Morse Fishing by JonaGameDev
We fishing, but we only got code
If it don't work here try on itch
The version on itch is updated, there is a bug on this one where you can't proceed
Checking the papers should be useful if you're stuck press the bottom of the screen to go back
| Link | https://github.com/JonaLam/MorseFishing |
| Link | https://funny0102.itch.io/morse-fishing |
| Original URL | https://ldjam.com/events/ludum-dare/59/morse-fishing |
Ratings
| Overall | 274th | 2.75⭐ | 18🧑⚖️ |
| Fun | 284th | 2.313⭐ | 18🧑⚖️ |
| Innovation | 202th | 3.063⭐ | 18🧑⚖️ |
| Theme | 168th | 3.563⭐ | 18🧑⚖️ |
| Humor | 54th | 3.333⭐ | 17🧑⚖️ |
| Mood | 260th | 2.563⭐ | 18🧑⚖️ |
| Given | 24🗳️ | 0🗨️ |
but in seriousness I was able to get past that stage after trial and error haha
- Since tapping out morse code is your core game mechanic, there should have been more effort put into making the game detect letters automatically. The fixed pause lengths were pretty painful, even after tuning the delay to match my natural tapping speed.
- A fixed delay before I can start playing is frustrating if I've already played before.
- Clicking the bottom of the screen to look back up from the button is not intuitive. I assume you're borrowing this from FNAF, but that game had on-screen prompts to make the controls more obvious.
- Needing to click around to view the different things in general felt kind of pointless. There would have been plenty of room on screen to fit most of it. The reason FNAF had a modal UI was so that it could put jump-scares in the UI state transitions.
- One of the two stars in the first level would sometimes spawn on top of the diver, collecting it instantly. It's probably best to simply not have the star positions be random at all.
- The instructions mention "star" and "fish" commands, but stars are collected automatically so I'm not sure what those commands are supposed to do.
- I fail a lot, so hearing the same jokey "what are you talking about" voice line gets old pretty fast. Replacing it with a sound-effect after multiple failures or rotating between multiple different voice lines would have likely helped.
Actually a really funny concept, it's so absurd. But playing it is so difficult! Honestly this is the hardest videogame I played in my life! :D