Deadly Cliffs by Michl Bayer
Recommended version: Windows
HTML5 on itch
(Windows build runs smoother and has better explosions!)
The itch page might be flagged as suspicious, because we uploaded 3 projects in one day (we had multiple teams here)
The fascist regime takes over and tries to automate all lighthouses. You dislike that. Thats why you start crashing their ships and looting them for scraps.
Please leave Feedback, so we know what to improve next time! Cheers!
- W/A/S/D to move
- Left click to buy
- Left/Right click cranks to turn Left/Right!
https://www.youtube.com/watch?v=Iw8oJceCKJc
| Link | https://irox-games.itch.io/deadly-cliffs |
| Original URL | https://ldjam.com/events/ludum-dare/59/deadly-cliffs |
Ratings
| Overall | 238th | 3.84⭐ | 27🧑⚖️ |
| Fun | 365th | 3.458⭐ | 26🧑⚖️ |
| Innovation | 290th | 3.583⭐ | 26🧑⚖️ |
| Theme | 287th | 3.979⭐ | 26🧑⚖️ |
| Graphics | 322th | 3.938⭐ | 26🧑⚖️ |
| Audio | 314th | 3.563⭐ | 26🧑⚖️ |
| Humor | 242th | 3.318⭐ | 24🧑⚖️ |
| Mood | 340th | 3.771⭐ | 26🧑⚖️ |
| Given | 57🗳️ | 33🗨️ |
- I accidentally skipped some tutorial text (I didn't expect that clicking anywhere would skip it) and didn't realize that you need to press the start button. I tried at first to navigate the ship that was swimming in the bay and wondered why it didn't react :sweat_smile:
- It's not entirely clear how to guide several ships at once, since they have different starting positions and speeds. It seems you always have to pick one and have all others crash, which is a bit unsatisfying.
- The top floor gives a better view but is a bit pointless, since you can't access the radar, the mop and horn from there.
Those are really nitpicks and didn't make the game any less enjoyable for me. Very polished game and super impressive for a 3-day jam!
You have to admit new ships by pressing the big start button on the radar station. THen use the cranks to guide the ships with the light to a green lit fort. They follow the light like moths ^^ Not really how lighthouses work, but fun as a mechanic!
It’s quite easy to figure out the aim of the game. I jumped when the sound of the first boat exploding rang out :slight_smile:
@vinnnie Thank you so much!
@metalim that's fair! I think some of those upgrades sounded better in our head than they turned out. Would definitely be more selective if we extended this.
Overall it's well done and quite impressive.
@rend Thanks for the detailed Feedback! Yes! Once one of our team members mentioned the ship crashing we were all immediatly sold in the idea :D Destruction is just inherently super fun! We definetly took some PVKK inspiration! :wink:
@mibi88 Yeah that Ferry was a bad idea in hindsight! We will try to avoid that confusion next time :dizzy_face:
@partialmoon Thank you so much!!! :pray: We tried to go all in on that immersion!