Lil' Lost SPARK-Es by fractalsunrise

You are a little white robot named SAM (Signaler And Mover) who is tying to activate all the floor panels in each level. Some floor panels are activated when SAM stands on them, while others are activated when one or more SPARK-Es (Spontaneously Phosphorescent Atomic Radiantly Kinetic Emissions) are moved onto them.
SAM is always sending signals to all the SPARK-Es in the area, so you will control SAM and the SPARK-Es with the same controls. Not all levels have SPARK-Es, but most do. Some levels are like mazes and require you to find the lil' lost SPARK-Es, while others are more puzzle-like. Take care not to let the lil' SPARK-E's get away from you!
If you're not hearing any sound on the web version, click somewhere on the game screen to get it to start playing.
We hope you have as much fun playing as we did making it!
Move (SAM and SPARK-Es): WASD, Arrow keys, D-Pad, or L Joystick
Restart Level: R key, Y/top controller button
Next/Previous Level (just the ones you've already been to): N and P keys, Left or Right shoulder buttons on controller
Toggle Fullscreen: F11, F key
Quit Game: ESC key, BACK controller button


We used Godot 4.3, LibreSprite, Paint.NET, DrawPile, and Audacity for this project. No AI was used for this project.
| Link | https://fractalsunrise.com/games/lil-lost-spark-es/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/lil-lost-spark-es |
Ratings
| Overall | 316th | 3.729⭐ | 26🧑⚖️ |
| Fun | 96th | 3.938⭐ | 26🧑⚖️ |
| Innovation | 379th | 3.457⭐ | 25🧑⚖️ |
| Theme | 636th | 3.25⭐ | 26🧑⚖️ |
| Graphics | 389th | 3.813⭐ | 26🧑⚖️ |
| Audio | 348th | 3.479⭐ | 26🧑⚖️ |
| Humor | 341th | 3⭐ | 23🧑⚖️ |
| Mood | 543th | 3.435⭐ | 25🧑⚖️ |
| Given | 37🗳️ | 23🗨️ |
The idea is interesting, I wish the movement was designed around tiles instead of being free, as it lead to collision issues (like SAM not being able to move because of the SPARK-Es that you also control, so you cannot move one sideways to free the other) and sometimes the level not being doable by a few pixels which is frustrating. The thing is, due to its level design and appareance, the game looks like a puzzle game that is tile based, so it's a bit weird to me not moving tile by tile. But anyway, it still works nicely and the puzzle design is pretty cool, I enjoyed solving most of them!
The music is a bit repetitive and I don't really like the puzzle completion sound, I wish it was something more electronical, to fit the robots theme a bit more.
Congratulations!
At the 4-ball level, I imagined myself as a mom with children on a walk
Excellent work -- well done!
A bit fiddly at times to navigate the corridors and to place 4 SPARK-Es on a single floor panel. I would have also like some sort of off-screen indicator for the floor panels and SPARK-Es to prevent so much searching and hunting.
I definitely kept having the feeling of "just one more level", so great job!
Liked the first level with the 2 balls, and the level with the 4 balls in big square formation. Even though I stuck for a while on the first one.
Did not like the labyrinth levels. They do not actually use the special mechanics for anything except the extra annoyance. And the last(?) labyrinth is way too huge.
Music is ok by itself, but a bit too istracting for a game which requires thinking.
For a jam game, allowing to skip levels even if you do have not beat them could be a plus, imho.