Sieze the Means of Production by amirrajan
Incremental RTS. Reach a signal strength of 100% to win.

https://www.youtube.com/watch?v=iCssJDidU_w
| Link | https://amirrajan.itch.io/sieze-the-means-of-production |
| Original URL | https://ldjam.com/events/ludum-dare/59/sieze-the-means-of-production |
Ratings
| Overall | 397th | 3.604⭐ | 26🧑⚖️ |
| Fun | 158th | 3.792⭐ | 26🧑⚖️ |
| Innovation | 426th | 3.391⭐ | 25🧑⚖️ |
| Theme | 574th | 3.417⭐ | 26🧑⚖️ |
| Graphics | 686th | 3.065⭐ | 25🧑⚖️ |
| Humor | 170th | 3.571⭐ | 23🧑⚖️ |
| Mood | 570th | 3.386⭐ | 24🧑⚖️ |
| Given | 11🗳️ | 21🗨️ |
I love how you handled scouting - hilarious, and actually really fun - and the landmines gave you a strong reason to use lots of the.
Having the prices reset when you lost drones was a fantastic way to prevent softlock - can't believe I've never seen that before.
Git to 60% signal before running out of resources. Guess I'll forever be a stranger to love - you know the rules, and so do I.
Great work!
As far as improvements, background audio or effects would have been great. The chatter of the minions was amusing at the beginning but later on it was a bit distracting and made it hard to see what was going on. Converting these to audio effects would have helpful with this.
First time through I reached 46% signal, killed everything, and realized too late that the objective was to reach 100% signal. Ended up only being able to get to 70% before mining out the map. Second time I limited production and reached 100% with 1433 credits to spare, 5 artillery, 2 med bots, and 2 miners. Thinking about it later, I realized that the most cost-effective way to clear the mines was just to spawn a 10 credit miner, run around the map, and repeat until they were gone. Then start building up your
It's fun until you randomly lose all your bots to a random landmine. There are lots of mines and I don't think there's a good way to avoid them.
oh gods dammit.
as for avoiding mines, send out scouts!
Sadly, I only reached like 86% signal strength. I kept like 5 miners, 6 artillery and 3 medics.
Spammed scouts, still died to like 3 mines. So I'd say they are a bit too punishing and/or there aren't enough minerals on the map.
I thought it was fun though.