Highest in the world by CaptainDreamcast
After accidentally getting added to a mysterious signal chat called "Hot chick heaven" (and kicked out again, rude), you embark on a trip to find out the truth about hotness, about chicks, and maybe even... yourself. Or heaven, I dunno. As usual when one leaves the house, government agents are trying to stop you, but can you still manage to rise up where cell phone reception is great and become- THE HIGHEST IN THE WORLD?!

I drew a total blank on signal, I have to say. It's not the most groundbreaking Ludum Dare entry, but I'm glad I at least managed to finished something. I hope the new fmod integration holds up, if you find something with the sound breaking, please let me know. Thanks a lot if you give it a try! I hope you can still get at least a little something out of it!
Ratings
| Overall | 70th | 3.761⭐ | 25🧑⚖️ |
| Fun | 81th | 3.609⭐ | 25🧑⚖️ |
| Innovation | 221th | 2.978⭐ | 25🧑⚖️ |
| Theme | 155th | 3.63⭐ | 25🧑⚖️ |
| Graphics | 132th | 3.565⭐ | 25🧑⚖️ |
| Audio | 96th | 3.543⭐ | 25🧑⚖️ |
| Humor | 2th | 4.565⭐ | 25🧑⚖️ |
| Mood | 56th | 3.848⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 24🗨️ |
Great art and music! Loved charm of the story transition screens. Was laughing the entire time—just like the last time I played one of your games.

Would have been nice to have the second half of the intro speeches written down too. Pretty much to just better keep track and know when to proceed really.
I really liked the art direction, especially in some pieces like the newspaper but it wasn't all that consistent. Too bad the story sequence pictures didn't get the same amount of polish. The actual in-game pixel art wasn't quite up to that bar either. The characters looked pretty nice (though I would have loved to see a bit more animation) but the environment looked a bit rushed and very repetitive.
Gameplay wise it was a bit clunky and stiff to control (variable jump height would have helped a ton). But nothing that bad since there wasn't that much pixel precision required anyway. Except that one mandatory between spike landing spot. That was a run killer when going for a speedy run. The ammo limitation felt unnecessary too. The knocked down enemies getting up and shooting so fast that you can't really react to it wasn't great. Would have been nice if there was some sort of warning and/or delay between them getting up and shooting.
By the way, you can die and win at the same time...

Had to go for another faster run too since you're tracking time... 😎 It's pretty interesting mechanic where you have to risk vs reward on going higher or staying near the middle for safer and slower approach. But level design wise you usually had to still climb to the top anyway to reach the goal. And you could often max out the signal by just jumping in the middle.

Anyways, good job! 👍
Something I don't think I have truly appreciated with your games is the fact that they all run on 90's hardware. You're not working with a Unity3D-esque engine, or anything, which makes all of your games WAY more impressive than they appear. It's been a long time coming, but I'm awarding you with the **Actually runs on a SEGA Dreamcast** award.

And of course, here's the video I recorded to provide as much feedback as possible.
https://www.youtube.com/watch?v=kBi1W3vV7C4

Anyway, this was super funny! I really enjoyed a lot of the jokes (and using signal as the messaging app!), and especially the levels were a surprise each time - my favourites were hell (Ludum Dare is dead...) and the moon - really didn't see that one coming! I also loved how the enemies changed slightly in every level - those tiny horns! - such a small but awesome touch!
The gameplay was really cool too, I liked the mechanic of the higher you go, the faster you complete the level - especially for speedruns! I think the first level was actually the most interesting in that regard, as you had to get on top to reach max signal as fast as possible, but also balance going down in time to not waste a bunch of time in the hallways. Some levels were pretty tough too, like the moon with the enemy spam on top, but still fun!
Overall really enjoyed it, hilarious entry as usual :)
Im not a speed runner but I could see speed running this being quite fun.
i did it in 2:53:183
I think it's difficult to make the 'signal reception meter' work in a platformer game because you still need to get to the exit. So in the final 2 levels signal meter doesn't even matter, you just need to get to the exit. Just a random idea: maybe signal meter could unlock some special abilities for your character, but to recharge them, you had to get higher in the level.
Gameplay is solid: the faster you climb, the quicker you finish the level, which works great for speedruns. That said, the controls feel a bit floaty on keyboard, and some levels (like No Hot Chicks Heaven) are pretty tough. Still, it never felt unfair.
The hand-drawn pixel art, voiceover, and overall polish are excellent. Took me around 4 minutes to beat — short but absolutely worth it. Great work!

Speedrun strats:
- **Level 1** - You need to leave the top platform before the meter is filled (so it finishes while walking back). I could probably save a half second or so by making that margin tighter.
- **Level 2** - Here I jump right before the end, so I have maximum downward velocity once "News" appears.
- **Level 3** - The left side is fastest, but it requires some offscreen platforming (and a well timed bullet) to jump from the top-left platform to the top-right platform (where the guy was standing). Same as Level 2, I jump right before the end for maximum downward velocity.
- **Level 4** - Definitely the hardest in the game. Requires a couple mid-air shots, some relatively tight platforming, and a pretty precise jump into the spikes at the end. Then you just keep jumping (the highest platform doesn't have the highest signal) while not moving (since that sends you immediately into the spikes). The last jump needs to be timed right before the end (while also dodging bullets) so you land on "News" as soon as it shows up.
- **Level 5** - There's some bullet dodging at the top, but no time pressure once you're up there, so actually kind of the easiest level in the game for speedrunning. You just knock down the guards and wait where "News" shows up.