Sonar Depth by Manutti

[raw]
made by Manutti for Ludum Dare 59 (JAM)

Your a whale that need to eat and breath, to see what's around you you have to echolocation.

Be aware of plastic bags.

This was our first game together, and the first of Tommaso Bregolin and of Tommaso Bignulini.

Ratings

Given 3🗳️ 1🗨️

Feedback

Nidoprince
Apr 22nd · 09:18 UTC
Enjoyed the experience. I liked the fact that the echolocation signals for the bags and the fish were close enough to each other that you had to pay attention, and that the health bar seemed right on the edge of failure for most of the game, making you really feel like you needed to constantly get more fish, without the ability to stock up much at all. Nice short experience and the echolocation graphics in particular were quite nice.
Dogshroom
Apr 22nd · 16:10 UTC
Cool idea for an arcade game! I like how echolocation works and helps you "predict" obstacles and collectibles in a classic arcade experience.
Andrian
Apr 22nd · 16:27 UTC
Cool idea for an arcade game! I really liked how the echolocation works—it adds a fresh layer to the classic arcade experience by letting you 'predict' obstacles and collectibles.

The balance felt spot on: having the signals for fish and trash so similar forced me to really stay focused. The health bar kept me right on the edge of failure, creating a great sense of urgency since I couldn't just stock up and relax. Also, I truly appreciated the environmental message behind it; using these mechanics to highlight the ocean pollution issue is a great touch. Great work on the visuals too!
CGreen
Apr 22nd · 16:34 UTC
Have to agree with others, nice idea for an arcade game. I did find the echolocation a little redundent. It was easy enough to just move up and down and look for fish.