Wave Rider by Sariiger

[raw]
made by Sariiger for Ludum Dare 59 (JAM)

screen2.png

https://www.youtube.com/watch?v=7m2sGihsUU4 Control the amplitude and the frequency of the sinusoidal wave signal to guide the U.F.O. through a never-ending asteroid field, collecting upgrades in the meantime! These upgrades will help you further manipulate the waves.

Controls

  • A/D or Left/Right arrow keys: Change Frequency (lower frequency/higher travel speed makes systems reboot quicker)
  • W/S or Up/Down arrow keys: Change Amplitude (narrowing the signal will drain energy proportional to the amplitude difference)
  • Shift: activate Phase Shift, an ability that allows you to dash
  • Spacebar: activate Phase Inversion, an ability that flips the sine wave, and teleports you to the corresponding location (not available from the start, needs to be chosen as an upgrade)
  • Esc/Tab: pause

Systems

Shield

Your most basic and easiest to use system. It's passive, and prevents the U.F.O. from blowing up when hitting an asteroid. After blocking a hit, the shield will take a while to reboot. The slowest to reboot system on the U.F.O. You will know when it finishes rebooting.

Phase Shift

An active system that gives the U.F.O. a sudden speed boost, shifting the wave signal. This system is the fastest to reboot. When the system is available, the outer circle of the U.F.O.'s body is glowing blue.

Phase Inversion

Another active system, one that flips the wave signal upside-down, and has some interesting side effects too. The U.F.O. emits blue rings from the bottom to let you know when this system is online.

Upgrades

After every wave of asteroids, a choice of 3 upgrades is offered. These range from upgrades to energy capacity and system reboot durations, to some bigger upgrades, such as Phase Inversion destroying every asteroid on the screen, Phase Shift giving the U.F.O. brief immunity, and some more!

Technical limitations

If you're using the downloadable package and use 16:9 aspect ratio, you can disregard these.

  • In the embedded Ludum Dare browser version of the game, the game may freeze when changing quality in Settings. If possible, use itch.io for a smoother experience, or the downloadable version for the smoothest experience!
  • I've also had different issues depending on the browser (Firefox worked the worst for me, Brave on itch.io the best).

Patch notes

  • Added a fix for the bug that caused the screen to break when opening the Settings menu in the browser.
  • Fixed an issue where using Phase Inversion would break the music in the browser version.

Thank you for playing!

Ratings

Overall 596th 3.333⭐ 38🧑‍⚖️
Fun 548th 3.208⭐ 38🧑‍⚖️
Innovation 149th 3.833⭐ 38🧑‍⚖️
Theme 348th 3.889⭐ 38🧑‍⚖️
Graphics 691th 3.043⭐ 37🧑‍⚖️
Audio 545th 2.603⭐ 36🧑‍⚖️
Mood 691th 3.088⭐ 36🧑‍⚖️
Given 36🗳️ 49🗨️

