Safe Haven by PowerAnze

[raw]
made by PowerAnze for Ludum Dare 59 (JAM)

Lighthouse.png

The World is flooded and land has gotten rare. The only hope for humankind is 3 Lighthouse girls who made it their quest to guide survivors to their safe shore. Haven sends out their guiding signal as far as she can while her compatriots help Ships to avoid obstacles in the water.

Goal

• Guide as many ships as possible towards Haven

How to play

• Get Score by guiding Ships to Haven

• Position the lighthouses to either attract or push ships away

• Don't let the ships crash

• If no ship reaches Haven over 10 seconds you lose

Controls

• Left Click Lighthouse to make active

• Right Click to move active Lighthouse

:sweat_drops:

@PowerAnze Art, Sprites @LucLuc VFX, Art @Diaborak Code

Ratings

Overall 809th 2.711⭐ 21🧑‍⚖️
Fun 808th 2.447⭐ 21🧑‍⚖️
Innovation 697th 2.868⭐ 21🧑‍⚖️
Theme 459th 3.684⭐ 21🧑‍⚖️
Graphics 568th 3.447⭐ 21🧑‍⚖️
Humor 383th 2.861⭐ 20🧑‍⚖️
Mood 722th 3⭐ 21🧑‍⚖️
Given 14🗳️ 18🗨️

Feedback

N.O.X
Apr 21st · 14:41 UTC
It’s a truly unique concept, the dances are brilliant lol
yodak
Apr 22nd · 10:30 UTC
Cool artstyle!
IRKAR
Apr 25th · 19:19 UTC
I love this art style and main menu also character design great! Good job!
TechnicalityCreations
Apr 25th · 19:26 UTC
Wanted to check this out, but unfortunately, the web build got stuck on loading.
Wouter52
Apr 26th · 10:04 UTC
Ay fun game! I was a bit confused at the start though, it felt like the game was not running well at first. I think my expectations were different because of the title screen. That screen is gorgeous! I really like that art style. However, because of the amount of polish it had, I was expecting some music or soundeffects to be present too. So the first two minutes I was fiddling with my audio settings to get it to work. However, turned out this game does not have sound. Adding sound effects is a fast way to make the game feel more alive. Its a great hack to be honest. Some [simple bleeps and bloops](https://sfxr.me/) can do wonders

Then I could not really figure out what to do with the lighthouses. All my life lighthouses were a concept that the're grounded and that one can only manipulate the light itself. In your game the lighthouses move. Some in-game explaination would have been great to be honest. Maybe adding sounds for activating and de-activating lighthouses would work here too, as it gives the player a clue that clicking a lighthouse *does* something :-)
BlushingCrow
Apr 26th · 11:41 UTC
I loved the art but couldn't get the left click/right click working in the web build to move the lighthouses? Nice idea and innovation, characters and sea monsters were fun.. just couldn't "play" it!
🎤 PowerAnze
Apr 26th · 19:03 UTC
@technicalitycreations @blushingcrow In case you wanna give it another shot I added a windows build under downloads
🎤 PowerAnze
Apr 26th · 19:06 UTC
@wouter52 Totally agree on all your points! We were super casual this jam and spent barely two after noons on this game. There is a ton of polish and just general quality of life missing. Nevertheless I appreciate you taking the time to try it out. And thanks for liking the main menu I drew! :D

I also added at least a bit more text to the description here to make some stuff a bit clearer
Discomorphine
Apr 26th · 19:47 UTC
Cool concept and art, I believe, you could make it fun if you polish and then finish it!

Two minors:

1) Why do you need right click for move? It's hell... You should make it one-button, like: you click on lighthouse – you pick it, you click somewhere else – it moves. Right click or Esc may be used to drop the lighthouse you picked.

2) Attracting girl is not working properly. Look at trajectory of one ship:
![Screenshot 2026-04-26 223950.png](///raw/e43/66/z/72c5f.png)
🎤 PowerAnze
Apr 26th · 19:59 UTC
@discomorphine Thank you so much for playing and your feedback. I'll it relay to our coder. I'm just the artist ^^ If I remember correctly the attracting girl is actually doing it in a spiral pattern, which is very unintuitive. Its noted o7
ToSMaster
Apr 26th · 20:18 UTC
A cool idea and an interesting concept! But I found myself just putting the attractor on the island and using the repulsor to micro manage and guide the ships myself. :D
Mastoast
Apr 26th · 20:32 UTC
It's a nice scope to make scoring games like this !

I liked the visuals, and i would have loved to be able to better see obstacles before their spawn, most of the time, there is too many things going on the screen and it's a bit brutal when the sea monsters spawn directly under a ship.
RelicTooth
Apr 27th · 04:37 UTC
Cool concept, I like how the lighthouses are their own characters with distinct personalities.
Ryrumeli
Apr 27th · 16:41 UTC
Oh man this is by far one of the most unique interpretations of a theme ever. I totaly dig the waifufication of the beacons, the goth one with repelling red light is hitting just my vibe!

Seriously though, great idea to play with repelling and attractive forces here. Simple idea. I wished there was more of a feedback on which of them I had selected. Being two lighthouse waifus to control I would even have done something like move attraction with left mouse button and repel with right mouse button or the like, something that had more of a visual feedback. It was affecting me at the start not being able to control anything for a while.


Also maybe an indication before something spawns, or the like. Still I dig the idea very much, definitely among the most innovative takes on this theme ever. And I have seen things.
steinhks
Apr 28th · 19:15 UTC
I'm just in love with the character designs

It's a not bad idea, but it's not clear how to control the characters or whether they deal damage to the ships, or what to do with them
picross
Apr 29th · 08:17 UTC
Very fun character designs! Cool concept that I'd like to see pushed even further somehow, but it works here as a little arcadey experience. Maybe just being able to click and drag them around would help? It would be funny if it sorta became a little solar system of lighthouse girl gravitational push and pull. Nice work!
Euler Moises
Apr 30th · 01:40 UTC
The art is very beautiful.

I missed the music. That's something to think about in future games.

Congratulations!
Tsaot
May 01st · 05:21 UTC
Neat control scheme. I almost think you could simplify it by making each mouse button responsible for moving a girl instead of having to select them. Having the boats orbit the attracting girl was a great choice. It made her a great tool for gentle pushes around obstacles. I wonder what it would be like to play a designed level rather than the endless random waves. Like get x number of boats through a passage kind of thing.