Les Misérables by lizelive
Les Misérables from Javert's point of view. The core fantasy is inhabiting the officer who reads every badge, lie, whisper, footprint, report, route, and act of mercy as a signal.
Play via itch.io in Fullscreen (or Fullscreen it somehow idk how to do that for embedded version.)
Made solo in 12 hours using typescript, abc.js.
| Link | https://lize.itch.io/les-mis |
| Original URL | https://ldjam.com/events/ludum-dare/59/prisoner-24601 |
Ratings
| Overall | 752th | 2.977⭐ | 24🧑⚖️ |
| Fun | 828th | 2.273⭐ | 24🧑⚖️ |
| Innovation | 785th | 2.591⭐ | 24🧑⚖️ |
| Theme | 740th | 2.857⭐ | 23🧑⚖️ |
| Graphics | 711th | 2.909⭐ | 24🧑⚖️ |
| Audio | 509th | 2.9⭐ | 22🧑⚖️ |
| Humor | 584th | 2.313⭐ | 18🧑⚖️ |
| Mood | 544th | 3.432⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 26🗨️ |
I am not sure if the choices have much bearing on the outcome of the game (if it's ever possible to prevent Javert's suicide), and I appreciate the ambiguity. I was concerned that allowing too much flexibility would dilute the original work's themes, and I think you balanced it quite well. The Law, Class, Rank, etc options were great at portraying Javert's ambivalence. It didn't seem like I was piloting him, but only that I was exploring the various contradictory aspects of his psyche. I haven't played many visual novels, so I don't know if this is a new approach, but it's certainly effective.
It feels less like picking options and more like navigating a mindset, which is very fitting for the concept.