Signal Operator by TasakaSama

You are looking to get recruited as a railway signal operator, for this you need to know how signal lights work. But don't worry, you will gradually be guided; there shouldn't be too much breakage.
How to play: Left mouse click to perform the actions.
This game was made under Unity The sound is a freesound (thanks to): https://freesound.org/people/CollectionOfMemories/sounds/647591/
The three icons: wood, stone, and iron are available for free on flaticon.
There's an aliasing issue on the web version that isn't present on the Windows version; I suspect it's due to incorrect settings during web export. For a better experience, the Windows version is recommended.
Ratings
| Overall | 162th | 3.389⭐ | 29🧑⚖️ |
| Fun | 185th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 198th | 3.093⭐ | 29🧑⚖️ |
| Theme | 73th | 4.093⭐ | 29🧑⚖️ |
| Graphics | 201th | 3.185⭐ | 29🧑⚖️ |
| Humor | 143th | 2.522⭐ | 25🧑⚖️ |
| Mood | 248th | 2.792⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 30🗨️ |
Thank you for your time.
On the other hand, I regret not adding a crash counter.
Among the downsides:
The lack of sound settings.
There's a small quirk with the arrow it points in the wrong direction, or maybe I just didn't understand something.

I didn't quite understand what the green squares are for.
It's nicely done that new mechanics gradually unlock . I really liked that.
The visuals are pleasant.
The web version is set to use a smaller viewport size so that the edges of the screen with the destination totals are cut off. It's fine in the Windows build.
But overall it's pretty satisfying. I'm glad I don't need to worry about the amount of derailed trains, though, I'm sure that would be a problem. Especially since in some levels I used one line of trains as battering rams to make sure lower ones could pass through safely. 😁

The clean, minimalist design fits well with the game's spirit :thumbsup:
A little frustrating in certain level because you dont really know when a train will come from the top of the screen.
Otherwise; good job :d
Some nice puzzles. Mechanics and options are introduced well, allowing the player to understand them. A very neat little Jam game. I was a bit frustrated that a train already on the crossing rail would stop when the light turns reas. I feel they should rather go when they're in the collision path in any way.
I figured out what to do a long time before I managed to complete the level.
Had to crash through a train to get a second train through to the goal, which was slow and didn't feel like a good solution. Maybe the gaps between trains were randomized, or they're pixel perfect, which feels like not ideal for a puzzle game.
I like how the trains crash and fall apart though, it made it feel better.
Good introduction to the mechanics too, just showing us one at a time and then how they work together.
Thanks for playing.
Good job there!
The mix of goofiness and challenge was nice, and it was satisfying to complete each stage. However, sometimes the challenge was because the UI was off of the screen or the timing was very precise. One problem I ran into was: how to let a train go through the intersection while stopping the one after it, without also stopping the train in the intersection? It was a bit tricky, and much damage was caused. Thanks for sharing your game!
I too found the hitboxes could probably be a bit more lenient and signals should be a bit more granular to allow one train to pass but the next to stop. Not a big problem for a compo game though and it was possible to navigate around that anyway.
Would have liked some more juice in the audio - the current soundscape sounds a bit sterile to me (which is fine for puzzle games, but unusual for train games).
Check out Train Valley 2 if you have the time - it's a polished and released version of your game idea. It's pretty neat too.
Well done!