Winnerman Scams a Game Show by 100th_Coin
After finding a golden ticket in a box of cereal, Winston Winnerman is going to be a contestant on The Quizzler! Unbeknownst to Chet Quizzly, the host of the show, Winnerman has a few tricks up his sleeve to guarantee he takes home the grand prize.
About the game:
Through the power of save-states, frame-advance, and a TAS timeline, guide Winnerman to success no matter how crooked this game show is!
Welcome to...

Meet your host...
Chet Quizzly! Chet (age 36) is a regular dude from your neighborhood and he works as a local game show host. He was transformed into a dapper eyeball monster in a freak transforming-into-a-dapper-eyeball-monster accident, and has been running a crooked game show as a means to pay for his medical bills.
Meet your contestant...
Winston Winnerman (age 29) has the super-power of being incapable of losing, otherwise the timeline collapses. He checked over 2,000 boxes of cereal using savestates to find the ticket to go on this game show, but he would never admit it. He has a very high self image of himself, always imagining his hair blowing in the wind, complimenting his absolute unit of a chin. He's too busy listening to his acapella theme song in his head to hold a real conversation.
Screenshots
Winnerman cheats on the Gamblinator using Frame Advance

Winnerman throws a basketball for the seventh time to get the angle just right.

Controls
• Use the left mouse button to interact.
• D / Right Arrow: Frame Advance.
• A / Left Arrow: Frame Rewind.
• S / Down Arrow: Input Advance.
• W / Up Arrow: Input Rewind.
• Spacebar: Pause/Unpause the timeline.
• Delete / Backspace / Right Mouse Button: Remove and input on the timeline.
• Escape: Settings Menu.
(This info is also visible in the hotkeys menu in-game)
Post Compo Changelog
V1.1: Added a new line of dialogue to the final round to prevent people from getting stuck.
Ratings
| Overall | 24th | 4.061⭐ | 43🧑⚖️ |
| Fun | 43th | 3.805⭐ | 43🧑⚖️ |
| Innovation | 3th | 4.451⭐ | 43🧑⚖️ |
| Theme | 255th | 2.756⭐ | 43🧑⚖️ |
| Graphics | 71th | 3.866⭐ | 43🧑⚖️ |
| Audio | 10th | 4.195⭐ | 43🧑⚖️ |
| Humor | 5th | 4.427⭐ | 43🧑⚖️ |
| Mood | 34th | 3.976⭐ | 43🧑⚖️ |
| Given | 20🗳️ | 46🗨️ |
Right off the bat, this seems like a *bear* to program. Not only is it a big rewindable timeline with all your inputs, but it works for several completely different minigames. Extremely creative and ambitious premise and you managed to stick the landing. I can tell you had to scope back some of the graphics/audio in other parts, but sometimes that's necessary when you decide to program time travel in 48 hours.
For some reason I assumed that only the 7s counted as winning the slot machine, and when the last roller showed only cherries, I was convinced it would have one 7 somewhere and just needed to roll for 30 seconds or something. My fault, not the game's, I just don't know how slot machines work apparently!
As always, humor is great. I particularly liked the whole "To be clear, I'm explicitly asking you to cheat" bit. And the wacky design of the medically unfortunate game show host was great.
After careful review, I've decided to award you this **Most Unshootable Duck** award. Congratulations!

I think the long slot machine puzzle could be improved by letting players shift the contents of cells up and down.
https://www.youtube.com/watch?v=mUJVEjR1zvs
I also present you with the **Duality of Cherries** award! Keep them in mind during your next gambling escapades.


Anyway, this was super awesome! I really loved all the writing & voice acting here - especially the internal monologues, complete with an anime artstyle shift! - and obviously the entire concept of time traveling to rig a gameshow was amazing! At first a frame-by-frame timeline felt like overkill, but once the gambling part came along I realized its true purpose :) I'll admit that I never even tried aiming at the duck, going for the host's head from the beginning. Anyway, that was super fun, especially the boss fight (although it took me way too long to figure out what to do)!
I'm a bit confused about the basketball segment, I couldn't find a way to do anything yet always won anyway? Maybe it's on purpose for the throw pun, but still a bit confusing. Other than that though, awesome concept, awesome characters, awesome minigames - just really good time all around!
My one critique is that the novelty lessens pretty quickly: just time and try again for each game (although the final battle does mix things up a bit).
By the way, congratulations on helping to find arbitrary code execution in Super Mario Bros!
The game itself is funny too. And the voice acting is so good!! The music is fun too ^^
It felt confusing though with the time-travel, so to say. With the frames and time moving. I did google the element for example, but finding the time to actually resubmit my answer was confusing, and I couldn't type while pausing ofc, and then the big lottery machine came and just gave me two lemons and when I scrolled back I just got them again and then again... even though I wasn't pushing the button. I don't think I am cut out to be Winnerman xD
Makes me curious though how would it be to go AGAINST this Winnerman :)
I wish just that the timetravelling was less cumbersome but.. it's just complicated in nature maybe..
here's my tas time, i think it can still be improved because of the ending :)

