The monster's signal by qfeys

[raw]
made by qfeys for Ludum Dare 59 (COMPO)

There is a monster running around that you want to hunt, and there are a whole lot of smaller monsters between here and there. Fortunatly, there is a tracking beackon on the big monster. Just follow the Signal!

How to play: move with wasd, shoot by clicking the mouse.

I noticed that in the HTML version, the sound is extremely crunchy. This problem is not the case in the windows .exe.

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Feedback

jk5000
Apr 20th · 07:36 UTC
The idea is okay and I had fun tying the game. But visuals is a bit unclear, and I am not totally sure what is happening. Overall an okay little jam game.
nathmate
Apr 20th · 08:10 UTC
The windows exe wants a corresponding pck.

Makes me feel bad for all the A* algorithms, get given a straight line heuristic then get trapped in a maze.

The web version hitched a bit for me, which seemed to accelerate the character in whatever direction it was already going. Might be because your physics timestep is set to elapsed time in between frames?