hostile cosmos by unfavorable_enhancer
Note : HTML5 version is an post-jam version of the game with several bug-fixes and small balance/visual adjustments. If you want to try original jam version instead, download standalone versions below in "Downloads" section.
Description
A horror-like experience, where you try to navigate an asteroid field with only your sonar available as a way of vision. Balance-wise its kinda unfinished, but it has a lot of cool mechanics to take a look.
Team
- unfavorable_enhancer - Idea, Project Lead, Main Code, Visual Design, SFX Design
- Sovus - Enemy AI and Music findings
- CNS - Map design, Energy system code and Game Balance (sorry didn't had time to put his account here)
- debslow - Ending art
Other credits can be found in CREDITS.txt in standalone game files
Screenshot

| itch.io (post-jam v 1.0.1) | https://unfavorable-enhancer.itch.io/hostile-cosmos |
| Original URL | https://ldjam.com/events/ludum-dare/59/hostile-cosmos |
Ratings
| Overall | 188th | 3.904⭐ | 28🧑⚖️ |
| Fun | 428th | 3.365⭐ | 28🧑⚖️ |
| Innovation | 197th | 3.76⭐ | 27🧑⚖️ |
| Theme | 179th | 4.135⭐ | 28🧑⚖️ |
| Graphics | 310th | 3.962⭐ | 28🧑⚖️ |
| Mood | 257th | 3.923⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 26🗨️ |
I dont have much feedback, since everything works surprisingly well for how complex it seems. The only moment of confusion I had was in the main menu, where I initially thought “Start” and “Mission” were two separate buttons XD
Great job on the project!

A very strong LD entry guys and an excellent implementation of the "Signal" theme.
The aesthetics were spot on and the UI was incredible. It took me a while to figure out all these UI elements meant, but once I did I really started enjoying it.
I also enjoyed the mechanics. They reminded me the power allocation of Starfield. It has just the right amount of depth appopriate for a jam game, it is more complicated than you initially think, but not complicated enough so that you can not figure out everything on your own after playing it a couple of times. The repairing, the throttling / managing inertia, the scanning, they all fit together nicely. That said, I never used the weapons (or found out how to use them), since they didn't look necessary.
Overall I had a blast with it, congrats!
An updated post-jam version of the game with several bug-fixes and some balance adjustments is now avaiable in itch.io :
https://unfavorable-enhancer.itch.io/hostile-cosmos
(changelog can be found in standalone game "CHANGELOG.txt")
*Original version is still avaiable here in "Downloads" section for fair review.*
Also game cover art was updated to look a little fancier.
Have a nice day!

At first I was very confused. I had no idea what any of the UI meant, or how I could know where to go, or how the ship controls worked. But slowly but surely I started to figure out each thing I saw on the screen, which was the most fun for me I think. I do think it helped that I played some other space games, so that I kind of intuitively knew how the ship controls worked :)
I think you did quite a lot with a little here, especially with the graphics. The art itself is very basic, but with all the post-processing you anyway managed to make a very atmospheric game. Of course the sounds and music also helped with this. Really well done!
I enjoyed this a lot! Great little game :D
Pretty claustrophobic.
I think teaching the player which line means orientation and which is signal direction, and how to rotate the weapon/sonar might be a good introductory addition.
The CRT shader makes the game hard to look at for long, especially coupled with the fact that you need to pay attention to obstacles that may appear any moment. So I would tone down the effects, or experiment with other effects that aren't so harsh.