Outpost by henk

I don't often receive messages on the subspace network. Sometimes I wish I couldn't.
Controls
- WASD to move
- Arrows to rotate (also to select menu items)
- Space to inspect/interact with things, (also to dismiss dialogs)
- Y/N to confirm/dismiss certain dialogs
Tool Credit
- Graphics made with GIMP
- Music with Ardour + the calf plugins
- Sounds with sfxr
- Source files with nano
Notes
The game has a lot of text in it and I didn't have a lot of time to test every path. If you see something wonky with the text (formatting, spelling, grammar) please let me know so I can fix it ASAP.
There is a door in the ceiling
It seems I have made the classic mistake of expecting the player to look up. Since two people already have gotten stuck due to this, I thought I'd mention here that there is a door in the ceiling of the station that you can interact with.
Post-submission updates
- Fixed a typo in one of the dialogue lines
| Link | https://github.com/ldhenk/ldhenk.github.io/tree/master/ld59 |
| Link | https://ldhenk.github.io/ld59/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/outpost |
Ratings
| Overall | 137th | 3.512⭐ | 43🧑⚖️ |
| Fun | 193th | 3.11⭐ | 43🧑⚖️ |
| Innovation | 159th | 3.366⭐ | 43🧑⚖️ |
| Theme | 178th | 3.512⭐ | 43🧑⚖️ |
| Graphics | 67th | 3.878⭐ | 43🧑⚖️ |
| Audio | 173th | 3.09⭐ | 41🧑⚖️ |
| Humor | 118th | 2.743⭐ | 37🧑⚖️ |
| Mood | 67th | 3.8⭐ | 42🧑⚖️ |
| Given | 68🗳️ | 76🗨️ |
@hammeredzombie Hey could you explain what you mean by this? The game is definitely up and seems to run ok for me.
I did go to the ceiling, and I tried to interact with the computer and the other thing, but because I was looking at an angle it didn't register the interaction. Luckily I saw the comment above and found the door after all.
I'm not big of a reader in games, but I really like your style of writing. It was fun to read and really pushed the game forward. But after 8 tries I still could not get past the escape-pod part, and I gave up :sweat_smile: (So maybe I haven't even seen the grand finale?)
Overall a very fun and original game!
Well done !
I wish there were more messages to read. I went a couple weeks without any messages so I'm assuming just doing science and resting consistently doesn't have any ending?
It got a little annoying to go back and forth by the end, I think if this were a longer game you'd need to find a way to keep the player occupied and interested.
I also liked the combination of 3D and 2D assets, it's not super easy from my experience to get it feel right. Just like the others, I missed some extra feedback that would make me know whether I'm doing something correctly or progressing with the story, but I managed to figure everything out eventually.
Writing was also very good, and the end quite gnarly. Love it!
@haln Yes, there is no winning/losing if you never take any risks.
I checked messages, performed scientific research, exercised, and slept, and I have to be honest: I didn't know what I was supposed to do. I didn't understand at first that out of the three actions (research, exercise, sleep) I can only fit two within a single day and that I had to chose between them. It also didn't occur to me that exercising or sleep would be required as preparation for the rescue mission. Instead, I was looking for ways to activate the oxygen tanks, and I was hoping that with enough research I'd manage to fill up the power meter somehow.
The very idea of using my own escape pod to rescue the other astronaut didn't feel right at first either, especially given that I kept dying every time I tried. I thought it was the game's way to hint that I should not use the pod at all and look for other things to do instead.
Finally, I gave up and checked the game's source code to understand what the goal was and then to figure out which combination of actions triggered the good ending. (The secret ending is rather creepy, well played.) One way that I think you could remedy this is to give better feedback about the preparedness to indicate that exercise and sleep are important for the mission.
but the game loop got repetitive and combined with the awkward controls i didnt end up finishing
i think mouse to look around with WASD to move around and navigate menus would have been the same effort to implement and more familiar control scheme
First run was nice, with a lot of tension. I kept putting off the extreme choice until it stopped being on offer, and then watched as my own O2 dwindled. I thought I was end up in the EPS-5 shoes: running out of resources and getting a "5w" estimate and nobody would come. But the game was even meaner in punishing my inaction by going into what I assume was an infinite loop of sleep/excercise - science - o2/bat never changing, never progressing the state at all. Eventually I got into the pod for no reason just to end it all. Poetic justice!
Nice entry! Very cool take on the theme.
Good job :slight_smile:

The game does a great job making the capsule feel like a real place you could live and work in. Like, there's a small number of things to do, but you get to interact with everything in the room, and choose whatever you want to do on a particular day.
It says there's nothing to see outside the window, but I thought it was lovely getting to look out and see all the colorful stars. It's kind of neat how the nearest-neighbor scaling of the game in the browser naturally gives the stars a twinkling effect (it's even more pronounced if you zoom out to make the game smaller).
OS was Linux (with a 1440p monitor and 125% scaling) using Firefox though, if you're still wondering :)
One suggestion: it would be really helpful to have a message log or history feature. My English isn't the best, so it's quite easy for me to forget what was said previously!