SCP-███ - Warehouse by FallenQWE
Mission Briefing
Your goal: use the Scanner to locate and return 3 artifacts to base.
The Scanner will beep when you are facing an artifact and moving closer to it.
Be careful: when the alarm goes off, all monsters will attempt to kill you.
Good luck.
Controls
- F — pick up or deliver an artifact
- Space — jump
- Shift — run
- WASD — movement
About the Game
Explore the anomalous warehouse SCP-███, where ordinary boxes, canisters, and tools may in fact be dangerous artifacts indistinguishable to the naked eye.
Use a scientific Scanner to detect the K-Λ Signal, locate SCP-███-2 objects, and deliver them back to the DK-0433 airlock module.
But be warned: an active Scanner provokes the “Loaders” lurking inside, and every artifact you recover pushes the entire warehouse deeper into a hostile phase.
To survive, you must balance searching, stealth, route planning, and escape against the ever-growing threat of the anomaly.
Recover at least 3 artifacts in a single run — or the organization will classify you as expendable personnel who failed the mission.

| SCP Warehouse game | https://fallenqwe.itch.io/scpwarehouse |
| SCP Warehouse game (Linux) | https://fallenqwe.itch.io/scpwarehouse |
| Original URL | https://ldjam.com/events/ludum-dare/59/scp-warehouse |
Ratings
| Overall | 281th | 3.786⭐ | 23🧑⚖️ |
| Fun | 402th | 3.405⭐ | 23🧑⚖️ |
| Innovation | 636th | 3⭐ | 22🧑⚖️ |
| Theme | 350th | 3.886⭐ | 24🧑⚖️ |
| Graphics | 119th | 4.364⭐ | 24🧑⚖️ |
| Audio | 46th | 4.2⭐ | 22🧑⚖️ |
| Humor | 466th | 2.647⭐ | 19🧑⚖️ |
| Mood | 59th | 4.295⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 24🗨️ |
Took a couple of attempts to beat, but I really loved it. The graphics and sound design were amazing, and it was in the optimal way of challenging, where it didn't feel too easy, I was on my toes at the end still, but it didn't get frustrating either. So great job!
The atmosphere is especially good. It reminds me a bit of Repo. Definitely a thumbs up and good luck to the developers!
The signal device did feel pretty weak. Since the warehouse was so big and made of mostly large long halls, I found it easier to just start running in a direction to get as much distance from the monster as possible and just keep a look out for brightly colored artifacts. I think the device should always point you towards an artifact instead of having 'no signal' readings. No signal just encouraged me to run blindly into the maze which usually led me towards an artifact.
I’d suggest adding more audio cues to the monsters. Because they are so quiet, they lose some of their scare factor. A very moody and promising SCP entry!