SCP-███ - Warehouse by FallenQWE

[raw]
made by FallenQWE for Ludum Dare 59 (JAM)

Mission Briefing

Your goal: use the Scanner to locate and return 3 artifacts to base.

The Scanner will beep when you are facing an artifact and moving closer to it.

Be careful: when the alarm goes off, all monsters will attempt to kill you.

Good luck.


Controls

  • F — pick up or deliver an artifact
  • Space — jump
  • Shift — run
  • WASD — movement

About the Game

Explore the anomalous warehouse SCP-███, where ordinary boxes, canisters, and tools may in fact be dangerous artifacts indistinguishable to the naked eye.

Use a scientific Scanner to detect the K-Λ Signal, locate SCP-███-2 objects, and deliver them back to the DK-0433 airlock module.

But be warned: an active Scanner provokes the “Loaders” lurking inside, and every artifact you recover pushes the entire warehouse deeper into a hostile phase.

To survive, you must balance searching, stealth, route planning, and escape against the ever-growing threat of the anomaly.

Recover at least 3 artifacts in a single run — or the organization will classify you as expendable personnel who failed the mission.

Unreal Engine 5 Screenshot 2026.04.21 - 02.50.35.35.png Unreal Engine 5 Screenshot 2026.04.21 - 02.50.43.88.png Unreal Engine 5 Screenshot 2026.04.21 - 02.50.53.68.png

Ratings

Overall 281th 3.786⭐ 23🧑‍⚖️
Fun 402th 3.405⭐ 23🧑‍⚖️
Innovation 636th 3⭐ 22🧑‍⚖️
Theme 350th 3.886⭐ 24🧑‍⚖️
Graphics 119th 4.364⭐ 24🧑‍⚖️
Audio 46th 4.2⭐ 22🧑‍⚖️
Humor 466th 2.647⭐ 19🧑‍⚖️
Mood 59th 4.295⭐ 24🧑‍⚖️
Given 15🗳️ 24🗨️

Feedback

Kenneth Gibson
Apr 21st · 01:04 UTC
astonishing graphics for Jam project, scary as hell, btw interraction on F button feels obsolete
valtage
Apr 21st · 07:30 UTC
Great visuals and sound design, it gets really uncomfortable and spooky once the alarm with that classical music goes off xD
Awwwz
Apr 21st · 09:01 UTC
love the visual vibe! creating a quite creepy and intense atmosphere....
Ekopeko
Apr 21st · 10:02 UTC
great atmosphere
Sariiger
Apr 21st · 11:33 UTC
No, **YOU DID IT** and **You're great**!

Took a couple of attempts to beat, but I really loved it. The graphics and sound design were amazing, and it was in the optimal way of challenging, where it didn't feel too easy, I was on my toes at the end still, but it didn't get frustrating either. So great job!
Bagman
Apr 21st · 11:41 UTC
Great game! I only managed to collect two of the three boxes.

The atmosphere is especially good. It reminds me a bit of Repo. Definitely a thumbs up and good luck to the developers!
Tukashi
Apr 23rd · 09:13 UTC
Magnificent project! It doesn't let go for a second, keeps you on edge and in fear =D
Skleembof
May 01st · 03:44 UTC
You guys really nailed the speed of the monsters to make it feel like they're right about to catch you but still give you just enough time to escape. The stamina bar and the randomness of the alarm did a lot to add to the intensity. The monster design was also very interesting and well made.

The signal device did feel pretty weak. Since the warehouse was so big and made of mostly large long halls, I found it easier to just start running in a direction to get as much distance from the monster as possible and just keep a look out for brightly colored artifacts. I think the device should always point you towards an artifact instead of having 'no signal' readings. No signal just encouraged me to run blindly into the maze which usually led me towards an artifact.
Tsaot
May 01st · 03:58 UTC
This horror game does very well. The very start makes you feel small with the size of the signs and the doors, but when you get into the warehouse, you feel normal sized. I played with headphones and the sound was perfect. The music and atmospheric sound set the mood perfectly, and the directional audio on the monster worked great. I loved it and hated it. I died and I deserved to.
Le Don
May 01st · 08:57 UTC
Really great lightning and great atmosphere. But I also kept thinking that I must play a really tiny person, as the camera might be a bit too low on the ground.
ImNotVegan
May 01st · 12:35 UTC
The atmosphere in this game is incredible! The scale of the warehouse is truly imposing, and you nailed the 'liminal space' vibe. Starting the game with Lacrimosa playing near the entrance was a brilliant and haunting choice—it immediately set a very eerie tone. The scanner mechanic is also well-implemented and makes the search for artifacts quite tense.
I’d suggest adding more audio cues to the monsters. Because they are so quiet, they lose some of their scare factor. A very moody and promising SCP entry!
Scottyartt
May 02nd · 06:16 UTC
This game mood it the most attractive mood I've ever seen honestly. Amazing job, sounds is also perfect. Mobs are kinda stupid a bit but it is ok for a game made in 3 days.
Rocotos
May 03rd · 07:24 UTC
Level design and the overall mood are great
Roitchie
May 03rd · 10:31 UTC
You've nailed the horror aspect in this. The mood and atmosphere is tense. Despite being a big warehouse the maze like layout makes it feel claustrophobic and tight. The music and sound effects make it feel way more eerie. I jumped when I got caught. Great job on such a scary entry!
13pilgrims
May 04th · 03:30 UTC
A very immersive horror game — follow the signal to find the cargo. Honestly, it scared me. The game creates a wonderfully absurd and terrifying atmosphere with its towering cargo shelves, opera-like background music, and dim, yellowish lighting. It would be even better if there were ways to avoid the monsters. Also, I think it's really impressive that you've managed to create so many 3D art assets in such a short amount of time.
Laminariy
May 06th · 18:38 UTC
Good atmosphere, graphics and sound! Really wanted the ability to crouch though - a lot of places look like you can just hide or go through if you crouch!
VenomousMouse
May 07th · 07:49 UTC
Great atmosphere and cool graphics. Great job.
LDJam user 410492
May 08th · 21:26 UTC
Excellent sound design and great atmosphere!