WireNode (prototype) by HD408

[raw]
made by HD408 for Ludum Dare 59 (COMPO)

I didn't have a right idea until like last few hours, so that's just a prototype of some puzzle game mechanics. Procedural generation because no time for actual level design. Sometimes it's broken. If you get to level 10, consider you've beaten it (and yourself being relatively lucky).

Ratings

Given 2🗳️ 0🗨️

Feedback

nit
Apr 20th · 18:12 UTC
I got through half the levels just by pressing the down button, but on level 16 the graph twists into a triangle and the game ends.
juyr
Apr 20th · 19:13 UTC
I just spammed the arrow keys and got through it. I didn't really understand. I kinda like the lofi aesthetic.
🎤 HD408
Apr 21st · 19:19 UTC
I didn't properly code the safe route generation, so the player is spawned just one step away from the exit. If you select any other direction, getting to the exit is not guaranteed.
PurpledArtFrog
Apr 21st · 19:31 UTC
Nice look - although ... did not run too good in the browser on my laptop .... good job - solid entry. Easy to understand.

Left you a rating :smile:
awalone
Apr 21st · 21:13 UTC
Left you a rating
You have 10 minutes :slight_smile: