Glarble's Journey to Home-Ownership by Laura-Swift
In this point-and-click puzzle game play as Glarble as he finishes the last fourteen days of his contract. Navigate through the trials of Glarble not knowing how to do his job, despite being close to retirement. Will Glarble finish his contract and buy his dream home? Or will he get fired... Or worse...





Ratings
| Given | 11🗳️ | 2🗨️ |
I didn't quiet understand the cow mechanic, maybe that part could be a bit more clear.
Some fun humour and overall a really nice vibe. Great job.
The art in general is very cool (pictures, planets, cow) I like the little story too it was funny.
*Full commentary in the VOD.* The tldr: There is a lot of character in this game. The aesthetics are cute and colorful, the dialogue is charming, and the gameplay is fairly simple to understand.
I was confused as to what the lights were communicating to me. In most cases I chose to harvest a planet that provided the most green lights. From what was mentioned in the chat during my playthrough, that assumption was incorrect. Still did not fully understand what I was looking for otherwise. If there is more to the pattern of the lights, there should absolutely be some kind of resource to teach me that. I do not fault jam games for not including tutorials, but something to explain any of it, even in the page description is better than none. I do think it speaks more to the design of this system and what visual language you are using to telegraph that.
Also, I earned enough credits to afford the house model on the desk, but there was nothing to do to redeem those credits and make that transaction happen. I feel cheated. All I want is for Glarble to be happy. 😭