{"author_link":"\/users\/enad96","author_name":"Enad96","author_uid":1215896,"comments":[{"id":1192431,"author_name":"Nathanial","author_uid":"nathanial","epoch":1776708353,"text":"Good atmosphere, cool puzzle mechanics. I think there are too many easy levels. The game pacing is pretty off, goes from really simple, to a ton of tutorials for individual mechanics back to back, then gets fairly complex immediately using those mechanics. I really like the XOR and splitter mechanics, but I got a bit overwhelmed adding those with the modulator and immediately having puzzles with all of the new mechanics.","format":"md","likes":2,"spam":"N"},{"id":1197418,"author_name":"xiyuan","author_uid":"xiyuan","epoch":1776776878,"text":"\u505a\u7684\u771f\u7684\u5f88\u597d\u4f46\u662f\u6211\u8d8a\u5230\u540e\u9762\u8d8a\u73a9\u4e0d\u660e\u767d\u8fd9\u4e2a\u6e38\u620f\u5230\u5e95\u662f\u4ec0\u4e48\u673a\u5236,\u8fd9\u4e9b\u5149\u7ebf\u5230\u5e95\u8981\u600e\u4e48\u624d\u80fd\u8fc7\u53bb,\u6211\u786e\u5b9e\u4e0d\u592a\u9002\u5408\u8fd9\u4e00\u7c7b\u7684\u6e38\u620f","format":"md","likes":2,"spam":"N"},{"id":1197474,"author_name":"rucksack","author_uid":"rucksack","epoch":1776777316,"text":"I like the game, I think it's a very novel idea for a puzzle game. The puzzle mechanic is really solid, I would love to play some more levels :)\n\nI don't get the point of the 3D world outside of the puzzles though, it seems like a completely different game, but without any actual gameplay elements. ","format":"md","likes":3,"spam":"N"},{"id":1197543,"author_name":"tatawanda","author_uid":"tatawanda","epoch":1776777817,"text":"Funny. I would have loved to some interferometry as a physicist. A good twist on The Witness","format":"md","likes":2,"spam":"N"},{"id":1197626,"author_name":"Archaeognathus","author_uid":"archaeognathus","epoch":1776778355,"text":"I saw the thumbnail and had to try it. We had similar ideas for our games, but went in completely different directions.\nThat said, please get out of my head. The comments during the game were far too accurate xD\nI love RGB, but I also got a bit overwhelmed with all the new mechanisms and concepts. But I can see many possibilities to create fun puzzles :)","format":"md","likes":2,"spam":"N"},{"id":1199623,"author_name":"LDJam user 260720","author_uid":"260720","epoch":1776792581,"text":"Cool mechanics and nice mood! I guess you already know but there seems to be a bug in the audio, sometimes voices start simultaneously","format":"md","likes":2,"spam":"N"},{"id":1202945,"author_name":"Blue Pin Studio","author_uid":"blue-pin-studio","epoch":1776828981,"text":"Got over my head real quick. The first 10 or so puzzles were cool tho :D Nice entry!","format":"md","likes":2,"spam":"N"},{"id":1205717,"author_name":"bellicapelli","author_uid":"bellicapelli","epoch":1776873576,"text":"Cool idea and presentation, I would definitely work on the pacing of the mechanics being introduced, it went from several mirror puzzles to one puzzle per component pretty quick and I forgot what the pieces did immediately (small brain)","format":"md","likes":2,"spam":"N"},{"id":1208011,"author_name":"LDJam user 342640","author_uid":"342640","epoch":1776909621,"text":"Australian The Witness in space, 10\/10","format":"md","likes":2,"spam":"N"},{"id":1209553,"author_name":"Myezko","author_uid":"myezko","epoch":1776955060,"text":"very cool. the music seems to be looping inconsistently but other than that its very cool and i like it","format":"md","likes":2,"spam":"N"},{"id":1213114,"author_name":"Bumble","author_uid":"bumble","epoch":1777061399,"text":"What fresh... gameplay is this?\n\nThis really had charm while being a competent puzzle game!","format":"md","likes":2,"spam":"N"},{"id":1215337,"author_name":"atmospherium","author_uid":"atmospherium","epoch":1777172892,"text":"Nice implementation of the theme. The Witness was one of my favorite games when it came out and this definitely draws some pretty deserving parallels. Nice design and structure. Everything felt well-paced and like the complexity ramped up intuitively. Voice acting is always a plus.