Commotion Conductor by Auto

[raw]
made by Auto for Ludum Dare 59 (JAM)

godot.windows.opt.tools.64_fyPqJH52GZ.gif

A game about controlling railway signals!

Direct trains to their desired destinations! But don't let your trains hit each other, or they might 'rapidly disassemble'.

godot.windows.opt.tools.64_BdiJcfp3iG-export.gif

  • Design & Lead Programmer: @Auto
  • Sound, Art & Programming: @lezzlebit
  • Colors & Train Models: @yakiyuki

all of the assets were made by us! with exceptions: - The foliage is from PlantFactory, but made (using Blender) into pre-rendered 2D sprites with filters - Most of the sounds are mixed from many CC0 sounds from Freesound - The font for the UI is Fraunces

(The attached download is a build for Windows computers.)

Ratings

Overall 124th 4⭐ 24🧑‍⚖️
Fun 139th 3.833⭐ 23🧑‍⚖️
Innovation 319th 3.548⭐ 23🧑‍⚖️
Theme 134th 4.214⭐ 23🧑‍⚖️
Graphics 107th 4.4⭐ 22🧑‍⚖️
Audio 426th 3.263⭐ 21🧑‍⚖️
Humor 256th 3.289⭐ 21🧑‍⚖️
Mood 408th 3.658⭐ 21🧑‍⚖️
Given 16🗳️ 10🗨️

Feedback

Caer
Apr 21st · 14:35 UTC
Is it wrong that I signal them poorly just to see how ~~fantastic~~ bad of a rapid disassembly I can engineer? :thinking: This is a delightful interpretation of the challenge, and a wonderful game. My one point of feedback: I found myself clicking on the arrows on the tracks themselves and getting frustrated...until I realized all the signals off to the side of the tracks were interactive.
thomas-olsson
Apr 22nd · 01:15 UTC
Very clean. And way too much for my brain to take
Wakobu
Apr 22nd · 01:19 UTC
Awesome game! The idea is brilliant and the gameplay ismple but effective. The game is also very smooth. Congrats!
Pentagrammal
Apr 22nd · 01:20 UTC
The idea, implementation, and visuals are all top-notch. However, on a large map that doesn't fit the entire screen, it can be challenging to keep track of where the train needs to go.
JamesGames1000
Apr 22nd · 01:26 UTC
Love it. I found that level 3 felt easier than level 2 but was very fun.
Flatgub
Apr 22nd · 07:41 UTC
I love this!! The crash physics are adorable and the little trains are so cute! I struggled with the controls a little but I'm willing to chalk that up to probably be an issue with me running it under wine. Really good use of theme and fun execution!!
AO-85
Apr 22nd · 20:03 UTC
I wasn’t fully prepared for it, XD The artwork, sound design, and gameplay are all fantastic. Everything flowed smoothly!
nevyn
Apr 22nd · 20:13 UTC
Really really satisfying game feel, and the graphs work really great. It's really tricky to keep track of where the trains are supposed to when their labels are outside of the screen though
tinykidtoo
Apr 22nd · 20:24 UTC
The graphics here are really nice. I like the clean sound design it makes it feel very polished. But I am struggling to get past each level. I got stuck on level 3.
Mokabread
Apr 28th · 04:49 UTC
Wow, I absolutely love this game! The gameplay is simple and easy to understand, and it perfectly captures the core theme of Signal. The interactions and animations throughout feel smooth and lively, and those little question marks popping up above the trains when you guide them the wrong way are so cute and charming. Even with only three levels, I was totally hooked the whole time.
If I had to mention small improvements, the map is a bit too large for the screen. Especially in stage three, the three exits sit far off-screen, so I had to constantly drag the view to check directions and find levers, which felt a little awkward. It would also help to make signal lights more noticeable, since I often struggled to tell red and green states apart at a glance.
beats
Apr 30th · 12:40 UTC
Very polished game for the short timespan. The second and third levels do require abit of preemptive knowledge knowing which trains were to follow and where they need to end up but after a few runs formulating a strategy becomes easier.
Scottyartt
May 02nd · 06:48 UTC
I love this, i feel like need some music to have better vibes, but overall love traffic control games
someone
May 03rd · 16:18 UTC
Looks great, and feels smooth and a pretty polished experience.
My first impression was confusion as it starts zoomed in too close to be able to see where the trains should be going.
Some way of knowing when a new train is about to spawn would be useful, the third level seemed more about learning the sequence and starting over than reacting to the trains as I was too late to redirect any of the trains going to C as the required junction is so close to the start.
You did a better job with a train signalling idea than I managed this jam.
Rewzu
May 03rd · 17:46 UTC
Amazing visuals and audio! I've managed to beat all the levels and I would like to see more! :D The crash effects are fun too.
Some indicators for off-screen trains would be great, because I had to swipe the map constantly to see if a train is coming.
Overall, the game seems very polished. Good job!
niterich
May 03rd · 23:52 UTC
Amazing jam game! I love the visuals and the interpretation of the theme so much! The crashes have so much life to them, too!

I do think the gameplay might need some tweaking, though. Especially on the last two levels, there doesn't seem to be much room for error. In order to get the trains to where they need to go, you need to direct them almost immediately as you see them, which seems unfair - doubly so since the whole map can't fit on the screen at once (at least, not on the HTML version). I think having slower overall trains, more time to react, and some more branches for last-minute saves would go a long way to improving the gamefeel.
Helgust
May 04th · 06:47 UTC
Amazing game! I like the whole visual style, and concentrated gameplay! At least for HTML 5, as one of commentators said before, without full screen it really hard to pass last level!
ofoof
May 04th · 20:54 UTC
I had a little difficulty on the third level with moving the camera around. I would move my mouse out of frame and wouldnt be able to pan in time, or i would pan soon enough, but would be unable to then switch the signal because i had to play all the way zoomed out for that level. I was able to get a 9/10 for it. The other two levels I had no issue with. I also was unaware of panning and zooming until the last level because apparently I am illiterate, and so I had some trouble knowing where the trains were meant to go at first, but that's more of a me problem. There were a few times that I would click a signal and it would seem to do some kind of double click and the signal wouldn't change but it didnt happen often enough to really have huge effect on my enjoyment. I like how the levels felt to play other than that. Pacing of trains and how often signals had to be changed, and difficulty curve especially for the three levels worked out quite well for me.