The monster's signal by qfeys
There is a monster running around that you want to hunt, and there are a whole lot of smaller monsters between here and there. Fortunatly, there is a tracking beackon on the big monster. Just follow the Signal!
How to play: move with wasd, shoot by clicking the mouse.
I noticed that in the HTML version, the sound is extremely crunchy. This problem is not the case in the windows .exe.
Ratings
| Given | 0🗳️ | 0🗨️ |
Makes me feel bad for all the A* algorithms, get given a straight line heuristic then get trapped in a maze.
The web version hitched a bit for me, which seemed to accelerate the character in whatever direction it was already going. Might be because your physics timestep is set to elapsed time in between frames?