Glarble's Journey to Home-Ownership by Laura-Swift

[raw]
made by Laura-Swift for Ludum Dare 59 (JAM)

In this point-and-click puzzle game play as Glarble as he finishes the last fourteen days of his contract. Navigate through the trials of Glarble not knowing how to do his job, despite being close to retirement. Will Glarble finish his contract and buy his dream home? Or will he get fired... Or worse...

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Ratings

Given 11🗳️ 2🗨️

Feedback

Sam Horner
Apr 20th · 16:05 UTC
Fun game, loved the writing and art work. It took me a second to figure out what the lights meant, but once I did, it was great fun!
James_7777
Apr 20th · 16:06 UTC
Really nice and polished game, I love the transitions between the different screens. The dialogues and planet destroying animations were also great, and the signal mechanic was nicely integrated. Although I was a bit unsure on how to figure out which planets had cows on. Nice work!
Sharky3188
Apr 21st · 01:22 UTC
Really nicely polished game. I love all the interactions you get on clicking on everything around the scene.
I didn't quiet understand the cow mechanic, maybe that part could be a bit more clear.
Some fun humour and overall a really nice vibe. Great job.
PollyKarm
Apr 22nd · 04:43 UTC
Please make a web build. I see a very interesting idea, great art, I would be happy to play in the browser. Thank you.
Jiamu Zhao
Apr 22nd · 11:31 UTC
This is absolutely hilarious! It’s such a fun and humorous concept. The interactive effects are really cool, too!
Revetoon
Apr 25th · 10:10 UTC
This is so cute I love the alien desk :heart_eyes:
The art in general is very cool (pictures, planets, cow) I like the little story too it was funny.
LDJam user 428140
Apr 26th · 02:54 UTC
I glarble, you glarble, we all glarble
Emsea
Apr 27th · 18:49 UTC
Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=GpSIw2GPoS6bbPoa&t=8659)

*Full commentary in the VOD.* The tldr: There is a lot of character in this game. The aesthetics are cute and colorful, the dialogue is charming, and the gameplay is fairly simple to understand.

I was confused as to what the lights were communicating to me. In most cases I chose to harvest a planet that provided the most green lights. From what was mentioned in the chat during my playthrough, that assumption was incorrect. Still did not fully understand what I was looking for otherwise. If there is more to the pattern of the lights, there should absolutely be some kind of resource to teach me that. I do not fault jam games for not including tutorials, but something to explain any of it, even in the page description is better than none. I do think it speaks more to the design of this system and what visual language you are using to telegraph that.

Also, I earned enough credits to afford the house model on the desk, but there was nothing to do to redeem those credits and make that transaction happen. I feel cheated. All I want is for Glarble to be happy. 😭