Signal Epsilon by automatonvx
A Short Adventure Horror Game.

You have picked up the distress signal of a crashed ship on a mysterious planet. Someone may need your help.
Credits
All code/art/sound made by automatonvx within the 72h. - Colour Palette - imphenzia's pixpal palette - Fonts used - Dune Rise and Terminal F4
Updates:
Added a new build for the mac version because the other one won't run on for some reason. No changes, just built the same project on a mac instead of windows :shrug:
Ratings
| Overall | 607th | 3.325⭐ | 22🧑⚖️ |
| Fun | 717th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 763th | 2.667⭐ | 23🧑⚖️ |
| Theme | 631th | 3.262⭐ | 23🧑⚖️ |
| Graphics | 642th | 3.214⭐ | 23🧑⚖️ |
| Audio | 321th | 3.548⭐ | 23🧑⚖️ |
| Humor | 592th | 2.265⭐ | 19🧑⚖️ |
| Mood | 294th | 3.857⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
Do not ask me how I got that shot haha, but it's so beautiful

one small thing with the signal indicator is i didn't quite understand it was for the horizontal plane at first, so i ended up just staring at the sky like an idiot for a bit. i think putting it on some kind of compass bar might make it feel more intuitive.
overall enjoyed it a lot!
The mouse cursor issue has already been mentioned, but that would have been my biggest feedback point as well. Cursor.lockState = CursorLockMode.Locked; would be a great addition so the cursor doesnt distract from the game and the player can look around freely in the web build.
But I genuinely had fun with it and I managed to rescue the crew member :)
Great atmosphere and really, really good audio - it felt really unsettling and I jumped the first time that little green thing scuttled up to me.
As previous person said `Cursor.lockState = CursorLockMode.Locked;` is a must-have. A little too short for me.
The atmosphere was amazing. Especially with those creepy creatures around the light.
At the very beginning, movement seemed so slow that I wasn't sure I had pressed the right buttons to move, so I think the objects to interact with needed to start closer or maybe just add WASD to the instructions. Initially I missed the bridge mechanism hint, so I ended up walking into the gorge and just walking along it for a while before I finally decided that probably wasn't part of the game. There wasn't any way to restart at that point, so it would have been great to have that. Then when I went into the building, initially I only saw the section on the right, so I thought maybe that wasn't part of the game either (since the signal hadn't been leading there and I had missed the hint about the bridge mechanism). I'm still not sure what the on/off switch did. Maybe it turned on the power source? I don't know--by the time I saw it, it was already glowing. And terrifying!