Holoduck by zep

[raw]
made by zep for Ludum Dare 59 (COMPO)

🦆🦆🦆 Play on the Lexaloffle BBS: https://www.lexaloffle.com/bbs/?tid=156347 🦆🦆🦆


Controls: cursors to move / x to restart

You must maintain contact with at least one relay, otherwise holoduck will fade out

Press Enter to open the pause menu (restart room / restart game)

Good luck holoduck!!

holoduck_6.png

BBS Cartridge / Thread: https://www.lexaloffle.com/bbs/?tid=156347

holoduck.p64 pastebin: https://pastebin.com/raw/meL503Uh

Ratings

Given 0🗳️ 0🗨️

Feedback

LDJam user 2042
Apr 20th · 05:05 UTC
![Screenshot 2026-04-20 at 13.35.52.png](///raw/af7/z/707a9.png)
Hey, wait a minute! This exit is is totally fake!

Great puzzle. Some of the levels were really hard, but I persisted and got to the end. The atmosphere created by the audio, art and lighting is really nice and helps you keep going through the more difficult puzzles. That first wide open one with the cat and a couple of blocks... if this was a silent programmer-art game I might not have kept at it, but I'm glad I did, because solving difficult puzzles is satisfying!

Theme usage is super good with an original signal mechanic, well-implemented and nicely presented with the beams of light. Lighting on the background based on line of sight is a nice touch too.

I did sometimes have difficulty predicting the cat's movement, which I guess makes it like a real cat. But because this is the kind of puzzle where you're often, like, counting how many squares you need to move and judging how far the enemy will go, I sometimes found the uncertainty diminished the puzzliness somewhat. The cloaked figure I think worked well, though; I was able to figure out how he moved and give him the runaround in the end.

On the topic of puzzliness, I wonder what it would be like if you just couldn't leave the beam, rather than dying when you do? There were many times when I misjudged what would be safe and had to start the level again.

Anyway, great work, great atmosphere, great puzzles, absolutely solid entry. Really enjoyed it.
criatura_nocturna
Apr 21st · 06:11 UTC
What in the sokoban is this game?! A bit fiddly, definitely needs an undo button. Even then, it was a great fun anyways.
johnnyalfonso
Apr 22nd · 20:13 UTC
Great game. Love the hologram/signal graphics and how the puzzle mechanics are revealed.
Yorsh
Apr 23rd · 23:05 UTC
Wow I really the Holographic effect and the way it lights up the background! It's a great take on the theme. Puzzles are interesting. Audio is also really really good. Fantastic job!
Zidrok
May 04th · 15:30 UTC
The ambience reminds me a lot of Animal Well, and I find the mechanics very interesting! I also love the turn-based aspect, which makes interacting with enemies quite fair.
The fact that we can push the signal emitters is mind-blowing and has the potential to create some very complex puzzles! I'm currently stuck in an area with several enemies, but I'll give it another try later!
I really enjoyed the general mood!