\n\nSome of the particular win conditions felt less clear, particularly when receivers required specific colors, until I realized about halfway through that additional info was available on hovering over certain nodes. In a perfect world, receiver icons could have used clearer visual indication, but for a jam game you gave the player all the info we could have needed and it was just up to me paying attention a bit better.\n\nExcellent work. All of you should be proud of the results.","format":"md","likes":2,"spam":"N"},{"id":1217087,"author_name":"VenomousMouse","author_uid":"venomousmouse","epoch":1777275329,"text":"Nice puzzle game and very good idea of opening spacis with progression. I also like the voiceover. Well done!","format":"md","likes":2,"spam":"N"},{"id":1218786,"author_name":"dqso","author_uid":"dqso","epoch":1777419307,"text":"Interesting puzzle that fits the theme well! The 3D movement feels like it was made for a different jam theme :grinning: Also the puzzle UI appeared very small on my screen for some reason","format":"md","likes":1,"spam":"N"},{"id":1218868,"author_name":"blubberquark","author_uid":"blubberquark","epoch":1777443337,"text":"I think the puzzles are kind of uninspired, but that\n!> \"The Witness\" style ending where there is a puzzle in the world\n\ncaught me by surprise.\n\nconstructive minor nitpicks:\n- The puzzle UI is small and fiddly\n- one puzzle right before the ending says it needs black but it needs white\n- The station textures are grey and washed out\n- I think I need a reticle to click on panels and for motion sickness\n\nThe big problem from my perspective is that the puzzles themselves aren't interesting. They just teach me how the pieces work together, and then I'm already at the ending. I understand why you wouldn't want to stump the players who are rating your game, but it's a missed opportunity. Unless you can show me an interesting puzzle, I won't tell you that this this is worth pursuing as a post-jam idea but that's no stars off your rating.","format":"md","likes":2,"spam":"N"},{"id":1218995,"author_name":"Saffwong","author_uid":"saffwong","epoch":1777462883,"text":"I love these kinda puzzles, love the music and voice clips too. AH i love this kinda game. \nIt just played another voice clip while I had it runnning in the background and loved it even more. ","format":"md","likes":2,"spam":"N"},{"id":1219051,"author_name":"smilewood","author_uid":"smilewood","epoch":1777468337,"text":"Cool application of a beam\/light puzzle. The setting was fun for background, and the ramping up of puzzle mechanics felt just about right. Some of the goals weren't that clear from the text (what does \"off > 100\" mean?) but for the most part the puzzles could be completed by just focusing beams onto goals. I could see the potential for more complex puzzles rising from this pretty effectively. \n\nThe voicelines as I interacted with the puzzle pieces cracked me up, and the background music was great for the game. ","format":"md","likes":2,"spam":"N"},{"id":1220026,"author_name":"Stepan Rogozin","author_uid":"stepan-rogozin","epoch":1777625701,"text":"An interesting game about quantum physics. Graphics, sounds and design are very good. It's not entirely clear what color should be received before I start playing a level. It would also be great to make the final level require using all the tools from all previous levels. 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Click its knob to cycle colour presets (Black, Red,\nYellow, Green, Cyan, Blue, Pink, White).\n\nFinish (Receiver) \u2014 Lights up when a beam arrives matching its required colour\/amplitude. Hit every\nreceiver to win.\n\nMirror \u2014 Two-sided reflector with 4 glyphs. Rotate to bend beams; parallel beams pass straight through.\n\n\nFrequency & colour:\n\nColour is an RGB bitmask \u2014 Red, Green and Blue are independent channels that mix additively:\n  \nR+G = Yellow, R+B = Pink, G+B = Cyan, R+G+B = White, none = Black (spooky).\nCombining or filtering beams operates on these channels individually.