Haberdashery Rhythm Assault by Asieke
Game Description
Parry and Dodge to the rhythm as you face and onslaught of attacks.
Theme Implementation
The combination of BGM and attack animations signals to the player what attacks are incoming so they can parry or dodge as appropriate with the proper timing
Inspiration - Claire Obscure's parry mechanics - Rhythm games in general
Controls
The game was built and tested primarily with Config 1 (Space and W). Additional configurations are provided to accommodate alternative control preferences.
|Config|Parry|Jump| |-|-|-| |1|Space|W| |2|Left Click|Right Click| |3|D|W| |4|Right Arrow|Up Arrow| |5|X|C| |6|JoyCon A|D-Pad Up| |7|JoyCon B|JoyStick Up|
Player Tips
- Needles can be either parried with the sword or dodged by jumping
- Scissors can not be parried. They can only be dodged by jumping
- Perfect parries and perfect dodges are accomplished by waiting until the last possible moment to parry or dodge

| Link | https://nohroko.itch.io/haberdashery |
| Original URL | https://ldjam.com/events/ludum-dare/59/haberdashery-rhythm-assault |
Ratings
| Overall | 323th | 3.718⭐ | 41🧑⚖️ |
| Fun | 170th | 3.776⭐ | 40🧑⚖️ |
| Innovation | 462th | 3.329⭐ | 40🧑⚖️ |
| Theme | 727th | 2.934⭐ | 40🧑⚖️ |
| Graphics | 320th | 3.949⭐ | 41🧑⚖️ |
| Audio | 269th | 3.658⭐ | 40🧑⚖️ |
| Humor | 448th | 2.703⭐ | 34🧑⚖️ |
| Mood | 489th | 3.527⭐ | 39🧑⚖️ |
| Given | 38🗳️ | 58🗨️ |
Nice, but scissors are really hard to counter😅

I did my best haha
Living again the Parry mechanic after just completing Clair Obscur was something.. Loved the vibe and it kind of reminded me of Rhythm Heaven!
Nice work!
I like rithm games like OSU
and I like this one)
Hey, looks like I'm top 1 in the comments for now :) Scale of a game is just right for jam in my opinion, quick and entertaining with very smart difficulty curve. Bit more complex music could be added later as an improvement and maybe some streaks like they do it int rhythm games. But it is very nice as it is.
A solid implementation—I liked it. I don’t fully understand yet how the scissors rhythm works, especially when there’s a chain of scissors and needles, so that affected my result. I think I’ll come back to it later and push it to 100.
It also seems to me that the game could be made more dynamic. Whether this would involve building up combos, where everything around starts to flare up, or a stronger audiovisual emphasis on perfect parries, I’m not sure—it needs some thought.
I was bad at this game, but had a good time and I will return to this game and try to beat my best score.
Pretty nice timing focused rhythm game! I really enjoyed replaying it multiple times just to try to get the high score, it could still use some polish, but other than that, it's pretty nice!
https://www.youtube.com/watch?v=wABtUhFtFEM
Please put an expanded version of this on steam. I'd buy it.