Blacksmith's Apprentice by ellaris
Just wait for the right signal and click (or touch) to forge.
You might want to make sure you are able to hear instructions.
Made in 48h for Ludum Dare.
Tools: - GameMaker - engine - beepbox - music
If you get can't complete a map but want to check subsequent ones you can unlock all maps with f12.
| Link | https://github.com/ellaris/LD_59 |
| Link | https://ellaris.itch.io/ld59 |
| Link | https://ellaris.itch.io/ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/blacksmiths-apprentice |
Ratings
| Overall | 247th | 3.053⭐ | 21🧑⚖️ |
| Fun | 227th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 208th | 3.026⭐ | 21🧑⚖️ |
| Theme | 173th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 238th | 2.974⭐ | 21🧑⚖️ |
| Audio | 153th | 3.237⭐ | 21🧑⚖️ |
| Humor | 31th | 3.711⭐ | 21🧑⚖️ |
| Mood | 131th | 3.5⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 13🗨️ |
I love the concept of a master/teacher that slowly becomes less reliable. It's a humorous and fun design. The removal of signal and addition of noise can really be felt in each level which is well done. The music accompanies the mood well too.
Does one click as soon as possible after the audio queue starts? or as the word "now" starts? or when the anvil goes green?
I would've given up if I didn't see that @ejunegao seemed to have no problem, and then i figured out that you need to strike "while the iron is hot" i.e. when there are red pixels on the iron. (right?)
So I think this could be explained a bit better, also the player needs some feedback on every hit, to show whether or not that was a good hit.
Once I got the hang of it it was pretty easy, I got >90% for all the levels on the first try, just by looking at the colour pattern on the iron.
With all that said:
- this is a fun an unique interpretation of the theme
- I loved the audio and the humour
- the graphics and music were great for a compo game
- this could have some potential with a bit of tweaks!
well done!
I suppose it is not exactly clear which one is good and which one is bad tho :thinking:
Left you a rating :thumbsup_tone1:

# :fire: :boom: :hammer:
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