USED by Palvel

[raw]
made by Palvel for Ludum Dare 59 (JAM)

Humanity has polluted the Earth’s surface with toxic waste and retreated underground for years. You are an outcast. Sent to the surface to collect anomalous trash, you wander among mountains of scrap metal, convinced you are completely alone. But something tells you — that feeling is deceptive... Enemy.png

Gameplay

Scavenge anomalous trash across the scrapyard. To do this, you’ll need to use a signal detection device designed to locate anomalous trash. Trade the trash for money, upgrade your radar, and unlock new areas.

Once you’ve collected all the trash, head to the elevator next to the exchange station to be lowered back into the bunker.​

Keep an eye on your condition! If you run out of oxygen, you will die. To prevent this, return to the starting elevator.

The game has an ending, but reaching it will require some ingenuity.

Hint: !>unlocking the ending is tied to the fact that the monster appears on the final radar as anomalous trash.

Radars.png

Controls

  • LMB - Interact
  • WASD - Move
  • Shift - Run
  • H - Hide overlay graphics (Post Jam only)

Credits

Code - Andrey Logvinov

Art - Pavel Logvinov

Sound design - Sergey Smirnov

Screenshots

6.png 12.png 11.png 1.png

Ratings

Overall 165th 3.942⭐ 28🧑‍⚖️
Fun 234th 3.673⭐ 28🧑‍⚖️
Innovation 581th 3.115⭐ 28🧑‍⚖️
Theme 338th 3.904⭐ 28🧑‍⚖️
Graphics 162th 4.25⭐ 30🧑‍⚖️
Audio 194th 3.827⭐ 28🧑‍⚖️
Mood 175th 4.058⭐ 28🧑‍⚖️
Given 26🗳️ 30🗨️

Feedback

Sceef
Apr 21st · 04:26 UTC
Nice mood and style/
bereg
Apr 21st · 09:35 UTC
You guys are amazing! The game feels extremely polished and immersive, and most importantly, it’s genuinely fun to play, which is rare for a jam. The atmosphere is thick, the sound design is excellent, and the implied story is really intriguing.

I upgraded almost every branch before I ran into a game-breaking bug: while I was buying an upgrade, a guardian jumped on me. The shop UI got stuck on the screen, while the character left the buying state, and after that I couldn’t enter the shop state again. Please fix it. I really want to finish the game and see how the story ends.

Thanks for such an awesome game!
Rocotos
Apr 21st · 11:14 UTC
I really love what I saw and played. The style, the interface, the overall package is awesome. The game has it's meta, has it's suspense, style. What an achievement for the 3 days of development!

The only downsight is the lack of ending. I've upgraded everything, scavanged every part of the junkyard and that's...it? I expected that the second machine, near the shop, would eventually open.

Still, it's a blast of an experience. My congrats to the team!
🎤 Palvel
Apr 21st · 11:25 UTC
Hi, thanks for the feedback! The game has an ending and it's connected to a monster ;)
TheParticularPixel
Apr 21st · 11:38 UTC
i like the art style, very atmospheric! i had fun playing this one. nice entry!
alexey_bobrovskiy
Apr 21st · 11:41 UTC
It's a good game, it plays nicely, I've leveled up everything, but I don't understand how to complete the game. It feels like I've already played everywhere.
LDJam user 424632
Apr 21st · 11:44 UTC
Excellent style and atmosphere! The game has great potential.
I've upgraded almost every upgrade. It's a bit difficult to navigate towards the end, as there's no navigation, and I often get suffocated in the radiation zone. Subjectively, I'd like to see some distinguishing features on some of the piles of trash so I can learn to navigate by them.
Ungew0llt
Apr 21st · 12:05 UTC
To get something like this off the ground in just thee days is really impressive, the game is very immersive and makes a lot of fun.
Tymus
Apr 21st · 12:52 UTC
really nice vibes, unlocked everything but unsure if there was an ending somewhere 👀
krakadushka
Apr 21st · 13:59 UTC
@rocotos @tymus thanks for the feedback! If you wanna get the ending, there is a hint:

!> unlocking the ending is tied to the fact that the monster appears on the final radar as anomalous trash.
Tymus
Apr 21st · 14:43 UTC
@krakadushka okay, I'll boot the game again, curious where this leads
limpch
Apr 21st · 15:16 UTC
It would be amazing if youll add coop. I like visual, but the map is too small, so radar doesn't make sense in this case, I can get loot even without it.
nobdspace
Apr 21st · 15:32 UTC
Good game, really atmospheric, and the enemy design is cool. Ran into a bug though — an enemy got into the base while I was in the shop, killed me, I respawned, and now I’m stuck in the inactive shop menu and can’t exit.
Seravlac
Apr 21st · 18:40 UTC
Since I'm a huge Mike Klubnika fan, I enjoyed this a lot, great work guys
Janku
Apr 22nd · 14:34 UTC
I absolutely dig the vibe and love the design of the monster! <3
RushB
Apr 23rd · 16:53 UTC
God bless you added sprint))))) perfect game, played it until the end! Молодцы парни)
Itero Proto
Apr 23rd · 17:04 UTC
I appreciated your game. Thank you, I enjoyed it, but only for the first 5 minutes. Then I got tired of running back and forth) the game needed to be shortened or something added to avoid running through the same places 🤗
Danibeve
Apr 23rd · 19:37 UTC
Wow, the art and the visuals are amazing. The atmosphere and the sound are really good. Great job guys!
CaptAndrey
Apr 23rd · 20:25 UTC
amazing graphics and mood! I expected to escape from the "guard" in small corridors, but he just went through =) lost after getting too far away, some clear indication of "where is your base" from every point would be nice
VenomousMouse
Apr 24th · 07:20 UTC
I love the gadgets, it takes me back to Alien vibe. Very nice!
LDJam user 374028
Apr 24th · 22:10 UTC
I managed to beat it. The vibe is pretty cool, but I think the world is too dark to see where you're going and the FPS were uncapped. I think Unity has a way to cap FPS at say, for example, 400. But overall pretty solid entry. Good job, guys!

P.S.: The mouse also moved the camera too little.
krakadushka
Apr 25th · 20:58 UTC
@andriybyelikov thanks for the feedback! I didn’t quite understand — why would you need an FPS cap?)
LDJam user 374028
Apr 25th · 22:46 UTC
@krakadushka So my laptop's fans don't make so much noise. Games like Hollow Knight which is made in Unity has a config file that limits FPS to 400 when VSync is disabled.
krakadushka
Apr 25th · 23:13 UTC
@andriybyelikov Oh, I see Thanks a lot for the explanation — we’ll take it into account.
My computer fan wasn’t happy either — now I understand why :sweat_smile:
hoarime
Apr 26th · 09:59 UTC
this game feels like the bottom of the void from subnautica but without water and with wandering self controlled prawn suits instead of the leviathans. i loved the visuals, the sound design is great. the gameplay is also very immersive and feels fun to play nu pizdato koroche
LDJam user 413537
May 04th · 13:01 UTC
This is so bizarre in the best possible way. Feels playful, surreal and full of ideas :)