Signalwatch by ManTou

[raw]
made by ManTou for Ludum Dare 59 (JAM)

Signalwatch

Signalwatch is a post-apocalyptic radio coordination game where you listen to survivors, record critical information, and relay messages between isolated groups. From your signal tower, you match resources, needs, and crises across the wasteland, trying to keep the world from falling apart.

Balance Survivors, Supplies, and Hope over five days. Every decision matters, and every message can change the outcome.

The values of Survivors, Supplies, and Hope will shape which ending you reach. Different balances of Survivors, Supplies, and Hope will lead to different endings.

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Ratings

Overall 450th 3.548⭐ 23🧑‍⚖️
Fun 520th 3.25⭐ 22🧑‍⚖️
Innovation 414th 3.4⭐ 22🧑‍⚖️
Theme 186th 4.125⭐ 22🧑‍⚖️
Graphics 667th 3.13⭐ 25🧑‍⚖️
Audio 361th 3.45⭐ 22🧑‍⚖️
Humor 503th 2.563⭐ 18🧑‍⚖️
Mood 573th 3.375⭐ 22🧑‍⚖️
Given 25🗳️ 25🗨️

Feedback

Ana Garcia
Apr 22nd · 06:01 UTC
This little game got me hooked! I really enjoyed the style and idea, and had a great time being helpful to the wasteland. I can see a lot of potential to this game. As for improvements, the only thing that comes to my mind right now is that when there's a lot of channels queued, the description of the bottom channels get squeezed and I can't read anything. It'd also be cool if there was a little map showing where each camp is, it would make me feel even more integrated to this world. Thanks for the play test.
alexey_bobrovskiy
Apr 22nd · 10:41 UTC
A cool game about resource management. I often encounter this in life: someone needs something that someone else has.
gtgg
Apr 22nd · 11:06 UTC
A very fun game with lots of replayability! Even though there isn't a detailed tutorial, it's easy to get into. It's a bit tricky that if you help a group solve their problem early, you lose the resources tied to that part, so I had to be more strategic about how I allocated them.
TheParticularPixel
Apr 22nd · 12:14 UTC
really cool take on the theme. tuning into different frequencies was satisfying with the sound effects. good bit of strategy with connecting the different survivors with someone else who has what they need. nice jam!
Tyrrer
Apr 23rd · 01:38 UTC
Love the concept! Coordinating survivors through radio signals is such a good idea for the theme, cool art too, great jam!
Xiao Duye
Apr 23rd · 06:36 UTC
I really like this concept and gameplay. This kind of resource management game is very well designed, and I hope to see it developed into a full indie game in the future.
FuryOhFury
Apr 23rd · 06:53 UTC
Good concept, gj
lduser125
Apr 24th · 03:47 UTC
Reminded me of the radio in Metal Gear! Very original idea and tuning the radio is satisfying. Great job!
DisAstra
Apr 25th · 08:26 UTC
Interesting concept with decent narrarive. Love how story is packed in gameplay without heavy passages!
Parsefal
Apr 25th · 08:40 UTC
An interesting idea, but a strange implementation. I finished the game, but still couldn't figure out how to manage the different scales (survivors, hope). I also didn't understand the principle for determining what to give to whom. Also, by day four, you get tired of fiddling with the radio frequencies, even though it's a pretty well-made game.
PanDuplan
Apr 25th · 18:12 UTC
Very original idea and theme implementation. Cool premise, it feelds good to be helpful even in the game :)
LDJam user 427605
Apr 26th · 07:39 UTC
I really liked it. Really. The graphics are really cool.
It's great to connect people so they can help each other.
Great job!
awalone
Apr 26th · 14:31 UTC
Please learn to integrate game elements into SD visuals better and you will be OP