space to inspect/interact with things, (also to dismiss dialogs)
  • Y/N to confirm/dismiss certain dialogs

Tool Credit

  • Graphics made with GIMP
  • Music with Ardour + the calf plugins
  • Sounds with sfxr
  • Source files with nano

Notes

The game has a lot of text in it and I didn't have a lot of time to test every path. If you see something wonky with the text (formatting, spelling, grammar) please let me know so I can fix it ASAP.

There is a door in the ceiling

It seems I have made the classic mistake of expecting the player to look up. Since two people already have gotten stuck due to this, I thought I'd mention here that there is a door in the ceiling of the station that you can interact with.

Post-submission updates

  • Fixed a typo in one of the dialogue lines

Ratings

Overall 137th 3.512⭐ 43🧑‍⚖️
Fun 193th 3.11⭐ 43🧑‍⚖️
Innovation 159th 3.366⭐ 43🧑‍⚖️
Theme 178th 3.512⭐ 43🧑‍⚖️
Graphics 67th 3.878⭐ 43🧑‍⚖️
Audio 173th 3.09⭐ 41🧑‍⚖️
Humor 118th 2.743⭐ 37🧑‍⚖️
Mood 67th 3.8⭐ 42🧑‍⚖️
Given 68🗳️ 76🗨️

Feedback

NE-Aquilon
Apr 20th · 00:03 UTC
Implementation of zero-gravity is cool. Arrow controls are slightly unusual. I liked vibes of your game.
IndigoWolf
Apr 20th · 14:59 UTC
Nothing seemed to happen for several days, not sure if I was softlocked or had reached the end.
Chomby
Apr 20th · 15:06 UTC
I liked the experience. There was a good setup for the story but wish there was more clarity on whether the story was progressing correctly or not. I was in an 8 day streak of no messages, maybe I failed to do something, I did miss a science being due one day. I see you mention branching paths.
hammeredzombie
Apr 20th · 15:24 UTC
is github have issues? the web build isn't showing any signs of life (or signals of life :P)
🎤 henk
Apr 20th · 15:47 UTC
@indigowolf @chomby There is a door in the ceiling that you're meant to exit through when ready. Maybe the ceiling was a bad place to put it...

@hammeredzombie Hey could you explain what you mean by this? The game is definitely up and seems to run ok for me.
drtizzle
Apr 20th · 19:42 UTC
Very cool visual style! When I saw the cover image I didn't even realize it was in 3D, so that was a pleasant surprise :smile:

I did go to the ceiling, and I tried to interact with the computer and the other thing, but because I was looking at an angle it didn't register the interaction. Luckily I saw the comment above and found the door after all.

I'm not big of a reader in games, but I really like your style of writing. It was fun to read and really pushed the game forward. But after 8 tries I still could not get past the escape-pod part, and I gave up :sweat_smile: (So maybe I haven't even seen the grand finale?)

Overall a very fun and original game!
adam-gould
Apr 20th · 19:47 UTC
I really like the aesthetic of it. The claustrophobic layout definitely contributed to the atmosphere.
tenthousandfireants
Apr 20th · 19:52 UTC
Definitely liked the feel of this game, it had really cool simple interactions, but they mattered and had a lot of interesting things to be done in such a small space. Kinda reminded me of Granny for some reason even though I don't see this as a horror game. Just something about the feel and the low tech graphics I love. I think maybe some more feedback in game to show progress, or consequences could make it more fun, I think this is a good game you should pursue and explore it's development further great work!
mathemagics
Apr 20th · 22:17 UTC
Excellent narrative and a successful throwback to old games. Graphics also fit the aesthetic. I had fun playing! Thank you for the game!
Isaac Hisey
Apr 21st · 06:02 UTC
Fun physics, cool art style, neat narrative. Well done!
OldDog
Apr 21st · 06:19 UTC
A deeply immersive experience. The game feel and interaction design are exceptionally well-executed, constantly encouraging exploration
bonedaddy
Apr 21st · 20:48 UTC
Firstly, I really liked the perspective, like visually it was really nice (and soft). I enjoyed the story as well, although I didn't figure out when the proper time to leave the escape pod was
Unbugged
Apr 22nd · 09:16 UTC
Innovative. The controls feel good. A solid effort from a solo developer. It could have used a bit more guidance to fully open up.
Helagos
Apr 22nd · 13:49 UTC
I like the artistic direction ! The movement are really nice as well, i feel the 0-gravity. Having interactive stuff in all direction (especially on the "ceiling" if there is such think in space ?) is really nice.
Well done !
anku
Apr 22nd · 21:16 UTC
A nice tamagotchi-style game with very pleasant visual and controls.
baknik
Apr 23rd · 00:25 UTC
Took me a bit to get used to the movement, but a very moody and cool experience.
Haln
Apr 23rd · 00:37 UTC
It was pretty neat to float about in space for a bit and read the messages.

