Mom, I'm In Space - MIIS by Eden_Zorro
Lost in Space: Signal of Hope
How did you end up there, all alone, so far from home? Far from Mommy! Well, maybe we'll never have the answers, but since you're here, why not explore the infinite and blow up some asteroids?
You can watch the gameplay here:
https://youtu.be/rm-MVDq68L4
Dev's Messages:
Hey guys!
The game can also be played using the joystick (I recommend it), and the controls are really simple.
This is not a complex game, but there are 2 (very simple) endings. It is not detailed in the game, but just destroy some asteroids and space scrap, in addition to remaining in the "circle of the earth" until the "tik-tak" is completed, all before interacting with the Great Central Computer. There will be feedback for each of these achievements.
Well, it's nothing very complex, but it can be a bit tricky to get the true ending (I have difficulty myself)
I thank you for your patience, and I hope you had at least a little fun with this game!
A game made for Ludum Dare 59




| Link | https://helder-fonseca.itch.io/miis |
| Original URL | https://ldjam.com/events/ludum-dare/59/mom-im-in-space-miis |
Ratings
| Overall | 434th | 3.563⭐ | 34🧑⚖️ |
| Fun | 452th | 3.328⭐ | 34🧑⚖️ |
| Innovation | 636th | 3⭐ | 34🧑⚖️ |
| Theme | 349th | 3.887⭐ | 33🧑⚖️ |
| Graphics | 444th | 3.719⭐ | 34🧑⚖️ |
| Audio | 305th | 3.578⭐ | 34🧑⚖️ |
| Humor | 231th | 3.35⭐ | 32🧑⚖️ |
| Mood | 420th | 3.641⭐ | 34🧑⚖️ |
| Given | 26🗳️ | 59🗨️ |
10/10 meteors to the head:

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P.S.
Just sharing some advice I’ve picked up:
1.Stick to .zip files - not everyone uses WinRAR these days.
2.Try to include MacOS and Linux builds right away, though Web builds are definitely the "meta" for accessibility.
The game is a bit difficult, and I couldn't get very far and I didn't understand how to get closer to a signal
Nice job!
I loved making this game and your feedback is very important to me.
@thecoconutdream @draki @vadoha5
@geeni I feel your pain, I feel the same!
@bambutcher Thanks for the advice, I'll keep that in mind!
@capreola Thanks, I got a little inspiration from Dave the Dive!
It's more complicated on the keyboard, but there's a joystick support.
And sorry for the difficulty, I find it a bit difficult myself, but I considered the challenge fun.
Again, thank you all!
Thank you all for your feedback! (And sorry about the damn asteroids, haha.)
@accelerate0814
I appreciate your kind words! I got really into this game, and knowing that it's fun means a lot to me!
Haha, I just played your game. I have to say, your meteors were much friendlier!
I understand that those space rocks are no joke.
Thanks for your feedback, I'll improve for next time!
Controls are fun, its quite exciting dodging asteroids.
This is my first time participating here, and it's been incredible to receive your feedback.
@kenoshka - It was my mistake; I should have made it a little more explicit. The radar on the astronaut's head points to the nearest point of interest, and the higher the signal strength, the farther away the radar will pick up. To approach this point of interest, you can use either the radar's color or the sound. I finished the game a few hours before the end of the event, so I couldn't notice this detail.
@hazel-c - I'm sorry I didn't make a Mac build! My world basically revolves around Windows, and I didn't make this build because I couldn't test it before publishing. But thank you for your kind words!
@andrian - I'm glad you liked it, and believe me, I wanted to make it even more vibrant, more vast, with distant galaxies, the ISS, black holes, and other planets visible (even if none of that makes much sense!), but time was cruel!
I learned so much at this Jam, not only from the game I made, but from your games as well.
Again, thank you all!
@yodak
@zhutongfan
@mekuire
@stepanoff
The asteroid-destroying part I found pretty frustrating, though. They come fast out of nowhere when you're just trying to get around or complete a task, and they do tons of damage. You can't freely aim your gun (mouse/right stick aiming would be super helpful), so if they're above or below you you're screwed. Dying just makes you redo everything all over again, which just makes me feel unmotivated. Plus, half the time they don't even drop crystals, and they barely ever drop med packs, meaning you havce to shoot dozens and dozens of the things to get anywhere. I managed to find one of the two story objectives, but after dying three times late in the game I gave up on finding the other one, which is a real shame because I didn't get to see the ending!
I really like the space environment though! I think a cleaning-up of and de-emphasis on the junk shooting mechanic could really help the game. As it stands it felt a little bit like busywork when I really wanted to explore.
Thank you for your feedback!
I tried adding a mouse aiming system, but I wasted a lot of time and it ended up being a bit rough, so without time to polish it, I thought it best to remove it.
Ultimately, this ended up making the game harder, which I didn't expect to take so long to finish, so losing in every run certainly makes the game a bit frustrating.
I think developers always find their own games too easy, and I didn't have anyone to test it with before publishing.
Anyway, I appreciate your comments, and I will certainly do better next time.