To walk on Strange Roads? by alyd asmar
ZQSD or ARROW KEYS to move;
SPACEBAR or LEFT CLICK to interact.
DOWNLOAD PDF FILE available below in order to play!!!
Welcome to Monster Mail Inc! Congratulations on your first day of work!
By signing your contract, you have hereby accepted that all your work will be conducted using the beautiful Shaper Language.
Your standard-issue trans-communicator will transcribe in the Shaper Ideographic System what the natives say to you orally. It also reads the LABELS on the PACKAGES. Use your standard-issue Shaper dictionary to understand both the natives and the labels.
More importantly, the trans-communicator is capable of picking-up the signals from our STEALTH PACKAGES, that all come equipped with MILITARY GRADE CLOAKING DEVICES as a way to protect them from thieves and hungry goats.
(So far, it has mostly been successful against the thieves.)
Please use this dictionary, and strive for efficient understanding of the native language. Please be respectful of local culture and customs.
And please deliver the INVISIBLE PACKAGES to the correct RECIPIENTS.
| Link | https://grenblyn-gang.itch.io/to-walk-strange-roads |
| Original URL | https://ldjam.com/events/ludum-dare/59/to-walk-on-strange-roads |
Ratings
| Overall | 368th | 3.645⭐ | 57🧑⚖️ |
| Fun | 644th | 3⭐ | 57🧑⚖️ |
| Innovation | 65th | 4.036⭐ | 57🧑⚖️ |
| Theme | 300th | 3.954⭐ | 56🧑⚖️ |
| Graphics | 222th | 4.134⭐ | 58🧑⚖️ |
| Audio | 229th | 3.745⭐ | 55🧑⚖️ |
| Humor | 230th | 3.357⭐ | 51🧑⚖️ |
| Mood | 342th | 3.765⭐ | 53🧑⚖️ |
| Given | 44🗳️ | 86🗨️ |
However, I struggled to understand the meaning of the symbols that represent the in-game language, which is supposed to guide you in delivering packages. Instead of learning or interpreting them, I ended up brute-forcing the process by wandering around and trying every possible option.
I’d also like to highlight that the item search mechanic, which relies on sound cues and pixel hunting, didn’t feel very engaging. It’s often unclear what exactly you’re looking for or where it might be. If objects were more visually distinct or slightly highlighted against the background, it would make the experience much clearer and more satisfying.
Overall, the game looks great and has a very appealing presentation, making it a visually charming and enjoyable experience.
(I really wanted to have a book-like pdf companion to the game, but I was pretty sure going in that barely anyone was going to read it, even if we put like warnings about reading the .pdf absolutely everywhere on the game's page. But it does entirely solve your complaint about understanding the symbols. It's a fully functional language, and you're given a dictionary with a grammar primer, and reading the dictionary is like, half the game.)
And thanks for all the kind word!
@thejester32 thank you! yes our artists have done an amazing job, I love their pixel art as always <3
(Heaven's Vault and Chants of Senaar are <3 <3 <3 <3 <3 so good)
YES I really like concept, I think it's really fun to try and communicate creatively using a limited set of ideographic elements! Lots of design space to explore in that direction!!!
I'm so glad, thank you so much for your comment, you are very kind. Our artists did some absolutely GORGEOUS work I'm so thankful for them!!! @alyd-asmar worked so hard on that gorgeous background and environment, I'm just in love with his work <3 :two_hearts: :heartpulse:
I think maybe I'm just missing something mechanics or controls wise? I'm just not sure what to actually do to find a package! Also overall I would prefer to have access to the whole PDF graphics actually IN game so its easier to see it. But it's a cool idea (:
You need to play with the pdf next to you. When the banner with "A new package is here." in alien langage appear on the screen, it mean that an invisible package is somewhere in the map. You need to find it via your scanner: when you get closer, the light bleep faster, the music goes louder. (you can click, press SPACE or ENTER when you're on the point)
Once you get the package, you have to deliver it to the correct character. To find who it is, you need to decipher the text on the scanner's screen, with the .pdf.
Once you deliver a package, a new one will arrive.
I hope it get clearer, and I hope you find time to give a second chance to our game!
For the .pdf : We wanted to have like a physical element, not in game, but it was hard to put in practice. The pdf was the easiest solution to meet that goal.
@victoria715 Thanks you ! We wanted to have a physical element with the game, but it wasn't feasable for a web-jam, so the .pdf was our compromise.
@500 : thank you !
ALSO (sorry, whole reason I even opened the game) - the name is stellar! Titles like that are the goods.
I also really love the art style, the characters and the world are well designed, makes me want to know what they are saying.
As others already mentioned, a one page glossory/cheat sheet would be super useful.
@flowerfield-games : You're right. If we had more time, we would probably try to make a proper tutorial.
@gkthegkpchannel : you've win the "best comment" contest so far, we're so touch <3
!
[You'reCool.PNG](///raw/e42/a/z/726f1.png)
@absolute-garbage : Thank for all your praising <3 If we make a post-jam version, we will probably do that, yes.
