Signal Slip by Julester
Your connection isn’t stable… but the race doesn’t stop.

In Signal Slip, you take control of a RC car, guiding it to the finish line through obstacles. Watch out for jammers that will interfere with your screen.
With the help of your trusty cat operator assistant, you’ll navigate each level.
Fast-paced time attack gameplay to earn Bronze, Silver, Gold, and Platinum medals. Watch replays without signal interference after each run to see how you did. Manage your battery before it runs out to reach the finish, and it’s game over.
Fight the signal. Beat your best time. Can you keep control… when the signal slips?
Controls
| | Keyboard | Controller | |----------|----------|----------| | Accelerate | W | Right Trigger | | Brake / Reverse | S | Left Trigger | | Steering | A / D | Left Stick | | Drift | Left Shift | Left / Right Bumper |
Screenshots

| Embedded on Itch.io page | https://julester.itch.io/signal-slip |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-slip |
Ratings
| Overall | 106th | 4.031⭐ | 34🧑⚖️ |
| Fun | 82th | 3.984⭐ | 34🧑⚖️ |
| Innovation | 173th | 3.797⭐ | 34🧑⚖️ |
| Theme | 109th | 4.266⭐ | 34🧑⚖️ |
| Graphics | 218th | 4.141⭐ | 34🧑⚖️ |
| Audio | 163th | 3.883⭐ | 32🧑⚖️ |
| Humor | 247th | 3.306⭐ | 33🧑⚖️ |
| Mood | 296th | 3.85⭐ | 32🧑⚖️ |
| Given | 33🗳️ | 42🗨️ |
Very impressive what you got done!
text is a bit hard to read maybe add some more contrast <3
Great job!
I'm not sure I found the main mechanic very fun. It doesn't add much to the gameplay and some of the screen filters was kind of nauseating. **The final level was genius though!** Very fun to watch the replay afterwards 😅
I loved the distortion during the first few levels. The camera gimmicks in Level 5 captivated mee most, though. It was actually super fun to quickly switch up your way of thinking about navigation. Level 6, while great in theory, ended up pretty frustrating. I just couldn't beat it either, even taking the replayss into account. Though I have to admit, seeing the car shooting up the mountain and running stray accros the trees did make me chuckle!
I don't know how much more content there is (honestly, I didn't even expect the game to continue after Level 5! There's so much content, so much JUICE!), but seeing the ending animation cured all my frustration instantly!
Thank you for creating this gem! :)
Love the Cat btw!
I managed to get thrown in the sky at 6000km/h though after hitting a rock.
Overall really fun game !
I grinded out level 3 for a bit and my fastest time ended up being 0:17. I liked the game! Good fun!

@logan-core I guess we require more decimals behind the seconds ;)

The different camera angles in the further levels add an interesting twist. Especially there I would have loved an "instant reset"-button, but maybe I just missed how to quickly restart.
Very fun game, well done. If you ever create more levels, let me know :D
Maybe it's a fact that I haven't played any racing games for some time now, but I just couldn't finish the last 2 levels:
- to me, the camera in the second to last kept switching too fact and too unexpectedly.
- maybe I'm nit-picking, but in the last level, I found it a bit odd to see that I'm driving over 200km/h and see "turn in 10 meters" and had to wait a few seconds for the cat to say "turn now" - shouldn't I pass 10 meters in 0.2s? :D Anyway, reviewing the footage after race, I kept turning too early, driving into terrain and running out of battery
While I did really like the gameplay conceptually, in practice it can get a little frustrating - driving at high speeds with poor visibility is very hard and I often had to reset a level just because I got lost. I know the challenge of the game is trying to work past the video errors, but I think there are ways you could make the experience more consistent for the player. Maybe give them ways to fend off the poor signal, or get a bit of info about the environment (a radar maybe?) Just an idea. An easier solution which would definitely help would be to make the track visuals more clear - higher contrast between the road and surroundings as well as less clutter around the edges would make it easier to discern what direction you're supposed to be going, especially when you start losing details.
Really nice work! You've really made something brand new out of this genre.