We're Going to Hell for This by very dark lord

[raw]
made by very dark lord for Ludum Dare 59 (JAM)

You're on a mission from God! But not a very glorious one. In fact, one might even call it tasteless or, some might say, offensive.

What do you do? Let's just say it involves train signals and saving lives, occasionally even against their will.

When playing, please make sure to:

  • collect some of the items that pedestrians drop
  • get suicidal people diagnosed
  • use the collected items for treatment

The game falls a little short in explaining this. :upside_down:

Little Disclaimer

Please note that this game deals insensitively with sensitive topics, including depression, suicide, a little blasphemy and even a bit of gore. May God have mercy on our souls.

Gameplay / Playthrough Video

https://www.youtube.com/watch?v=Z6wrtkY5TfM

Controls

For the best experience, we recommend playing the game in Chrome using a controller.

  • Move: Analog stick, Arrow keys, WASD
  • Pick up / drop: F
  • Toggle music: M

screenshot-2026-04-21_20-13-54.png

If you need help...

First and foremost: don't worry. The initial runs will surely be chaotic, and while the game is extremely simple, it's low on real explanations; just explore and see what works

If you prefer something more concrete, here are a few tips:

  • only a few pedestrians are suicidal
  • once you identified them, carry them to the therapist to receive a diagnosis
  • make sure to collect the treatments that pedestrians happen to drop occasionally
  • when you see a patient's diagnosis, bring them to the right treatment area
  • God will explain the winning condition to you after 3 runs
  • as far as beating the game is concerned, it's not a big deal if you can't save everyone early on, beating the game gets easier with every restart, and there is no way to lose

hell-game-menu.png

Development

  • we used Typescript & HTML with a self-written game engine
  • pixel-art is completely self-made for this game, using Aseprite (only one background image was reused from an earlier project)
  • code is something like 70% human-written, 25% Github Copilot (GPT 5.4), 5% Claude Code, in VS Code
  • music is generated with Suno
  • sound effects are generated with sfxr and elevenlabs

Bug Fixes

2026-04-21:

  • Fixed a critical performance issue temporarily occurring after player death
  • Added Skip option to the dialogues, for players playing the game a second time who know the story already
  • Adjusted volume of one sound effect that was hard to hear
  • Fixed some small transition rendering issues where opacity was not correctly applied
  • Adjusted a dialogue line that was confusing
  • Fixed an issue with an accidentally looped sound / rumble, when the game scene transitions out while the train is passing
  • Added Pause option (ESC / P key)
  • Fixed an issue where jump, yeet, and resilience upgrades were not working as intended due to fence + train colliders being too high
  • Fixed a bug with the pathfinding where NPCs would randomly run into walls, and some of the waypoint were not aligned properly to the map structure
  • Fixed a bug where the music sometimes wouldn't play upon opening the game

2026-05-02:

  • Removed invisible wall that was accidentally left in from a previous layout of the level
  • Enabled a "This patient is fine" tooltip that didn't render when carrying a healthy person to the psychiatrist

Ratings

Overall 318th 3.725⭐ 22🧑‍⚖️
Fun 249th 3.65⭐ 22🧑‍⚖️
Innovation 433th 3.375⭐ 22🧑‍⚖️
Theme 730th 2.925⭐ 22🧑‍⚖️
Graphics 575th 3.425⭐ 22🧑‍⚖️
Humor 70th 4⭐ 22🧑‍⚖️
Mood 474th 3.55⭐ 22🧑‍⚖️
Given 16🗳️ 19🗨️

Feedback

demian4ik
Apr 21st · 16:19 UTC
The game is quite difficult, and in my opinion luck plays a significant role. In one round, 5–6 people all wanted a pill at the same time, while I only had hearts and money.

The music is pretty cheerful, which I like 🙂
Oleksandr Marynenko
Apr 21st · 16:48 UTC
It took me a really long time to figure out why the WASD and F keys weren’t working. At first, I thought it was a critical bug and that I wouldn’t be able to play the game at all. But after about 10 minutes of trying, I realized that if the keyboard layout isn’t set to English, those inputs simply don’t work. I’d recommend fixing this issue in the future. The core idea of the game is fun — you’re constantly running around, keeping track of what everyone drops, and saving people. Although, more healthy people ended up dying by accidentally getting hit by a train than those who were intentionally going toward it, which I found a bit amusing. The dialogues are also amusing. Aside from the control issue, I enjoyed the game!
🎤 very dark lord
Apr 21st · 17:53 UTC
@demian4ik Indeed the randomness can occasionally be harsh, and one thing we still want to improve on is making it more "random-but-charitable", in the sense of the randomness being skewed slightly in the player's favor.

@oleksandr-marynenko Ouhhh sorry about that! Not the first time I'm forgetting about this during a game jam. :upside_down: I'll see if I can get this fixed (edit: pushed a fix, hope WASD works as expected now for non-English keyboard layouts!). As for the healthy people dying accidentally: this was due to a bug in the pathfinding, which I just hotfixed. The healthy NPCs already had logic to avoid the tracks whenever the train signal is active, but at some point during the hectic last few hours yesterday that broke, and suddenly they started spending a lot of time running around confused where they shouldn't.

