Safe Haven by PowerAnze

The World is flooded and land has gotten rare. The only hope for humankind is 3 Lighthouse girls who made it their quest to guide survivors to their safe shore. Haven sends out their guiding signal as far as she can while her compatriots help Ships to avoid obstacles in the water.
Goal
• Guide as many ships as possible towards Haven
How to play
• Get Score by guiding Ships to Haven
• Position the lighthouses to either attract or push ships away
• Don't let the ships crash
• If no ship reaches Haven over 10 seconds you lose
Controls
• Left Click Lighthouse to make active
• Right Click to move active Lighthouse
:sweat_drops:
@PowerAnze Art, Sprites @LucLuc VFX, Art @Diaborak Code
| Link | https://hakugames.itch.io/safe-haven |
| Original URL | https://ldjam.com/events/ludum-dare/59/safe-haven |
Ratings
| Overall | 809th | 2.711⭐ | 21🧑⚖️ |
| Fun | 808th | 2.447⭐ | 21🧑⚖️ |
| Innovation | 697th | 2.868⭐ | 21🧑⚖️ |
| Theme | 459th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 568th | 3.447⭐ | 21🧑⚖️ |
| Humor | 383th | 2.861⭐ | 20🧑⚖️ |
| Mood | 722th | 3⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
Then I could not really figure out what to do with the lighthouses. All my life lighthouses were a concept that the're grounded and that one can only manipulate the light itself. In your game the lighthouses move. Some in-game explaination would have been great to be honest. Maybe adding sounds for activating and de-activating lighthouses would work here too, as it gives the player a clue that clicking a lighthouse *does* something :-)
I also added at least a bit more text to the description here to make some stuff a bit clearer
Two minors:
1) Why do you need right click for move? It's hell... You should make it one-button, like: you click on lighthouse – you pick it, you click somewhere else – it moves. Right click or Esc may be used to drop the lighthouse you picked.
2) Attracting girl is not working properly. Look at trajectory of one ship:

I liked the visuals, and i would have loved to be able to better see obstacles before their spawn, most of the time, there is too many things going on the screen and it's a bit brutal when the sea monsters spawn directly under a ship.
Seriously though, great idea to play with repelling and attractive forces here. Simple idea. I wished there was more of a feedback on which of them I had selected. Being two lighthouse waifus to control I would even have done something like move attraction with left mouse button and repel with right mouse button or the like, something that had more of a visual feedback. It was affecting me at the start not being able to control anything for a while.
Also maybe an indication before something spawns, or the like. Still I dig the idea very much, definitely among the most innovative takes on this theme ever. And I have seen things.
It's a not bad idea, but it's not clear how to control the characters or whether they deal damage to the ships, or what to do with them
I missed the music. That's something to think about in future games.
Congratulations!