Signal Reassigned by Rewzu
Images:

About:
Signal Reassigned is a Compo game made for Ludum Dare 59.
A containment breach.
How to play:
- Locate the containment cell.
- Locate the anomaly.
- The anomaly is sensitive to light.
- Flares emit more intense light than chemlights.
- Contain the anomaly.
- Do not get killed.
- Have fun!
Default controls:
- Mouse move - Look around
- Mouse scroll wheel - Change look sensitivity
- WASD/Arrows - Move
- Left Mouse Button/Left Control - Toggle flashlight
- Q - Throw chemlight
- E - Throw flare
- F - Interact
Have fun! :star::star::star::star::star:
Ratings
| Overall | 186th | 3.3⭐ | 27🧑⚖️ |
| Fun | 224th | 2.9⭐ | 27🧑⚖️ |
| Innovation | 224th | 2.96⭐ | 27🧑⚖️ |
| Theme | 225th | 3.08⭐ | 27🧑⚖️ |
| Graphics | 72th | 3.865⭐ | 28🧑⚖️ |
| Audio | 156th | 3.22⭐ | 27🧑⚖️ |
| Humor | 205th | 1.818⭐ | 24🧑⚖️ |
| Mood | 17th | 4.173⭐ | 28🧑⚖️ |
| Given | 92🗳️ | 32🗨️ |
I tried three times, but I don't like that you need to search for the thing for like 10 minutes, constantly building up crazy tension, and then once you find it, it's over. Way too intense for me xD I tried running away, didn't work. Tried throwing lights at the thing, didn't work. Also I feel the anomaly was always like 20 rooms away from the containment cell and the task felt impossible.
The game is however very well put together and the mood and tension is crazy high. Sound design is on point. I would have liked to be able to understand where I was but everything looked kinda the same, orientation felt difficult, but I suppose it also added to the horror since not knowing where you are is not a good feeling, when you are locked inside with an unknown creature.
Ok I'm gonna try one more time, now that I have calmed down a bit.
...
Haha no way! I can't do it. I noticed it is interested by the lights, but most of all it's interested by myself...
...
Tried again. Did it.. did it close my browser tab this time when I got caught?
...
I overcame my fears, tried once more and actually did it! My heart was racing omg. After having tried six or so times I started to learn the environment and I managed to lure it in the end. But it was a close call.
Spoiler, explaining how I did it in case anyone else has trouble like I did:
!>The trick is to first get to the cell and open it, then find the anomaly and manage to stay away enough and use red flares to inch by inch getting it into the cell. You need patience. And turn off your flashlight.

What a wonderfully tense experience! At the start I felt like I had to be very cautious and strategic but by the end I was panicking tossing flares into the cell and making a run for the button. The whole "playing through a camera" thing and the added static when the baddie was close reminds me of slender the eight pages, although the horror in this I feel relies much less on startling the player than that game did. Some more notes:
- The motion blur and depth of field effects were a bit much, IMO, although I thought the lens flare was nice due to how it affected visibility
- The mouse sensitivity was way too high for me playing in firefox. I managed to do ok but any higher and the game would have been unplayable.
- The noise sound-effects you're using for ambience, to indicate when the anomaly is close, and on the game over screen were all very unpleasant to my ears. The sound is critical to the mechanics so I couldn't just mute the game, but I had to unplug my headphones to be able to play it comfortably. A simple low-pass filter over everything probably would have helped, as well as maybe adjusting the volume downwards on the game over screen, specifically.
@picttarge Could you provide the exact browser(s) version(s) you tried, along with your system specifications? I can't reproduce your issue on Chrome or Firefox.
@henk You can actually change the mouse sensitivity with the mouse wheel, but it is easy to miss that. Thank you for your time and your review! :D
Maybe it's due to some psychological reasons that I feel the game has become more challenging. The exploratory nature of the game process is very high, and I think it's remarkable that such a game can be designed in such a short time.