Thanks for playing!
LDJam user 423872
Apr 21st · 21:37 UTC
Saving people from suicide, what could be more fun))
Tomssuli
Apr 23rd · 20:49 UTC
![goingtohell_Clipboard_04-23-2026_01.jpg](///raw/a34/d1/z/72828.jpg)
I think I played this game through... softlocked from playing anymore :laughing:

Polished game with lots of fun. I liked the humour and dialogue and especially mechanics! It's always fun to play with physics and try to do different solutions to problems.

In the end I could recognize the suicidal people from afar so I yeeted them behind the invisible fence down of the level... And then yeeted loads and loads of "normal" people to the train tracks so see a massacre and test for consequences. I was amused to see that those people didn't count as casualties at all. Apparently god wanted only to save the worst depressed people and others were just collateral damage. What a moral for a game :sweat_smile:

Anyways, I had more way fun with this game that I should have... so great work!
🎤 very dark lord
Apr 25th · 09:23 UTC
@tomssuli Oh wow, that's amazing. :D I'm honored you played that far haha. And sorry for the soft lock, but maybe better this way. :P To be honest, the last few hours until the deadline were so stressful that I didn't even manage to test/see the win condition in action before uploading everything. Only afterwards was I able to even verify it was possible to "beat" the game. It never occurred to me to play *that* far. :laughing: I also completely forgot about that invisible wall at the bottom - that was from an earlier map design, but I forgot it existed because in my tests I never ventured that far off the path. :grin:
miltage
Apr 30th · 10:47 UTC
It was a bit chaotic at first, I lost 2 people on the tracks, but then it slowed down quite a bit and I didn't have any trouble keeping people away from the train...

Eventually after 5 mins I threw myself onto the tracks out of boredom and the game slowed down terribly to like 1 fps. I didn't end up using any of the items I collected.

The music is vibey and the concept is fun, I think it just needs some balancing to keep it interesting.
🎤 very dark lord
Apr 30th · 16:37 UTC
@miltage thanks for playing! And damn, I think the game didn't explain itself very well then. :D So, what is supposed to happen (that as I now realize is actually explained, ooops) is that you:

- pick up the items that people occasionally drop
- then carry depressed people to the psychiatrist, who will diagnose them
- once they're diagnosed, they tell you what treatment they need (based on the items)
- once you give them their treatment, they happily walk off

And once all depressed people per round are either dead or healed, the round is over and you have a 1-1 with God, get some upgrades, and then proceed. After 3 such rounds, a win condition is introduced, and then all you have to do is save 8 people within a round.

Ouh that 1 FPS thing sounds bad, I observed that once initially, but thought I had fixed it, at least it then worked on all my devices. Did the low FPS rate not stop once the God dialogue showed up?
oramun
Apr 30th · 19:42 UTC
This game is such an interesting concept and right up my street. I love the music, it works so well with this dark theme and the bookends the humour of the dialogue great. I also like the risk reward aspect of trying to save people from the tracks whilst picking up the items that they need. Great well made game, thanks.
kack3y
May 02nd · 22:07 UTC
Really nice entry ! Loved the dark humour

Sad to read that you had to use IA for code and music :cry: and the jump is almost useless lvl2+ because too strong and lack of air control :/

Played around 40 minutes before realizing it ! Nice trap :p
benjaminm
May 02nd · 22:12 UTC
Cool and fun game, definitely a unique concept haha. Gets chaotic quite fast. I think the items could spawn a bit more frequently.
Wakobu
May 03rd · 17:32 UTC
Congrats! I had great fun playing this game, although I understood the core mechanics after a while.
Wallted
May 04th · 18:47 UTC
Daark :D But I bet you had a lot of fun brainstorming this ^^ I am also going to hell, I deliberately FORCED the first guy to die under the train by taking him all the way down and enclosing him, because I misunderstood the mechanic xDDDDDD I liked the pace, this was pretty tense when you have to juggle with one person being diagnosed while others need to stay away. Tremendous work on the settings and dialogues. Really unique entry, congrats!!

![synergiel.png](///raw/ff1/46/z/73177.png)
Abiral
May 04th · 23:25 UTC
Loved the gameplay and the isometric pixel art style. The game’s pace becomes too fast too soon, but its enjoyable, overall it’s a good game and enjoyed it.
ChuChuGeralt
May 05th · 17:48 UTC
Really liked the dark humor angle! As others mentioned, it would have been great to have more of an in-game tutorial. I’d also suggest regulating the randomness a bit! I had more people wanting money than I actually had money to give in that level lol! Really nice entry with a great tone.
K4su
May 05th · 19:28 UTC
What a fun game! Really enjoyed the graphics and the fact that... non-suicidal... people... may get lost on the tracks >:D