SpaceBound by fullmetal_automaton

Controls:
WASD: movement
Space: accept
Escape: back! Click: buttons
Level up to become powerful enough to triangulate the SOS signal coming from a Colony ship in distress out in deep space.
Small JRPG, built with Godot, Aseprite, bosca ceoil, bgfxr, some audio samples & loops for the main BGM. All made solo.
- 2026-04-25: patched accuracy bugfix & tweak balance
| Link | https://fullmetal-automaton.itch.io/ludum-dare-59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/spacebound |
Ratings
| Overall | 809th | 2.711⭐ | 21🧑⚖️ |
| Fun | 782th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 836th | 2.211⭐ | 21🧑⚖️ |
| Theme | 719th | 2.947⭐ | 21🧑⚖️ |
| Graphics | 762th | 2.525⭐ | 22🧑⚖️ |
| Humor | 510th | 2.531⭐ | 18🧑⚖️ |
| Mood | 769th | 2.844⭐ | 18🧑⚖️ |
| Given | 26🗳️ | 11🗨️ |


Then fun starts when you realize you can repair at the start, and grind to level up.
But then fun ends when you realize how much you'll have to grind to pass harder mobs.
TLDR: fun, but very unbalanced
```
var hit_chance = 100 if (from.accuracy() - from.evasion()) > 0 else 50
var hit = true if randi_range(0, 100) < hit_chance else false
```
That really should be to.evasion(), but even then, the lowest hit chance should be 50%, maybe its best to tweak that to 80% or so just for the jam :wink:
The battles don't feel all that strategic, or maybe I'm missing where I can see my HP and XP.
Simple graphics and easy gameplay. I was enjoying the "overworld" music (bass and drums), but then suddenly it disappeared. I was left hanging (pun intended!). I liked the battles even though I didn't use most of the items I got. A habit of old-timers playing JRPGs, saving items for the final stages and never using them.
Congratulations!