I wish there were more messages to read. I went a couple weeks without any messages so I'm assuming just doing science and resting consistently doesn't have any ending?

It got a little annoying to go back and forth by the end, I think if this were a longer game you'd need to find a way to keep the player occupied and interested.
carterjbx
Apr 23rd · 02:08 UTC
The 3D graphics with 2d sprites is so cool, and the simple skybox texture works so well!
DzejPi
Apr 23rd · 06:03 UTC
This would be a perfect home office with the best view, (if we ignore the dying part)! I got a hang of movement with WASD and arrows very quickly, it really gave a good impression of zero gravity environment, so, well done on that front!

I also liked the combination of 3D and 2D assets, it's not super easy from my experience to get it feel right. Just like the others, I missed some extra feedback that would make me know whether I'm doing something correctly or progressing with the story, but I managed to figure everything out eventually.

Writing was also very good, and the end quite gnarly. Love it!
🎤 henk
Apr 23rd · 14:09 UTC
> I went a couple weeks without any messages so I’m assuming just doing science and resting consistently doesn’t have any ending?

@haln Yes, there is no winning/losing if you never take any risks.
Avhatar
Apr 23rd · 20:23 UTC
Really enjoyed the "tank-like" controls in the spirit of old-school shooters. The concept is interesting overall, but I couldn't figure out where I was supposed to go. I read the messages, decided I needed to save that guy, got into the pod and died. So I tried clicking on research, sleeping, and so on, got into the pod again and died again. Seems like I'm doing something wrong. Which is a shame — I was starting to like this strange place in the middle of nowhere.
stasm
Apr 24th · 18:00 UTC
I was drawn to this game due to the interesting premise (who doesn't like stories about stranded astronauts confined in claustrophobic space stations!) and due to its visual style. I really enjoyed the low-fi 3d look and feel, including the beautiful starfields outside the portholes and the zero-g movement.

I checked messages, performed scientific research, exercised, and slept, and I have to be honest: I didn't know what I was supposed to do. I didn't understand at first that out of the three actions (research, exercise, sleep) I can only fit two within a single day and that I had to chose between them. It also didn't occur to me that exercising or sleep would be required as preparation for the rescue mission. Instead, I was looking for ways to activate the oxygen tanks, and I was hoping that with enough research I'd manage to fill up the power meter somehow.

The very idea of using my own escape pod to rescue the other astronaut didn't feel right at first either, especially given that I kept dying every time I tried. I thought it was the game's way to hint that I should not use the pod at all and look for other things to do instead.

Finally, I gave up and checked the game's source code to understand what the goal was and then to figure out which combination of actions triggered the good ending. (The secret ending is rather creepy, well played.) One way that I think you could remedy this is to give better feedback about the preparedness to indicate that exercise and sleep are important for the mission.
hammeredzombie
Apr 25th · 00:03 UTC
looks really nice, the gravity simulation is cool, and in general a great setup to a game,

but the game loop got repetitive and combined with the awkward controls i didnt end up finishing

