Beep Beep Until You're Rich! by dagon
About the Game
A short incremental game about finding treasure on the beach with a metal detector.
Search, dig, extract, and get rich!
Features
- Upgrades and more upgrades
- 10 minutes of playtime
- Cute pixel art
- Relaxing music and gameplay
- Satisfying progression
- BEEP! BEEP!!
- Get rich!
Licensed Assets
The Devs
- Ludokai — Programming, Game Design, Sounds, Balancing, UI, and Polish
- Eduardo Scarpato — Pixel Art, Game Design, Sounds, Animations, UI, and Polish
Ratings
| Overall | 26th | 4.267⭐ | 32🧑⚖️ |
| Fun | 5th | 4.367⭐ | 32🧑⚖️ |
| Innovation | 405th | 3.417⭐ | 32🧑⚖️ |
| Theme | 90th | 4.3⭐ | 32🧑⚖️ |
| Graphics | 149th | 4.283⭐ | 32🧑⚖️ |
| Audio | 125th | 4⭐ | 29🧑⚖️ |
| Humor | 245th | 3.313⭐ | 26🧑⚖️ |
| Mood | 235th | 3.948⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 13🗨️ |
Loved the game so much 10/10.
The game feels very polished overall. I liked it a lot, great job.
I do think a few more unusual or exciting upgrades could make it even more fun. The scaling on the upgrade screen could also use a bit of adjustment. The tooltips there, especially the ones near the top, may need to appear differently since in some cases they are hard to see.
It feels like that the game was inspired by Shelldiver. My own jam game is also an incremental game, inspired by A Game About Feeding a Hole. haha.
I found it only lacking a little bit on polishing the progression. The begging feels a bit too "hard", while at the end I got everything in the beach easily and still had to dig a bunch of times just to get back to the "shop". I feel that only by changing how many digs each item needed would improve the experience a lot!
But for a two person team in such a short time, this feels and looks amazing! Congratulation guys, wonderful job!
Vai Brasil!!!
Hi! It was funny to come across your game on itch right next to ours - I guess great minds think alike :)
I really enjoyed playing it. Overall, this is a solid Ludum entry - great work!
I have a few pieces of feedback. I hope it won’t sound like I'm mad that you made a similar game to ours XD
1) The beginning feels a bit slow. There’s some friction in the loop between “run -> results screen -> upgrade screen” and the pacing changes quite frequently early on.
2) The mid- and late-game feels great! Progression is pretty solid here!
3) When holding the mouse button to dig, if the character has already cleared everything nearby, it would be helpful if digging stopped automatically. I often held the button too long and wasted energy for nothing.
4) An “end day” button would be useful, especially when you’re out of sonar pulses.
5) Minor visual issue: due to low resolution of your pixel art, the character jitters slightly when moving diagonally.
Great work overall!
Two minor bugs: Sometimes, especially when you earn a lot of money, the gold counter on the upgrades page is broken. Also, if you finish digging the last item using your last chunk of stamina, the game will prioritize the lack of stamina, and will bring you back to the upgrades page, instead of the end.
Now what I'd like to see is an ingame timer for speedruns, or at least the number of trips you needed to beat the game :smile:
Great entry, congratulations!
I did find I was missing one last secret upgrade after buying the entire tree, but that is a very minor complaint. I still had a nice time with this, and the art is lovely too. :) Nice work!
Using the sonar to auto-dig treasures, and then digging up sonar charges, was also a really epic combo. I loved that!