@transkuja : Thanks you ! @fae-pdf is the one who invent the whole langage AND made the whole pdf in like, only 3 days. Huge work!
Such a lovely game, such a bold move and great interpretation of the theme!
When did you even have time to make all those lovingly designed glyphs!!
I loved having a companion pdf to use with the game!
The music is perfect for the mood.
Art is lovely.
Thank you for making this!
First, I really dig with being brave and making something that really needs you to stop and read a pdf (i'm so glad I have two monitors haha), but apart from that, the packages having their own jingles, the style of the map, all the words that are translated in the pdf, idk, everything is so special. Hope you get good ratings!
For a jam game, I personally would suggest limiting it to around 10 symbols and integrating the PDF directly into the game so everything happens on one screen.
The visuals are beautiful, and for players willing to learn all the symbols, I am sure the experience can be very satisfying.
@nekuake : thanks for all the praise! Polishing the game is always fun when we have time (but in jam, we have very little of that...)
@fadex The game is a little hard to explain. I explain it in the comment earlier, here how it work :
You need to play with the .pdf open. When the banner with “A new package is here.” in alien langage appear on the screen, it mean that an invisible package is somewhere in the map. You need to find it via your scanner: when you get closer, the light bleep faster, the music goes louder. (you can click, press SPACE or ENTER when you’re on the point)
Once you get the package, you have to deliver it to the correct character. To find who it is, you need to decipher the text on the scanner’s screen, with the .pdf ; and try to understand who need that package, from their look or the phrase they say when you're near them. Once you deliver a package, a new one will arrive.
I hope it get clearer, and I hope you find time to give a second chance to our game!
@nadia-pixel : I agree with you, on both aspect. But we wanted to make something with a physicality, who ask from the player. We know it's a barrier, and not perfect for the Ludum Dare, but we were okay with it and the consequence. And it makes the comment from people who enjoy the game even more heartful to us!
@nekuake Thank you so so so much, that's adorable!!! Yeah, our composer barely had any time to work on the game this weekend, but she still kept magically putting together more music for us using her tracker, she's always so impressive, we love her!
@fadex
You need to find invisible packages.
1. As you move around the map, you will hear music and see the light on your radar blink faster as you get closer to the package.
2. When the light stays lit and stops blinking, you've found a package! Press SPACE or ENTER or LEFT CLICK to pick it up!
Then you need to find to whom you need to deliver the package.
1. The scanner will display (in the Shaper language) the label on the package.
2. You need to translate the label to know what's in the package.
3. Now, go around talking to people, and translating what they say using the dictionary.
Then, you will know what the people need/want, and what you have in the package, so you can give it to the person that wants it. (By pressing SPACE or ENTER or LEFT MOUSE BUTTON while being close to them.)
All of this is explained in the first few pages of the shaper dictionary that comes with the game. Our wonderful programmer also tried to give an explanation higher up in the replies.
@nadia-pixel I understand! Yes, our artists are very skilled and hard-working, I love their work! As a game designer, I tend to prefer making things that are a bit weird and that some people might REALLY love but others will probably bounce off of. I think we would have really lost something trimming it down like that.
"This" and "that" being introduced with the same yellow top bar whose reference was just claimed to be completed a page prior was confusing.
Reading the PDF seemed to be recommended to do up front and took more time and attention than the game itself.
Overall very cute!


@untitledq Yeahhhhhhhhh, you're right :< Saying that the previous page was exhaustive was an oversight, the inclusion of that remark kind of was a hasty fix, to avoid players scrolling back and forth in the middle of the pdf and not finding the first page with the prepositions/etc again (like it happened in playtests). It should be reworded a little. Thank you for your kind words!
@thos10son @irkar @rinnnzy @nadia-pixel thank you very much <3 <3 <3
Nit: "this" and "that" have a yellow bar on top but are not on page 6 (:
I can see that you’ve done a lot of impressive work in creating your own language, which is really cool. For the purposes of the game, it might help to simplify or reduce the number of signals a bit. That said, this could also grow into a really interesting project that brings together art and linguistics.
My one complaint is that you're kinda thrown in at the deep end with this massive twenty-page PDF that you have to parse in order to be able to actually do anything. I think it would have been better if you were taught the language by the game itself, one piece at a time, though I appreciate that there was only so much time in the game jam and you probably couldn't have gotten that many levels done in time.
Still a very clever concept, though. I'm impressed.
The language is super interesting and I really enjoyed learning the basics. Seriously amazing job here.
My only complaint is that the game doesn't really require learning more than a few words!
My strategy was finding the main nouns of the phrase (like "slime" or "machine"), and then just looking around for like, machines in the world, and I had a pretty easy run. I would have loved more challenging tasks, maybe a few puzzles? Just something to really make me dig down into that pdf and *really* learn the language.
I'll definitely be revisiting this when I have more time! I really want to decipher what everyone is saying lol.

Also I love these guys.