i think mouse to look around with WASD to move around and navigate menus would have been the same effort to implement and more familiar control scheme
zbrogdom
Apr 27th · 20:56 UTC
It really arouses curiosity
galareteg
Apr 28th · 19:37 UTC
A bit awkward to control. I'm not sure if I missed anything, I was a little confused. I'd like to see this story idea continued!
GrayMansion
Apr 30th · 11:16 UTC
The controls had felt a bit off but then I got used to it. Interesting story here
qmdev
May 01st · 18:23 UTC
Сool weightlessness, there would be more content
zhangzhimu
May 03rd · 14:18 UTC
This visual gives a refreshing feeling. It seems very novel and interesting. The game setting is also great. This is a wonderful game!
zhangzhimu
May 03rd · 14:18 UTC
This visual gives a refreshing feeling. It seems very novel and interesting. The game setting is also great. This is a wonderful game!
pkenney
May 03rd · 17:59 UTC
Took me a lot of play-throughs but I finally got the good ending! The sleep threw me off - several times I slept immediately before leaving and still lost to lack of sleep. Bolstered that a bit and then was able to win.

First run was nice, with a lot of tension. I kept putting off the extreme choice until it stopped being on offer, and then watched as my own O2 dwindled. I thought I was end up in the EPS-5 shoes: running out of resources and getting a "5w" estimate and nobody would come. But the game was even meaner in punishing my inaction by going into what I assume was an infinite loop of sleep/excercise - science - o2/bat never changing, never progressing the state at all. Eventually I got into the pod for no reason just to end it all. Poetic justice!

Nice entry! Very cool take on the theme.
Helgust
May 04th · 06:55 UTC
Very Nice concept, and good looking game!
Meta-link
May 06th · 15:21 UTC
I'm not sure that I understood everything, but that's a cool game ! It's good looking, and the controls are really nice, it's fun to move around in the cockpit.

Good job :slight_smile:
LDJam user 352490
May 06th · 18:46 UTC
Took quite a bit of experimentation (who's Mr. Quimbleton and why is he such a bad driver???), but I finally got the good ending. Seems you need just the right amount of exercise, research, and (the last thing I figured out) sleep to get there.

![good_ending.png](///raw/ae0/65/z/73254.png)

The game does a great job making the capsule feel like a real place you could live and work in. Like, there's a small number of things to do, but you get to interact with everything in the room, and choose whatever you want to do on a particular day.

It says there's nothing to see outside the window, but I thought it was lovely getting to look out and see all the colorful stars. It's kind of neat how the nearest-neighbor scaling of the game in the browser naturally gives the stars a twinkling effect (it's even more pronounced if you zoom out to make the game smaller).
🎤 henk
May 06th · 23:15 UTC
@sudocoffee oh my that screenshot looks blurry. Is that what you see in-game? Is it at any zoom level or just when zoomed out? What's your OS/browser/hardware combination? If you're on Windows do you happen to have non-integer UI scaling enabled by any chance?
LDJam user 352490
May 06th · 23:25 UTC
Ah, sorry! There wasn't any blur in game, but I took the screenshot and scaled it down in GIMP so it'd take up less space on the LDJam site, which is why it looks like that.

OS was Linux (with a 1440p monitor and 125% scaling) using Firefox though, if you're still wondering :)
Flightless
May 07th · 17:22 UTC
Very moody and claustrophobic. The window with the stars added a lot to the experience of being alone in space. I kinda like the wasd+keys setup. I have not seen that before.
LDJam user 428640
May 08th · 12:45 UTC
Truly outstanding work. I think this has even greater potential to become an excellent game. The theme is integrated very naturally, the mechanics and atmosphere immerse the player naturally, and the art style and writing hit just the right note. Overall, well done!
Deng
May 08th · 15:28 UTC
Super interesting mechanics and setting! At first, I didn't notice the time passing and ended up getting a Game Over after trying to interact with absolutely everything. Later, I realized you could only do research once a day, which suddenly made sleeping and working out feel very meaningful and strategic.

One suggestion: it would be really helpful to have a message log or history feature. My English isn't the best, so it's quite easy for me to forget what was said previously!