Signal Space by ping78
Place relays. Survive. Establish signal.
Ratings
| Overall | 158th | 3.417⭐ | 26🧑⚖️ |
| Fun | 131th | 3.396⭐ | 26🧑⚖️ |
| Innovation | 127th | 3.458⭐ | 26🧑⚖️ |
| Theme | 86th | 4.021⭐ | 26🧑⚖️ |
| Graphics | 107th | 3.667⭐ | 26🧑⚖️ |
| Audio | 191th | 2.957⭐ | 25🧑⚖️ |
| Humor | 187th | 2.079⭐ | 21🧑⚖️ |
| Mood | 141th | 3.478⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
Thx for the game!
Nice idea, but the link breaks too fast, before I can find a relay.
Despite this, I had quite some fun. Having the "live" network of relays on free-moving asteroids was very satisfying, and a very nice take on the theme.

Short but fun game, though I wish that I can continuously deploy relays just like I can continuously shoot.
Looks and sound nice, feels intuitive. Was unsure about the single life at first, but it made it very tense every time a ship showed up (immediately being able to spot the red is great, works even with sound off) and it wasn't so difficult to fight them off that it made it impossible to progress, so I think it was a good choice.
I did feel the acceleration was a bit fast, I ended up flinging myself around and bumping the rocks away before I got more used to it, but maybe that's actually a boon too for the difficulty. Being able to move rocks is nice in general, to make sure your relays are close enough, so there's a bit of risk-reward there if you can also bump them in the wrong direction I guess.
I did eventually seem to randomly die from all my relays suddenly disconnecting even tho I was right next to them, don't know if that's a bug or me misunderstanding something.
Overall very good game and a bit addictive, makes you want to retry when you die. Got a couple hundred relays!