Lil' Lost SPARK-Es by fractalsunrise

[raw]
made by fractalsunrise for Ludum Dare 59 (JAM)

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You are a little white robot named SAM (Signaler And Mover) who is tying to activate all the floor panels in each level. Some floor panels are activated when SAM stands on them, while others are activated when one or more SPARK-Es (Spontaneously Phosphorescent Atomic Radiantly Kinetic Emissions) are moved onto them.

SAM is always sending signals to all the SPARK-Es in the area, so you will control SAM and the SPARK-Es with the same controls. Not all levels have SPARK-Es, but most do. Some levels are like mazes and require you to find the lil' lost SPARK-Es, while others are more puzzle-like. Take care not to let the lil' SPARK-E's get away from you!

If you're not hearing any sound on the web version, click somewhere on the game screen to get it to start playing.

We hope you have as much fun playing as we did making it!


Move (SAM and SPARK-Es): WASD, Arrow keys, D-Pad, or L Joystick

Restart Level: R key, Y/top controller button

Next/Previous Level (just the ones you've already been to): N and P keys, Left or Right shoulder buttons on controller

Toggle Fullscreen: F11, F key

Quit Game: ESC key, BACK controller button


screenshot1.png

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We used Godot 4.3, LibreSprite, Paint.NET, DrawPile, and Audacity for this project. No AI was used for this project.

Ratings

Overall 316th 3.729⭐ 26🧑‍⚖️
Fun 96th 3.938⭐ 26🧑‍⚖️
Innovation 379th 3.457⭐ 25🧑‍⚖️
Theme 636th 3.25⭐ 26🧑‍⚖️
Graphics 389th 3.813⭐ 26🧑‍⚖️
Audio 348th 3.479⭐ 26🧑‍⚖️
Humor 341th 3⭐ 23🧑‍⚖️
Mood 543th 3.435⭐ 25🧑‍⚖️
Given 37🗳️ 23🗨️

Feedback

takhomasac
Apr 21st · 02:29 UTC
interesting concept and cute art style! love a puzzle game. nice job!
astraltraveller
Apr 21st · 02:38 UTC
fun and simple concept yet quite the challenge :)
Big Nose
Apr 21st · 02:39 UTC
most fun ive had thus far, ive never seen anything like this
francaaa
Apr 21st · 15:16 UTC
a lot more challenging than I thought at first, really liked it:)
Head Priestess Ari
Apr 21st · 15:47 UTC
Absolutely charming graphics and sound design, I loved shepherding my little cluster of SPARK-Es! Definitely one of the best experiences today! <33
LDJam user 410492
Apr 21st · 22:41 UTC
The audio is not my favorite, but the gameplay is very interesting! I love the puzzle design! A quality of life feature that would be nice would be a way to snap yourself to the center of the current block, there were times I had to repeatedly redo steps because I was a couple pixels off and something collided with a wall and got offset from where I needed it. Great job!
VenomousMouse
Apr 22nd · 08:11 UTC
Nice puzzle game!
Saering
Apr 22nd · 08:19 UTC
Hi!
The idea is interesting, I wish the movement was designed around tiles instead of being free, as it lead to collision issues (like SAM not being able to move because of the SPARK-Es that you also control, so you cannot move one sideways to free the other) and sometimes the level not being doable by a few pixels which is frustrating. The thing is, due to its level design and appareance, the game looks like a puzzle game that is tile based, so it's a bit weird to me not moving tile by tile. But anyway, it still works nicely and the puzzle design is pretty cool, I enjoyed solving most of them!

The music is a bit repetitive and I don't really like the puzzle completion sound, I wish it was something more electronical, to fit the robots theme a bit more.

Congratulations!
mackain
Apr 23rd · 20:24 UTC
this game has the vibe of old shareware games for like Mac OS 8, but like in the best way
LDJam user 148539
Apr 23rd · 21:00 UTC
Had fun playing this, the music loop is a little repetitive but overall a fun experience
Masikano
Apr 25th · 16:10 UTC
That's nice)
At the 4-ball level, I imagined myself as a mom with children on a walk
Asieke
Apr 26th · 04:50 UTC
Interesting puzzle game! Getting both sparts into the same cell was a bit tedious with the sensitive controls making micro-movements difficult and the spark balls easily catching on the corners.
digital bacon
Apr 26th · 05:14 UTC
Nice little puzzler! Some of the colliders seem a bit large, but the gameplay's solid. Cute robot sprite, and nice clean design.

Excellent work -- well done!
Coro_yy
Apr 26th · 12:14 UTC
As a puzzle game, it did a great job. The camera could've been a bit further back since the levels were quite big. Just for the sake of visibility. Also the music was a bit too repetitive and became rather annoying after a minute. Other than that, the game itself worked really good.
feffers
Apr 26th · 22:50 UTC
That was fun, a little finicky sometimes, but overall very nice. I really liked the "tutorial" that was included, it taught the game very intuitively.
Sibi
May 01st · 19:04 UTC
Very simple mechanic, yet highly engaging. It almost felt like herding cattle or a bunch of kids that would run off.
A bit fiddly at times to navigate the corridors and to place 4 SPARK-Es on a single floor panel. I would have also like some sort of off-screen indicator for the floor panels and SPARK-Es to prevent so much searching and hunting.
I definitely kept having the feeling of "just one more level", so great job!
Baturinsky
May 02nd · 12:10 UTC
Interesting twist of a popular mechanics. Responsive controls, overall fun to play.

Liked the first level with the 2 balls, and the level with the 4 balls in big square formation. Even though I stuck for a while on the first one.

Did not like the labyrinth levels. They do not actually use the special mechanics for anything except the extra annoyance. And the last(?) labyrinth is way too huge.

Music is ok by itself, but a bit too istracting for a game which requires thinking.

For a jam game, allowing to skip levels even if you do have not beat them could be a plus, imho.
Wizard
May 06th · 21:58 UTC
A cute puzzle game that is really easy to get to grips with but is surprising on how difficult some of the puzzles can be. My only note would be a minimap or something to make it easier to keep track of where the sparkies are. Other than that this is a fantastic game, well done.