TAS-as-a-Game is a great and thought-provoking concept but I'm not sure it was utilized to its full potential:
* in the basketball game, it made very little difference compared to the typical restart-from-savepoint trope
* in the gamblinator, it was just tedious
* in the duck game, it was a red herring
* in the bossfight, it was locked
I think the most fun to be had with TAS-ing is from programming impossible movement and breaking the game, but that's not possible in a set of minigames with only mouse as the input. But of course, this is a compo proof-of-concept, and it accomplished what it had set to accomplish. The presentation is top notch as always, and I love how the acapella theme was moved from its usual main menu spot into my inner thoughts. A bit of a bummer the game has absolutely nothing to do with the theme.
Edit: I got it working and I loved it! It must've been crazy to make this in such a short amount of time. Extremely creative, and I appreciated the hints!
Writing was so funny that it made me want to hear all of Winnerman's Live Reactions, even after I'd already solved each section. Clicking on his face during Chet Quizzly's dialog resulted in some pretty awkward audio and subtitle overlap, but it was pretty easy to work around that. I love the way his internal monologue's hair flows.
Another fantastic compo entry! Now, if you don't mind me, I'm going to go enjoy my prize.

But honestly, this is a masterpiece — both the concept itself and your a cappella. Made my morning before work.
Hilarious game, I recorded a video of me giggling at everything:
https://youtu.be/ZyXwSKUQdXk
After rethinking it, I think I ruined my frame perfect run a lot by not immediately shooting the hand at the end. BUT STILL, as long as I call it a WR, it is, that's how it works, that's what I learned from Winnerman.
I gave most of my thoughts in the video already, but after rethinking it, another thing that impresses me is how well you interleaved the humor and the gameplay here. Especially the final part of the show, shooting the duck, you have the funny duck whizzing around, PLUS you also have it being a puzzle where you are actually supposed to shoot, so it's perfectly balanced both funny and challenging. Genius game design there, I like that a lot.
Extremely innovative game. No idea how the heck you even made this, but it's honestly interesting as all hell with how it works.
Presentation wise this was immaculate. The visuals were charming as all hell and that voice acting was top notch. No complaints whatsoever in this regard
That said, I thought the actual minigames became fairly tedious after a while. The duck one was definitely interesting but the gambling machines got kinda annoying. The final boss was cool in that you didn't have access to the main mechanics, but part of me was also a little sad that it didn't build upon those mechanics if that makes sense. Still a solid final battle though
Good stuff here all things considered.
Had to go back and try to see how fast I could beat the game, 15 seconds seems pretty good :)

The first couple of challenges were all solvable with the same solution:
!> Pause, click back a bit, place cursor.
!> Well except for googling. I did love that voice-line there!
But then the game does switch it up quite a bit
!> and the shooting game's solution was something completely different that hadn't been hinted before.
!> Even with the voice-line hint I thought it was about shooting the duck when the host wasn't looking.
So I'm wondering, for a bit more smooth game experience, if there could have been one mini-game earlier that did build up to that solution a little. Not sure exactly what it could have been though.
Even if
!> the boss-fight also required new lateral thinking, I didn't at all get as stuck there
!> probably because the gun-challenge had primed me for it.
Over all, a splendid game-jam game! I had a lot of fun playing it
And for maximum feedbackiness:
https://youtu.be/B3zAEm7g-7s
In all seriousness, the mechanic of having to modify a preloaded timeline is very interesting, and I wonder what else could be done with this! Something like a point and click with subliminal messages (or just hints) hiding in still frames! Genuinely awesome concept! I have to admit my knowledge of tool-assisted-speedruns is incredibly limited, but even in that regard I now feel educated - "imagine starting up a game and hand-editing each input for every frame". Very educational! Very funny too! Just before the boss at the end, I think you performed your most convincing cartoon-villain-voice yet! Chet generally feels like exactly the right flavour of annoying for this game :D
This was a clever puzzle with mechanics I had never seen before anywhere! As always, voice over was top notch. I liked the humour and the boss fight was good break of pace to the already defined mechanics. Hand drawn graphics are always bringing character to games and yours already have established a trademark style that says "made by 100th coin"
I didn't realize first that I could remove clicks and it took looking at keycommands and some forwarding and backwarding to understand what I was doing wrong when things just happened when I tried to replay timeline... But after that it was pure joy :)
Good job!

PS: I loved Chat Quizzly, gives "Bill Cypher" vibes :)
But it's so much more than just a nice game mechanic, it's the whole package. A compelling world with fun characters, nice voice acting; a quirky, engaging story with twists and surprises. Really amazing work. Your experience shows, being able to make a game this complex look effortless to pull off.
Loved all the little details and polish, like Winnerman's hair waving and the awesome pause menu music.
I made a little piece of fan art of Winnerman :)

Edit: Hmmm. Image upload seems broken for me :( Here's a [link instead](https://www.vidarnel.se/images/ld59/winnerman.png)
I was completely in the flow, laughing out loud at every single joke.
(Especially this part — when I filled in all the squares with crowns, only to find that the last square had just a cherry pattern.)
(I laughed for ages. And that wildly moving target was super funny too!)

I laughed so hard. Chet Quizzly is exactly the right amount of insufferable. The acapella theme moving into Winnerman's inner monologue (with the anime art shift!!) was perfect. This feels so polished. Loved every minute. Thanks!
Also, just general props again for the technical aspect here. You implemented an entire keyboard interface, physics basketball (even if it didn't seem to matter if it went thru the hoops), slot-machine, shoot-the-target, on top of all the interstitial animations, and it all feels pretty effortless. AND, they all work with the frame manipulation system. Just, amazing work.