Bee Bee Revolution by Xeltide

Objectives:
Find flowers and signal to your fellow bees where they can collect pollen! Your friends will help you out if they find flowers on their own adventures. Wow, what a nice bee.
Find flowers and memorize how to signal bees to go there.

Tell your bee-uddies where to go.

Collect as much pollen as possible and grow the hive before the day is up!


Controls:
[Right Mouse Button] / [Right Trigger] - Start dancing when un-busy bees are near!
[WASD] / [Left Stick] - Fly around or shake your bee buns while dancing.

Credits:
- @mantaraygun - 3D assets and level lookdev
- @bravelytyped - Design, Scripting, and Audio
- @Xeltide - Programming and UI art
- Chevy Ray Johnston - Use of Pixel Font Megapack

Post Jam: - v0.1.1 - We heard there were framerate issues with lower end hardware and allowed for an option to disable dynamic lighting. - v0.1.2 - Addressed comments about confusing instructions by adding a short tutorial before the round actually starts. Also added some UI to flowers to show they have different pollen amounts since most players won't play to the point of realizing. - v0.1.3 - We've heard your feedback loud and clear and bees now go fast. Really fast. Faster in all kinds of ways! Player sBeed +33%, NPBees sBeed +100%, gather sBeed +100%. Disabled the queues on flowers, because everybody loves more bees doing more bee things. Now with more bees!
| Link | https://xeltide.itch.io/bee-bee-revolution |
| Link | https://echowritescode.dev/static/downloads/BeeBeeRevolution.zip |
| Original URL | https://ldjam.com/events/ludum-dare/59/bee-bee-revolution |
Ratings
| Overall | 315th | 3.732⭐ | 30🧑⚖️ |
| Fun | 138th | 3.839⭐ | 30🧑⚖️ |
| Innovation | 132th | 3.857⭐ | 30🧑⚖️ |
| Theme | 282th | 3.982⭐ | 30🧑⚖️ |
| Graphics | 473th | 3.667⭐ | 29🧑⚖️ |
| Audio | 364th | 3.442⭐ | 28🧑⚖️ |
| Humor | 119th | 3.796⭐ | 29🧑⚖️ |
| Mood | 361th | 3.741⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 39🗨️ |
We're really sorry to hear there were issues with framerate, but we've uploaded a post jam version that allows for disabling dynamic lighting (the sun movement caused lighting recalculations and caused the CPU to wait).
Graphics are simple and very fitting.
Level is designed to big a bit too massive. And that's why it feels a bit empty. Maybe adding particles in the air when you fly would better.
Music and sfx are good and not annoying.
It is so nice to have some settings although you made a game in 3 days.
P.S. I would call your game BEEvolution xd
Once I had figured it out it was really fun with the loop of scouting and then going back and assigning the bees to the flowers, I even had one flower be collected by two bees but I wasnt really sure what my purpose was/how the mechanics worked:
Should I assign one bee per flower?
Do Flowers have a capacity of energy to extract?
What do I exactly get from me assigning the bees to the flowers?
I figured some of these out after a completed run but was really unsure during the run!
But quite anice game and I like the face of the bee! bzzz! hehe!
Edit: Sorry, was just being a bit dumb, but I got working, and it was so cute! I'd prefer if the bees moved a little bit faster so there was less time spent waiting for them to come back, but overall, great entry!

Oh and I LOVE the title haha
v0.1.3 patch notes:
> We’ve heard your feedback loud and clear and bees now go fast. Really fast. Faster in all kinds of ways! Player sBeed +33%, NPBees sBeed +100%, gather speed +100%. Disabled the queues on flowers, because everybody loves more bees doing more bee things. Now with more bees!
Super cute game, I love the concept.
You probably had it planned, but it would have BEEn awesome to see some progression and be able to hire different types of bees!
I liked the game, it's a cool idea and a cool twist on Signal. bees were cute, and them dancing along was very funny.
I wanted to buy upgrades with the pollen or something haha
In practice I found it a bit tedious though. Even with your bee speed upgrade, the game is pretty slow, and there really isn't much gameplay other than flying out, memorising some button combos, and flying back. I guess there's room for skill in how many dances you can comfortably memorise, but it still wasn't super engaging. (By the way, could I have repeated flowers? I kind of assumed not.) I think some more complexity with how you manage your bees could help out. Maybe there are other tasks bees have to complete to keep up the hive, so you have to manage their time between those and pollinating flowers. Some more interest in the part where you fly way out to flowers could be nice too.
Overall, really nice work! I just love the idea of dancing bees. With some more layers of gameplay I think this could be a really fun tycoon-esque game.