Bons Baisers de Roquebrise by Kerdelos

⛵ Welcome to Roquebrise Bay ⛵
☀️ Chill by day ☀️

🧭 Work by Night 🧭

🌪️ Survive the storm 🌪️
☀️ And enjoy a well earned retraite ☀️
👨👨👦 Credits 👨👨👦
- @Kulfy
- @Erilhir
- @Daviiiiiiid
- @shadocalex
- @Kerdelos
- @Tyrannas
- @TobaccoLeopard
:pray: External assets :pray:
The music was composed entirely by a human. @TobaccoLeopard mainly used Logic Pro, Audacity and the Arturia collection, as well as a few sounds generated using JSFXR (sfxr.me).
Most of the ambient sounds come from royalty-free sound libraries and may have been edited, mixed, etc. (Other ambient sounds are also generated by a synthesizer, such as the sounds of boats.) Here is a list of the external resources used:
https://pixabay.com/fr/sound-effects/nature-gentle-ocean-shore-waves-499665/ DRAGON-STUDIO, Gentle Ocean Shore Waves
https://pixabay.com/fr/sound-effects/nature-seagull-noise-254410/ Alex_Jauk, Seagull Noise
[https://pixabay.com/fr/sound-effects/nature-möwen-23445/](https://pixabay.com/fr/sound-effects/nature-m%c3%b6wen-23445/) schneidi67 (Freesound community), Möwen
https://pixabay.com/fr/sound-effects/nature-cicadas-30073/ fraska2 (Freesound community), cicadas
https://pixabay.com/fr/sound-effects/nature-fx-grillosperdidosilencio-409526/ DannyMurillo_Poduction, Fx_GrillosPerdidoSilencio
https://pixabay.com/fr/sound-effects/nature-grilos-454776/ MagiaZ, Grilos
https://pixabay.com/da/sound-effects/natur-fxsasc-cicade-cricket-very-close-greece-distorted-07-59182/ Profispiesser (Freesound community), FXSaSc Cicade Cricket very Close Greece Distorted 07
https://lasonotheque.org/disque-vinyle-s2547.html Joseph SARDIN, Disque Vinyle
https://lasonotheque.org/radio-4-gresillements-s0313.html ; DenisChardonnet, Radio, grésillements
https://pixabay.com/fr/sound-effects/films-et-effets-spéciaux-sonar-ping-290188/ Sunovia, Sonar ping
https://pixabay.com/fr/sound-effects/films-et-effets-spéciaux-doorbell-ring-99733/ Raclure (Freesound) ; Doorbell ring
https://pixabay.com/fr/sound-effects/films-et-effets-spéciaux-pickupplasticobject-91036/ j1987 (Freesound) ; pickupplasticobject
https://pixabay.com/fr/sound-effects/la-technologie-computer-processing-sound-effect-01-122131/ SamuelFJohanns ; Computer Processing - Sound Effect-01
https://pixabay.com/fr/sound-effects/films-et-effets-spéciaux-morsecode-ligthouse-255394/ ; u_fbdxgfdezt - morsecode ligthouse
https://pixabay.com/fr/sound-effects/films-et-effets-spéciaux-spanish-party-noisemaker-14598/ ; beerre (Freesound) - spanish party noisemaker
| Windows (Jam version) | https://kerdelos.itch.io/roquebrise |
| HTML5 (Post jam fixes) | https://kerdelos.itch.io/roquebrise |
| Original URL | https://ldjam.com/events/ludum-dare/59/bons-baisers-de-roquebrise |
Ratings
| Overall | 124th | 4⭐ | 43🧑⚖️ |
| Fun | 331th | 3.512⭐ | 43🧑⚖️ |
| Innovation | 163th | 3.817⭐ | 43🧑⚖️ |
| Theme | 105th | 4.28⭐ | 43🧑⚖️ |
| Graphics | 193th | 4.183⭐ | 43🧑⚖️ |
| Audio | 118th | 4.024⭐ | 43🧑⚖️ |
| Humor | 142th | 3.684⭐ | 40🧑⚖️ |
| Mood | 140th | 4.125⭐ | 42🧑⚖️ |
| Given | 36🗳️ | 66🗨️ |
I like that the radio "shows" the music beats. It would have been nice if the frequence in the lighthouse also have been animated and not just a still image.
Apart from that the lighthouse controls are good, because everything is clear to read. :)
I personally did only quickly rad the dialog of it all at a glance but I think this could with some more polish and a few more boat types/mechanics be easily its own quite chill game! I really enjoyed routing them, eventhough I at first though I must guide them all the way to their exit and not just out of the way of one boat.. but once I figured out they find their way on their own it was all good, but that would be a little hick up to clarify a bit more I think, should you choose to continue developing on this game!
I really enjoyed the visuals, the chill vibes with the music and all! Really nice! :3
Really awesome job, and thanks for stopping the boat while i'm making decisions <3
I do think you could improve a few things. The ship-redirecting gameplay is a good idea (and the sync between the window and console views is super impressive!) but I found it a bit off in practice. The mechanics took a bit to grasp at first - from what I gather ships can navigate on their own in the light, but otherwise I have to direct them? Having to enter the ship codes is clunky and I often lost just because I fumbled with the dials. I was never fully clear what the win/lose conditions were - I assumed ships had to reach some set destination, but you could actually just send obstructing ships out into the blue and the game counted it as a win. The game also never really accelerated in difficulty - in fact, the final level (which was supposedly set in a hurricane) only had two ships and was easier than one of the previous ones.
The story also lacked a bit of payoff, I think. The mystery was cool with the ghost ships and crackly messages, and I liked the dilemma of whether to help this mysterious voice - but the game doesn't give you a choice, you have to help it. Then when you do the game just ends? No wrap-up for the missing teenagers, or radio pseudoscience, or that corporate guy who joined our channel. I felt like there should have been some ramifications for helping the AI, but there weren't. I'm curious if there was more of an ending that got cut during the jam.
Very nice work overall! It was fun to play something more story-based for a change.
About the last level, yeah it's not really clear, it's "supposed" to be harder, since it's just like the previous level where you need to make the boats avoid another boat, but this time the boat that we need to "protect" is not on the radar, so the player needs to use only the "3D" view to track the green boat and make the other ships avoid it. But it's defintely not clear enough.
Finally about the story yeah we know the ending definitely lacks elements, we wanted to put in much more and do a proper conclusion but it turns out writing a story with choices and characters is a lot of work and our main writer @kerdelos was a bit burned out at the end of the jam ! (But just in case you're curious he made with us the story for [another game](https://ldjam.com/events/ludum-dare/55/spiritweaver) that came out pretty well !
Thanks again for the review it was great reading you !
Yeah, writing stories on a deadline is really hard. I think you did a pretty good job here, props to @kerdelos! I may have to check out your other game sometime too.
I love the radio conversations though :heart:
I'm really glad I finally did come back, it was so worth it! Amazing atmosphere you created here! I love the switiching between day and night mode!
I really like the sound effects and background music in the game. They fit the game very well.
At first, I was a little confused about the gameplay because I didn’t know where the destination on the map was. But when the little boat showed the automatically planned route, I knew I had cleared the level!