Signal Breaker by Senso
Welcome to Signal Breaker!
A solo creation within 72 hours for Ludum Dare, built with the Construct 3 engine. My main challenge this time? Scope and juice!
🕹️ Controls
-🖱️ Left-Click: shoot (Best on desktop)
-🖱️ Hover read items / shoot path
💡 Game Tips
-Hover item to see the effect -Hit all items to trigger super wave
⚙️ Tools of the Trade
-Construct 3
-Audacity
-Zapsplat (sounds)
-Abelton (Music)
-Good old Notepad 📝
Bug fix hovers and 2 spelling issues
| Link | https://resurrectedstudio.itch.io/signalbreaker |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-breaker |
Ratings
| Overall | 37th | 4.217⭐ | 25🧑⚖️ |
| Fun | 8th | 4.318⭐ | 24🧑⚖️ |
| Innovation | 270th | 3.63⭐ | 25🧑⚖️ |
| Theme | 699th | 3.022⭐ | 25🧑⚖️ |
| Graphics | 339th | 3.913⭐ | 25🧑⚖️ |
| Audio | 98th | 4.068⭐ | 24🧑⚖️ |
| Mood | 189th | 4.023⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 19🗨️ |
took a bit to understand what to do best, but after that i had quiet a bit of fun and maybe played to long
Gj and great entry
Thank you for the review , much appreciated.
I’ll rate your game soon if I not did this already!
Thank you for the review. I’ll look at your game soon when I find some time to play.
Thank you for the play and finding the real mechanics I intended to make.
I’ll check out your game soon if I not have done already.
I wanted to make more skills / relics that would give beter and cooler bonuses.
That would make it a puzzle game. I do agree it needs something to make it for a full game.
You also included an ingame tutorial which I always appreciate.
A very good game overall!
I was wondering: Are the blocks placed completely randomly?
right now I place them at a random predetermined spot. Then the angle is randomised. I wanted to calculate the best shot but it’s not always the best for th the situation. So I still have some game design puzzles I want to solve.
I think I’ll flip it to a fantasy or something else then digging. There to many games in this theme now.
this kind of scope is very smart for a 72 hours game jam, you have a game with lots of content, well done
Thank you for the review.
I’ll try to play your game asap.
As an alternate way to play, it could be nice to have an option where the 3 shots with the most impacts and unique results are offered to the player instead of manually hunting for them. Not sure how hard it would be to code though.
Gameplay wise, buying more slots felt expensive since I could only buy 0-1 new items per level, but maybe it is protecting me from myself to not have too many items on screen?
A few hopefully easier things to fix in a future version are some minor typos:
- Crusher Wheel description: Should say "... add a charge ..."
- Bottom-right predictor: Should say "... coming."
Rarely squares can stack on top of each other with different rotations, I think they still worked though.
Lastly I also noticed a syncing issue with starting a new game still showing the older _Depth_ until you finish firing your first shot. Allowing the game to reset is great though, saves the user from having to refresh the browser page.
Overall great game, and I look forward to seeing what you make in the future.
I’ll try and play your game soon.