Signal Breaker by Senso

[raw]
made by Senso for Ludum Dare 59 (JAM)

Welcome to Signal Breaker!

Play Web Here

A solo creation within 72 hours for Ludum Dare, built with the Construct 3 engine. My main challenge this time? Scope and juice!

🕹️ Controls

-🖱️ Left-Click: shoot (Best on desktop)

-🖱️ Hover read items / shoot path

💡 Game Tips

-Hover item to see the effect -Hit all items to trigger super wave

⚙️ Tools of the Trade

-Construct 3

-Audacity

-Zapsplat (sounds)

-​Abelton (Music)

-Good old Notepad 📝

Bug fix hovers and 2 spelling issues

Ratings

Overall 37th 4.217⭐ 25🧑‍⚖️
Fun 8th 4.318⭐ 24🧑‍⚖️
Innovation 270th 3.63⭐ 25🧑‍⚖️
Theme 699th 3.022⭐ 25🧑‍⚖️
Graphics 339th 3.913⭐ 25🧑‍⚖️
Audio 98th 4.068⭐ 24🧑‍⚖️
Mood 189th 4.023⭐ 24🧑‍⚖️
Given 23🗳️ 19🗨️

Feedback

LDJam user 268934
Apr 20th · 21:09 UTC
Bam, another one completed! Happy and tired.
kuviman
Apr 21st · 14:56 UTC
took me a bit of time to understand the mechanics but i managed to save humanity
Sebastian Fuehr
Apr 21st · 16:09 UTC
Wow, looks very polished and is very fun!
LDJam user 268934
Apr 21st · 17:09 UTC
@kuviman Thank you for playing my game on live stream. I will play your game and asap.
LDJam user 268934
Apr 21st · 17:12 UTC
@sebastian-fuehr Thank you for the feedback I did a full day just polish to spice it up. Thank you for mentioning it :)
Afro.Code
Apr 23rd · 16:49 UTC
Awesome! A really fun game, I tried it after 10 seconds and loved it... the music is good, the mechanics are really fun... Congratulations, this game is a lot of fun!
LDJam user 268934
Apr 24th · 12:46 UTC
@afro-code thank you for the kind words , I will rate your game soon !
DryDiamond
Apr 24th · 13:27 UTC
Like this kind of game: chill, with a bit of both random and strategy.
LDJam user 268934
Apr 24th · 19:30 UTC
@drydiamond Thank you I like it to I’ll be sure to check out your game also !
Lehmy
Apr 24th · 19:54 UTC
Really enjoyed playing felt nice, and i get the mouse recommended xD
took a bit to understand what to do best, but after that i had quiet a bit of fun and maybe played to long
Gj and great entry
Wizard
Apr 24th · 20:14 UTC
loved it, felt like one of those old school mobile games or browser games I played when I was younger. Felt really polished and well executed. fantastic game, well done.
TopperVideoGames
Apr 24th · 20:24 UTC
I managed to save humanity! I thought it was pretty easy going at first, just had to line up shots that didn't hit the big scary red skull. Then I noticed I kept taking damage and realized that skull number was persistent damage, and I had to adjust my shopping strategy to invest in health and defense. I did have to balance where I hit the shots, which makes for good choice making! Well done!
Ben Morledge-Hampton
Apr 24th · 20:32 UTC
Very addicting! The core gameplay loop is solid, and the graphics and audio, while simple, add a lot to the experience. Making it so that hitting every tools retriggers them all was a great way to incentivize more planning and strategy in each shot. I think my only critique is that the guidelines, while helpful to line up a "perfect" shot, ultimately detract from the gameplay. There's very little skill involved when you can see exactly how your shot will land, and as a result, good shots don't feel as rewarding. Maybe you could make the guidelines fade out after some distance? Or perhaps you are only awarded them after certain shots/tool hits? Just some ideas. This is a very good submission overall!
LDJam user 268934
Apr 25th · 15:56 UTC
@lehmy yeah I made touch work but did not do the hovers correctly. It’s realy hard to tell what all does with no explanation.

Thank you for the review , much appreciated.
I’ll rate your game soon if I not did this already!
LDJam user 268934
Apr 25th · 15:58 UTC
@wizard yea I did a brick started with a brick breaker so the old school is super correct ✅.

Thank you for the review. I’ll look at your game soon when I find some time to play.
LDJam user 268934
Apr 25th · 16:00 UTC
@toppervideogames Yes an other hero among us.
Thank you for the play and finding the real mechanics I intended to make.

