Xsignals by zakchaos
Xsignals is up!
you can clone it via github, and run with Node , play local on localhost:3000 live version hosted @ https://xsignals.onrender.com (in current state , no Max user count, no moderation, So please don't be terrible people.)
How I used AI?
When i begin learning to code, this involved riding my bike to the library so i could get books on AppleBasic, and line by line code each one, learning lots of fundamentals in the process... when it didn't work id often learn something new, Through 90s and the epidemic of "script kiddies" I learned how important it is to really understand the concepts, and not just copy paste code...
So I did not "vibe code", I used google in a similar way I have every coding challenge, now they return AI responses... weas very helpful for understanding systems i havent used much yet, like socket.io etc.
It was useful to be able to paste a block of code and say why isnt this working? much in same way pasting into linting tools used to be.
Did i make this game in a sealed cabin without electricity , WiFi on a potato? No I didnt.
I used AI in this, the same way i would look at google to find tutorials, and example code, so I could understand and though i prob coulda copy pasted, for me a lot to be learned by typing line by line.
Cant say thanks enough to everybody who makes LudumDare possible. I hope it brings you the amazing joys and life changing experiences it continues to bring me!
| on github - | https://github.com/fusionlearninglabs-tomato/xsignals |
| Link | https://xsignals.onrender.com |
| Original URL | https://ldjam.com/events/ludum-dare/59/xsignals |
Ratings
| Overall | 274th | 2.75⭐ | 28🧑⚖️ |
| Fun | 283th | 2.346⭐ | 28🧑⚖️ |
| Innovation | 233th | 2.929⭐ | 30🧑⚖️ |
| Theme | 212th | 3.185⭐ | 29🧑⚖️ |
| Graphics | 279th | 1.923⭐ | 28🧑⚖️ |
| Audio | 231th | 2.212⭐ | 28🧑⚖️ |
| Mood | 276th | 2.269⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
Hope you'll swing by with a vote :fingers_crossed:
Interesting.... the player seems to be on a discrete chunky grid when I tap-move or go around corners, but then it appears smooth when I hold the key down. Are you on a discrete grid but with interpolation smoothing it? The projectiles seem to go in a smooth straight line and not be locked to a grid in the same way.
Would have been curious to see this in real action, but even though I didn't really get to dig in here I'm glad somebody is experimenting in this space.
I looked at the other comments and I think I got an idea of what the game is about. Interesting concept and kind of like those .io games?
I don't really know what to advise in this case. I have some ideas though:
- Create a system where "[fake multiplayer](https://www.reddit.com/r/gamedev/comments/12xmcjr/have_you_ever_seen_a_fake_multiplayer/)" is an option
- Create some kind of notification system to let people know if there is anyone to play with. Make players subscribe to such system
- Create timeslots where rounds are played (maybe thrice a day) and let people know when to log in