Sieze the Means of Production by amirrajan

[raw]
made by amirrajan for Ludum Dare 59 (JAM)

Incremental RTS. Reach a signal strength of 100% to win.

screenshot.png

https://www.youtube.com/watch?v=iCssJDidU_w

Ratings

Overall 397th 3.604⭐ 26🧑‍⚖️
Fun 158th 3.792⭐ 26🧑‍⚖️
Innovation 426th 3.391⭐ 25🧑‍⚖️
Theme 574th 3.417⭐ 26🧑‍⚖️
Graphics 686th 3.065⭐ 25🧑‍⚖️
Humor 170th 3.571⭐ 23🧑‍⚖️
Mood 570th 3.386⭐ 24🧑‍⚖️
Given 11🗳️ 21🗨️

Feedback

ugly_robot
Apr 20th · 18:02 UTC
Wow! What a fun entry - managing getting close enough for artillery, but not too close to sacrifice miners was a fun edging problem.
I love how you handled scouting - hilarious, and actually really fun - and the landmines gave you a strong reason to use lots of the.
Having the prices reset when you lost drones was a fantastic way to prevent softlock - can't believe I've never seen that before.


Git to 60% signal before running out of resources. Guess I'll forever be a stranger to love - you know the rules, and so do I.

Great work!
ikado
Apr 23rd · 01:19 UTC
quite fun! i enjoyed the balancing act of managing artillery miners and medics. the npc lines action dialogue lines were a nice touch and i also liked how after my army got wiped the prices reset so you can rebuild. the mines were a little frustrating at times, i'd send out scouts to try and trip them but sometimes my stupid miners would run right into the explosion after it was triggered.
Danego
Apr 23rd · 01:23 UTC
Very fun game. Would like to see a full version!
kapitstick
Apr 23rd · 01:23 UTC
I loved it! I have a soft spot for RTS games, and this was very fun with lots of innovative gameplay elements. The signal affecting multiple elements of the game was quite satisfying: being the objective, increasing field of view, and controlling the leash of your minions. The mine/scout mini-game was tricky to master. The graphics were simple but consistent with good readability.

As far as improvements, background audio or effects would have been great. The chatter of the minions was amusing at the beginning but later on it was a bit distracting and made it hard to see what was going on. Converting these to audio effects would have helpful with this.

First time through I reached 46% signal, killed everything, and realized too late that the objective was to reach 100% signal. Ended up only being able to get to 70% before mining out the map. Second time I limited production and reached 100% with 1433 credits to spare, 5 artillery, 2 med bots, and 2 miners. Thinking about it later, I realized that the most cost-effective way to clear the mines was just to spawn a 10 credit miner, run around the map, and repeat until they were gone. Then start building up your
peak_vinnie
Apr 23rd · 03:42 UTC
This is a hard one but I loved it! I missed sound effects and music, as well as a restart option, but the gameplay is so engaging and challenging that I got really hooked up. The flow of particles is juicy and satisfying, the dialogues are funny and give a sense of chaos, making the experience very exciting.
Soul Grinder
Apr 23rd · 08:45 UTC
Quite a challenging fun game with a nice variety of abilities to play with. Had fun playing this, nice work!
clymm
Apr 23rd · 14:41 UTC
Enjoy playing, and got quite challenging quite fast. Took me a couple of minutes to figure out what was going on - and sadly lost all my troops to the edge of the map while attempting to heal! oops. It gets quite intense with lots of moving objects so its hard to know where I should be putting my attention. Overall pretty fun though, would enjoy seeing it developed further. :clap:
aruseus
Apr 24th · 15:56 UTC
Fyi, it's seize, not sieze :)

It's fun until you randomly lose all your bots to a random landmine. There are lots of mines and I don't think there's a good way to avoid them.
🎤 amirrajan
Apr 24th · 20:20 UTC
@aruseus "Fyi, it’s seize, not sieze"

oh gods dammit.

as for avoiding mines, send out scouts!
Frogg
Apr 24th · 23:38 UTC
This game is crazy! Looks and controls so smooth for a jam game. The attacking and healing looks great too! Well done
McBaker
Apr 25th · 11:05 UTC
I love RTS games, this was fun. I loved the Aiur reference ;)

Sadly, I only reached like 86% signal strength. I kept like 5 miners, 6 artillery and 3 medics.

Spammed scouts, still died to like 3 mines. So I'd say they are a bit too punishing and/or there aren't enough minerals on the map.
stuckne1
Apr 26th · 14:43 UTC
Oh, I got up to 73% signal strength and ran out of resources lol. I kept crashing scouts into walls and losing them so I guess that was my bad.

I thought it was fun though.
Harmadillo
Apr 27th · 18:18 UTC
Fun game. Only reached 71% signal. I need to learn to control he scouts better.
dqso
Apr 28th · 23:21 UTC
Love the mix of gathering and resource mining :smile: Though that land mine keeps catching me off guard every time :bomb: :bomb:
🎤 amirrajan
Apr 30th · 05:34 UTC
@dqso, scouts can be sent out and you can control them while its running away. mines always spawn in the same place fwiw :-)
pragmascript
May 02nd · 11:34 UTC
Clever game design :)