\n\nOther tiles:\n \nSplitter \u2014 Directional 1\u21923 RGB splitter: fans the input into left\/centre\/right, each carrying one\nR\/G\/B component.\n\nCombiner \u2014 OR-mixes three input edges into one output (e.g. Red + Green \u2192 Yellow).\n\nFilter \u2014 Bitwise AND with its lens colour; only matching channels pass, others are absorbed.\n\nModulator \u2014 Cycles channels R\u2192B\u2192G\u2192R (or reverse), shifting the beam's colour.\n\nInverter \u2014 XORs with White: Red\u2194Cyan, Green\u2194Pink, Blue\u2194Yellow.\n\nBlock \u2014 Solid wall; absorbs any beam.\n\n![LD ad1.PNG](\/\/\/raw\/85b\/43\/z\/70a6d.png)\n\n\n![LD ad2.PNG](\/\/\/raw\/85b\/43\/z\/70a6e.png)\n\n\n![LD ad3.PNG](\/\/\/raw\/85b\/43\/z\/70a6f.png)\n\n\n![LD ad4.PNG](\/\/\/raw\/85b\/43\/z\/70a72.png)\n\n\n![LD ad5.PNG](\/\/\/raw\/85b\/43\/z\/70a73.png)\n\nMade by Tom, Adam, Liam, Daniel, Felix and Dane","comments":18,"comments-timestamp":"2026-05-01T08:55:01Z","created":"2026-04-20T14:54:14Z","files":[],"files-timestamp":0,"grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":22,"grade-05":22,"grade-06":21,"grade-07":22,"grade-08":22},"id":430334,"love":0,"magic":{"cool":96.340215516411,"feedback":16,"given":19.375,"grade":21.875,"grade-01-average":3.85,"grade-01-result":229,"grade-02-average":3.75,"grade-02-result":182,"grade-03-average":3.575,"grade-03-result":293,"grade-04-average":4.05,"grade-04-result":239,"grade-05-average":3.525,"grade-05-result":531,"grade-06-average":3.658,"grade-06-result":269,"grade-07-average":3.65,"grade-07-result":154,"grade-08-average":3.65,"grade-08-result":412,"smart":1.3870288002294},"meta":{"allow-anonymous-comments":"1","author":[215896,290269,217180],"cover":"\/\/\/content\/85b\/43\/z\/70ad8.png","link-01":"https:\/\/enad.itch.io\/waveforge","link-01-name":"Itch.io","link-01-tag":[42336]},"meta-timestamp":"2026-05-18T11:48:38Z","modified":"2026-05-18T11:48:38Z","name":"WaveForge","node-timestamp":"2026-04-20T17:05:46Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/waveforge","published":"2026-04-20T17:00:48Z","scope":"public","slug":"waveforge","subsubtype":"jam","subtype":"game","type":"item","version":1357659},"text":"Its like the witness, but also an optics bench.\n\nIf you are a physicist, suspend your disbelief, if you are not, then good luck.\n\nControls:\n  \nWorld: WASD move, mouse look, left-click a panel to enter a puzzle, Esc to exit.\n\nPuzzle: Left-click to place\/select, R or right-click to rotate 45\u00b0, Delete to remove.\n\n\nCore tiles:\n \nSource \u2014 Emits a beam in a fixed direction. Click its knob to cycle colour presets (Black, Red,\nYellow, Green, Cyan, Blue, Pink, White).\n\nFinish (Receiver) \u2014 Lights up when a beam arrives matching its required colour\/amplitude. Hit every\nreceiver to win.\n\nMirror \u2014 Two-sided reflector with 4 glyphs. Rotate to bend beams; parallel beams pass straight through.\n\n\nFrequency & colour:\n\nColour is an RGB bitmask \u2014 Red, Green and Blue are independent channels that mix additively:\n  \nR+G = Yellow, R+B = Pink, G+B = Cyan, R+G+B = White, none = Black (spooky).\nCombining or filtering beams operates on these channels individually.\n\nOther tiles:\n \nSplitter \u2014 Directional 1\u21923 RGB splitter: fans the input into left\/centre\/right, each carrying one\nR\/G\/B component.\n\nCombiner \u2014 OR-mixes three input edges into one output (e.g. Red + Green \u2192 Yellow).\n\nFilter \u2014 Bitwise AND with its lens colour; only matching channels pass, others are absorbed.\n\nModulator \u2014 Cycles channels R\u2192B\u2192G\u2192R (or reverse), shifting the beam's colour.\n\nInverter \u2014 XORs with White: Red\u2194Cyan, Green\u2194Pink, Blue\u2194Yellow.\n\nBlock \u2014 Solid wall; absorbs any beam.\n\n![LD ad1.PNG](\/\/\/raw\/85b\/43\/z\/70a6d.png)\n\n\n![LD ad2.PNG](\/\/\/raw\/85b\/43\/z\/70a6e.png)\n\n\n![LD ad3.PNG](\/\/\/raw\/85b\/43\/z\/70a6f.png)\n\n\n![LD ad4.PNG](\/\/\/raw\/85b\/43\/z\/70a72.png)\n\n\n![LD ad5.PNG](\/\/\/raw\/85b\/43\/z\/70a73.png)\n\nMade by Tom, Adam, Liam, Daniel, Felix and 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