Charging Station by Boudichon
Convert the incoming signal to match the current battery. Spawn a creature based on your signal needs and drag it on the wave to transform it. Multiple effects can be combined.


I had ambitions for a more varied difficulty scale with juggling multiple batteries at the same time and having some creatures that applies more than one effect to the signal but with the limited time I preferred scoping down and focusing on polishing what I had. I am very proud of the results
Everything was made by myself except the audio.
I hope you enjoy this submission! :smiley:
| Link | https://boudichon.itch.io/charging-station |
| Link | https://ld59.domcyr.com |
| Original URL | https://ldjam.com/events/ludum-dare/59/charging-station |
Ratings
| Overall | 214th | 3.868⭐ | 21🧑⚖️ |
| Fun | 310th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 256th | 3.65⭐ | 22🧑⚖️ |
| Theme | 77th | 4.325⭐ | 22🧑⚖️ |
| Graphics | 397th | 3.8⭐ | 22🧑⚖️ |
| Humor | 185th | 3.5⭐ | 20🧑⚖️ |
| Mood | 421th | 3.639⭐ | 20🧑⚖️ |
| Given | 39🗳️ | 14🗨️ |
One point of feedback is that it became a bit difficult to see the more 'extreme' puzzles in which I had practically a flat line. It was quite difficult to see if it matched
But for me difficulty curve is too steep, need to give player more time to adapt