Les Misérables by lizelive

[raw]
made by lizelive for Ludum Dare 59 (JAM)

Les Misérables from Javert's point of view. The core fantasy is inhabiting the officer who reads every badge, lie, whisper, footprint, report, route, and act of mercy as a signal.

Play via itch.io in Fullscreen (or Fullscreen it somehow idk how to do that for embedded version.)

Made solo in 12 hours using typescript, abc.js.

Ratings

Overall 752th 2.977⭐ 24🧑‍⚖️
Fun 828th 2.273⭐ 24🧑‍⚖️
Innovation 785th 2.591⭐ 24🧑‍⚖️
Theme 740th 2.857⭐ 23🧑‍⚖️
Graphics 711th 2.909⭐ 24🧑‍⚖️
Audio 509th 2.9⭐ 22🧑‍⚖️
Humor 584th 2.313⭐ 18🧑‍⚖️
Mood 544th 3.432⭐ 24🧑‍⚖️
Given 21🗳️ 26🗨️

Feedback

babyfoodstudios
Apr 21st · 04:51 UTC
Your writing style is quite unique, short and sweet, cryptic at times, captured a period well. I enjoyed clicking through abyss. Good job!
Hefei S
Apr 21st · 04:54 UTC
I like the way you approached the theme a lot! I feel the agency and depth though thinking over which option to go for. I think the bgm really appeals to the overall mood of the game. A small suggestion would be to adjust the positions of the choices a bit so that none is being blocked by the screen
carterjbx
Apr 21st · 04:55 UTC
The UI is very clean, and I enjoyed the writing!
Guardaro
Apr 21st · 18:47 UTC
Very ambitious! This is very well polished and had a surprising number of options to choose from, and nothing seemed out of place. I haven't read Les Miserables for quite a long time; I'm tempted to do so again. The only change that I would make would be to reduce the volume a bit; it was startlingly loud when I opened the game. Nice music, though!
orangeoceans
Apr 22nd · 04:37 UTC
5/5

I am not sure if the choices have much bearing on the outcome of the game (if it's ever possible to prevent Javert's suicide), and I appreciate the ambiguity. I was concerned that allowing too much flexibility would dilute the original work's themes, and I think you balanced it quite well. The Law, Class, Rank, etc options were great at portraying Javert's ambivalence. It didn't seem like I was piloting him, but only that I was exploring the various contradictory aspects of his psyche. I haven't played many visual novels, so I don't know if this is a new approach, but it's certainly effective.
VenomousMouse
Apr 24th · 07:37 UTC
I feel the vibe of Disco elysium at time, but maybe it`s me. In general, nice writing, sound and overall mood. Very nice game.
LDJam user 413537
May 04th · 13:19 UTC
I really liked the writing and the way the choices are presented.

It feels less like picking options and more like navigating a mindset, which is very fitting for the concept.