Astral Pilgrimage of Sound by auxiliarymoose
HTML5 version is playable on Itch: https://alnis.itch.io/astral-pilgrimage-of-sound
Complete the astral pilgrimage of sound to discover the seventh wonder of space through planetary music.
Pilot a spaceship with a beam antenna tuned to the sound of the planets and hear the Songs of Orpheus.
Created by Alnis Smidchens in 48 hours for Ludum Dare 59.
Tools, code libraries, and fonts used: Godot Engine, Garage Band, Google Pixel 6a + Photos + Drawings, Noto Serif Font, Noto Sans Mono Font. Everything else was created by Alnis during the game jam, including photography and music.
Full source code: https://github.com/AlnisS/astral-pilgrimage-of-sound

| Link | https://github.com/AlnisS/astral-pilgrimage-of-sound |
| Link | https://alnis.itch.io/astral-pilgrimage-of-sound |
| Original URL | https://ldjam.com/events/ludum-dare/59/astral-pilgrimage-of-sound |
Ratings
| Overall | 122th | 3.553⭐ | 21🧑⚖️ |
| Fun | 210th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 15th | 4.105⭐ | 21🧑⚖️ |
| Theme | 70th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 75th | 3.842⭐ | 21🧑⚖️ |
| Audio | 2th | 4.5⭐ | 22🧑⚖️ |
| Mood | 20th | 4.15⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 13🗨️ |
But it was super interesting, congratulations to you
What let it down for me was the movement, which while realistic, is too floaty and unresponsive for a game as I would constantly be drifting past where I wanted to be. Getting around is quite painful. I think one quick fix would be to have an (unrealistic, I know) "brake" key that would slow down the ship's velocity towards zero, so if I am about to get an alignment I can slow down.
I managed to get one alignment and that was enough for me, but it was a cool moment. Thanks!
On the ease of navigation...the brake idea totally makes sense, and I even added a "parking brake" but took it out at the last minute since it broke the sense of spaceflight for me. But then again realism does not equal fun, and I need to remember that for the future, so thanks for the feedback!
https://github.com/AlnisS/astral-pilgrimage-of-sound/blob/e104f3d13ddb73784f0b53189490ee7681582946/objects/ship/ship.gd#L171-L175
Maybe this could be done as an autopilot so it isn't literally a brake, something to fire the thrusters to slow the craft down...
In any case, I am so glad it was enjoyable and that the feeling came across the right way :-)
Doesn't Outer Wilds have a match velocity button which helps you "slow down" when near a body? (It's been a long time since I played it.)
I went through it to the end. Thanks for game!
But the positives FAR outweigh that, the use of combining planet signals to create a song is incredible. The music really helped how great that was, plus the use of the window of the ship and the lighting is awesome.
However, if the control performance of the spaceship were simpler and more convenient, I think it would enhance the playability of the game!