I’ll check out your game soon if I not have done already.
LDJam user 268934
Apr 25th · 16:10 UTC
@ben-morledge-hampton Thank you for the review.
I wanted to make more skills / relics that would give beter and cooler bonuses.
That would make it a puzzle game. I do agree it needs something to make it for a full game.
Stratcat66
Apr 26th · 08:06 UTC
This is honestly a very good and very polished game. I think it can end up as one of those games that I like to play regularly. Gameplaywise it is fun to find different paths by just slightly modifying the angle of the shot.
You also included an ingame tutorial which I always appreciate.

A very good game overall!

I was wondering: Are the blocks placed completely randomly?
LDJam user 268934
Apr 26th · 08:22 UTC
@stratcat66 Thank you for the feedback.
right now I place them at a random predetermined spot. Then the angle is randomised. I wanted to calculate the best shot but it’s not always the best for th the situation. So I still have some game design puzzles I want to solve.
I think I’ll flip it to a fantasy or something else then digging. There to many games in this theme now.
Mastoast
Apr 26th · 09:39 UTC
very solid entry. You write that you wanted to focus on scope and juice, there are both very good !

this kind of scope is very smart for a 72 hours game jam, you have a game with lots of content, well done
Fatality67
Apr 26th · 21:53 UTC
Solid game with a cool ambiance, the gameplay is satisfying, especially when doing high combo shots !​​
Nnican
Apr 29th · 08:01 UTC
cool polishing, but predicting the trajectory kills the gameplay, there is no excitement after the shot, the player knows where he will hitPu
lloydlobo
Apr 29th · 08:27 UTC
Almost reached 1000, that was so fun. I wonder if everything is spawned randomly. The laser effects combined with the pinball-like mechanics are fun to watch. At times, while launching, mouse sensitivity caused unintended changes in projectile direction, which could be looked into. Very high playability.
LDJam user 268934
Apr 29th · 13:50 UTC
@nnican For now I made it by this design. So it’s more a puzzle game , but I agree it needs work to make it more fun. I have some great ideas.
Thank you for the review.
LDJam user 268934
Apr 29th · 13:53 UTC
@lloydlobo its on mouse release this is to also make it playable for mobile. This is rushed to be honest so I think that is the issue. Let me look into this thank you for finding this !

I’ll try to play your game asap.
NBumgardner
Apr 29th · 15:55 UTC
Nice title, thumbnail, and gameplay. It fulfills a fantasy of lining up a perfect shot in pool or other trajectory games.

As an alternate way to play, it could be nice to have an option where the 3 shots with the most impacts and unique results are offered to the player instead of manually hunting for them. Not sure how hard it would be to code though.

Gameplay wise, buying more slots felt expensive since I could only buy 0-1 new items per level, but maybe it is protecting me from myself to not have too many items on screen?

A few hopefully easier things to fix in a future version are some minor typos:

- Crusher Wheel description: Should say "... add a charge ..."
- Bottom-right predictor: Should say "... coming."

Rarely squares can stack on top of each other with different rotations, I think they still worked though.

Lastly I also noticed a syncing issue with starting a new game still showing the older _Depth_ until you finish firing your first shot. Allowing the game to reset is great though, saves the user from having to refresh the browser page.

Overall great game, and I look forward to seeing what you make in the future.
LDJam user 268934
Apr 29th · 21:56 UTC
@nbumgardner Thank you for playing. I like your idea of picking 3 choices that are offered. I wanted to do a shop for once instead of this. I had some more ideas for relics that change the gameplay more but they were to code heavy. So instead I did polish.
lloydlobo
May 03rd · 18:12 UTC
@senso Even better that it’s a bit rough around the edges. There is something solid here. It feels like this could grow into something much larger, almost like how systems evolve in *Baba Is You*, with its own internal rules and consequences. There is a sense of a coherent world emerging. This could translate well into a full release on the app store. Hope you keep going with it.
Jahwffrey
May 05th · 02:59 UTC
Really cool! I played it for quite a while and got many squares. It was a really cool mechanic to see the whole line traced out, and if you really looked you could sometimes find really good shots. Maybe I wish it the game ramped up more quickly but I liked it quite a bit
wles
May 05th · 03:13 UTC
Very nice! We also did a bouncing line game, so it's fun to play a different take on it. Really like how hovering over each target gives you a reminder of what it does, and the effects on hitting things are nicely done. Biggest issue I had is framerates, sometimes it's fine but other times it really chugs and it's hard to aim or see what's happening after you shoot.
LDJam user 268934
May 05th · 09:27 UTC
@jahwffrey Thank you for playing and feedback.
I’ll try and play your game soon.
LDJam user 268934
May 05th · 09:28 UTC
@wles thank you for the feedback. I’ll go and check out your bounce game.
RetenQ
May 08th · 03:21 UTC
Simple and fun, and the items and mechanism based items provide a certain degree of scalability, COOL!
LDJam user 268934
May 08th · 16:52 UTC
@retenq last minute review much appreciated!