Feedback

Lingzhao
Apr 21st · 06:49 UTC
It's fun! I hope I can see more flavors
Jo Bettaque
Apr 21st · 10:42 UTC
I really like the idea of shifting the frequency to control your character, very unique! The hitbox of the player may be a bit large, i had the hopes of "squeezing through" a few times but did not ^^
🎤 Sariiger
Apr 21st · 11:04 UTC
@lingzhao and @jo-bettaque glad you enjoyed it!
About the hitbox, yeah, the shape of a U.F.O makes it a bit tricky to fit through gaps, the shift/dash mechanic was made to compensate for that issue. On a 2nd thought, a spherical player would've probably felt more forgiving.
Rhookx
Apr 21st · 11:52 UTC
My review if you're interested :
I'm biased because we used a similar concept but in 3D so obviously I value the choices you've made, the game is simple but feels good and I love the wonky music, the dash is a good adition to the mix ! the only thing i'd say is i'd like to see the music adapt to the wave if a V2 gets out one day ! good job team !
kremlebot
Apr 21st · 11:54 UTC
Great simple game idea but the music is really annoying
🎤 Sariiger
Apr 21st · 11:59 UTC
@kremlebot Sorry, it was my first time ever trying to compose music, and it's not a field I've ever been involved in.
🎤 Sariiger
Apr 21st · 12:02 UTC
@rhookx Thank you for the review! I'm definitely checking out your game on the concept, curious to see about a cousin game!
I was also thinking of making the music adapt to the wave, but I feared it would get too annoying. Maybe I really should've explored that idea a bit more rather than just dismissing it. Thank you for the feedback!!
jk5000
Apr 21st · 13:25 UTC
The idea is fun and I had fun playing the game. I agree the music is not the best but visuals is pretty good. Overall a fun little jam game. Well done.
Mr. Flower
Apr 21st · 13:25 UTC
Honestly really nice use of the theme, having the entire movement system based on wave lengths was really nice and made it a lot more challenging to get through some gaps, but never impossible. Hitbox does feel a little big, but it's never too big honestly, good work :D
Vadoha5
Apr 21st · 13:30 UTC
Great addictive game
nullval
Apr 21st · 13:37 UTC
Really inventive movement mechanic. It's so simple to grasp and yet SO challenging.
The music is weirdly disorienting, which kind of adds to the games difficulty.
the Upgrade system is great, but I often died before ever getting to Wave 1 T_T
kuviman
Apr 21st · 13:43 UTC
accidentally teleported into the asteroid, but otherwise would have the WR. good game
Itero Proto
Apr 21st · 13:50 UTC
Not bad! Requires skill! 👍
bonedaddy
Apr 21st · 15:15 UTC
I love this gameplay!
schizoid2k
Apr 21st · 16:01 UTC
Unique and fun! I thought the music was pretty cool too.
graphene
Apr 21st · 17:31 UTC
I'm not very good at this type of game and only got a 90 rating! But the game mechanics feel very fresh and interesting, and I love the sound design!
Guardaro
Apr 21st · 19:07 UTC
Very interesting! Manipulating sine graphs for movement is a concept that I haven't seen before, and it was neat and a lot of fun. I didn't love the music, but taste is subjective. Nice entry!
Rinzu
Apr 21st · 20:28 UTC
I liked the game. It wasn't available on the Ludum Dare page, so I played it on itch.io.
LDJam user 342640
Apr 21st · 20:47 UTC
Cute little game, fun implementation of the theme, good job!!
Oradimi
Apr 21st · 22:05 UTC
Very interesting concept! I feel like it's a bit slow though. Props for trying to make your own music
Podrez
Apr 22nd · 02:12 UTC
A fun take on Flappy Bird, and the music is great 😄
Tkap1
Apr 22nd · 13:56 UTC
I think the game is too slow. It'd be more fun if you could dash, let's say, 5x as often (and make it harder if necessary to compensate). Lots of idle time as it currently is
GARYglhf
Apr 22nd · 18:23 UTC
Потрясающая идея. Хорошая графика и музыка)
Coda Highland
Apr 22nd · 19:00 UTC
If I had to give a criticism, I would say that the game is far too slow. It would be more fun if it were more reaction-based. But it's a complete package that's put together well, so good job in that regard!
Echo Team
Apr 22nd · 19:19 UTC
It's a little slow indeed but I like the concept!
goodwayman
Apr 22nd · 19:20 UTC
I love the idea behind this game! Well done!
krakadushka
Apr 22nd · 19:48 UTC
It’s a really nice idea to use a sine wave to get around obstacles—very unique!

I think the energy bar is unnecessary, since the game is already quite challenging.

I also love the graphics. Nice cosmic vibes :thumbsup:
🎤 Sariiger
Apr 23rd · 10:53 UTC
@oradimi @tkap1 @coda-highland @echo-team
Thank you for the constructive feedback! I also realized the game was a bit slow, but unfortunately last day was quite hectic and didn't have the time to fine tune the pace as much as I would've liked.
Definitely not an excuse though, it probably would've already made a difference to allow the player to speed up the game with the press of a button.
A missed opportunity for sure, I 100% agree with that criticism.
Gecko64
Apr 23rd · 11:01 UTC
I like the idea of the game with the sine wave and shrinking and expanding, but I just couldn't get past how slow the game could feel at times. Other than that it was fun good job!
Andrian
Apr 23rd · 15:06 UTC
Using a sine wave to control the spaceship is such a cool and creative idea! Really clever implementation of the 'Signal' theme. Great job!
sinemual
Apr 24th · 05:14 UTC
Good game! Unusual idea!
Loki Drams
May 07th · 14:55 UTC
Fun game! I didn’t get a good score, but I have to try again later!
Simple and short but suitable for a jam game.
Good job !