Drowned by the Light by kazuo256

Play on the browser HERE
After days lost at sea... is that hope shining though the fog? Whose light is it?
How to play
- Get to the lighthouse
- Move with ARROWS
- Sail outwards with SPACE
- Leave a torch behind with Z
- Hide behind walls to avoid the wave of haunted souls
But be careful! If you are left with no lights, the horrors of the dark will wreck your ship.
Changelog
1.0.1
- Improve shadow feedback
- Fix radar shader position
- Fix double-click not working for mobile
- Fix secret stage positioning
- Fix map texture causing dizziness
- Fix map layout of monster's stage
- Cutscene fixes
- Add gamepad button to skip cutscenes
- Change name to Drowned by the Light
1.0.0
- Ludum dare version
Ratings
| Overall | 594th | 3.339⭐ | 30🧑⚖️ |
| Fun | 702th | 2.875⭐ | 30🧑⚖️ |
| Innovation | 544th | 3.196⭐ | 30🧑⚖️ |
| Theme | 622th | 3.286⭐ | 30🧑⚖️ |
| Graphics | 160th | 4.259⭐ | 31🧑⚖️ |
| Audio | 241th | 3.714⭐ | 30🧑⚖️ |
| Humor | 633th | 2.048⭐ | 23🧑⚖️ |
| Mood | 240th | 3.946⭐ | 30🧑⚖️ |
| Given | 43🗳️ | 35🗨️ |
I had some trouble seeing how much more hurt I could still take. Could that be made a bit clearer somehow?
The only counterintuitive thing was that the boat jumps :sweat_smile:
This has great potential!
Oh and the gameplay was also fun, and this was definitely one of the strongest lighthouse-themed submissions I've played. I'm just easily distracted by the aesthethics of it all :sweat_smile:
The victory jingle is also a little jarring.
I wasn't able to beat it, but I did like what I played. Very unique and interesting. Kinda reminds me of the puzzle game Labyrinth, but it's kinda it's own thing, too. I added it to a collection to beat later. Nice jam entry!
I had a bit of a hard time navigating, I'm just struggling with the controls a bit.
Anyway, I still thought this was really cool.
Minor nitpick: could probably hide the mouse cursor
And the game itself is really a piece of art, with the visuals and the head-spinning, hypnotizing gameplay screen, going in the spiral-circle chased by hands feeling like in a nightmare, not awake but possibly delirious.
The writing feels poetic, too. The drawings are fantasic.
I got lost on one of the early levels (3rd?) unfortunately, not being able to figure out the correct path and getting blocked by lovecraftian entities(?)
The hands easily caught up with me on previous levels, too, but I managed to reach the lighthouse before running out of lives.
The movement of my ship didn't feel very intuitive to me, but the overall feel and atmosphere of the game are outstanding!
The art was really nice, especially the splash art! That is really unique and draws you in. Very well done!
At first I believed the game was a bit too easy, but then I met (and eventually overcame!) the Big Fish, and then met (and overcame!) the Red Spikes. Man that fish really got me so many times and it felt great to finally beat him. Then the spikes... it takes a while for the ghostline to sweep around again and I got impatient and greedy and tried to take more than I should have a few times, and got spiked. I was less of a fan of the statue-heads because being blocked and finding out I needed to backtrack wasn't so enjoyable.
Satisfying to win. And when I did have to wait for the ghostline sweep, wow that whole waves graphical effect was really nice. I got past the fish IRKAR screenshot above, and then maybe another level or two beyond, I think.
Lot of cool elements coming together here into a nice entry, good work!
edit: wait, there's torches?? didn't realize.