CXNTACT by NonDev



The USC Lock Break was found adrift in a decaying orbit around Sirius. No response can be raised. You have volunteered to go aboard and look for survivors. There has been persistent radio interference in the area, but it's probably nothing.
Playable in your browser! Also available for Windows.
Credits and Tools - Art, programming, audio by me. - Written in Nim on top of SDL2. - Beep Box and Audacity were used to create sounds and music, and remix. - Sprites created in Aseprite.
| Link | https://ev-dev.itch.io/cxntact |
| Original URL | https://ldjam.com/events/ludum-dare/59/cxntact |
Ratings
| Overall | 44th | 4.186⭐ | 37🧑⚖️ |
| Fun | 128th | 3.857⭐ | 37🧑⚖️ |
| Innovation | 275th | 3.618⭐ | 36🧑⚖️ |
| Theme | 278th | 3.986⭐ | 37🧑⚖️ |
| Graphics | 96th | 4.429⭐ | 37🧑⚖️ |
| Audio | 21th | 4.364⭐ | 35🧑⚖️ |
| Mood | 3th | 4.691⭐ | 36🧑⚖️ |
| Given | 71🗳️ | 31🗨️ |
Really loved the computer mechanic - not too difficult, but it makes you think a little
@theparticularpixel: The keyboard sounds are actually from my keyboard. They're holy panda switches, in case you want your own set!
@maksim-terskov: I'm glad you enjoyed the terminal! Funny enough, it was the easiest thing to get in and expand on.
@lohii: The end was unfortunately rather rushed compared to everything else, sorry for it feeling so abrupt.
@blake-mullin: I really enjoyed Signalis, there was probably some influence rattling around in my head!
@ingi: Yeah, there's just the one ending. I'm really glad it grabbed you enough to play through despite it not being your usual thing.
Thank you all again!
If there is something to add to this feeling, perhaps it would be some ambience music, but then again we're in the vacuum of space so no sound is the correct way to go about this. Very well done!
I only really had one issue: the game was slowly getting laggy and unresponsive over time (I played on Firefox).
@dazylude: Thank you!
(Btw: Interact is Y on my german keyboard)
@indiepanda: I always seem to neglect the cover and it be a rush right at the end.
@blues: It's funny how popular the terminal is, compared to how quick it was to put that together!
@recursor: Have you had other troubles with web embeds in Firefox? @pawel-waligora mentioned something similar. Sorry if it spoiled the ending!
@mezaka: ~~Oh shoot. I actually do try to draw the correct keycode tied to the scancode to avoid that issue but there must be a problem with it. I'll look into that, thanks.~~ Edit: I think I misunderstood, you mean the interact is correctly displayed as "Y" in game right? It should be the key besides left shift. That's "Z" for regular QWERTY, so I just assumed that when I wrote the controls notes. Sorry if that added any confusion. I think I'll just remove the controls info, since they're all prompted in game.
@janku: Thanks!
@aweskybear: Thank you! There was a lot more I wanted to do, but that's how it always goes I guess!
At first I was a bit confused on what to do, but this is the kind of game where walking around and clicking on everything to discover what to do is part of the charm and was well executed.
Art, sound, game design, writing, all very well done. Thanks for the game!
@tygrak: I'm glad you enjoyed it and the keyboard sounds. They're holy panda switches if you're interested in getting your own!
@asieke: Thank you for the kind words! I do get mildly worried that having to wander around and figure things out will turn people off in a jam, since there's pressure to rate something and move on.
great narrative-based, polished game! the story, visuals, and sounds are simply superb! i love the sound of using the terminal. i got stuck at the part where you have to enter the command to open the door... i think i'm entering it correctly, but nothing happens... or i just dumb :D i really wanted to get to the end and find out what happened at the station!
i can't believe you made it all by yourself in 72 hours! great job!
@aniretti: Thank you for the kind words!
!>Did you check the pamphlets near the terminal for the door control command, along with using the correct door ID?
!> so, i typed "doorctl F open" and after that, it says nothing. although if i typed "doorctl 2 open" terminal says something like "no power". am i using worng id for door?
!>It's the recreation room that's sealed, that's ID #4.