Semaphore Euphoria by Papaver
A game with flags, inspired by the semaphore alphabet!
Frog is teaching Fox how to use semaphore flags. There are 5 levels, can you complete them all?

Controls: * Arrow keys and WASD/ZQSD. Alternatives for if you have no or tiny arrow keys: IJKL and numpad. * Spacebar. * R: restart level. * M: mute music. * N: mute sound effects. * Numbers 1 to 5: Cheat and skip to the corresponding level.

Tools: Godot 4.6, Inkscape, my Roland piano and Audacity.
| Link | https://rozebeest.itch.io/semaphore-euphoria |
| Original URL | https://ldjam.com/events/ludum-dare/59/semaphore-euphoria |
Ratings
| Overall | 364th | 3.648⭐ | 29🧑⚖️ |
| Fun | 72th | 4⭐ | 29🧑⚖️ |
| Innovation | 240th | 3.685⭐ | 29🧑⚖️ |
| Theme | 40th | 4.463⭐ | 29🧑⚖️ |
| Graphics | 605th | 3.315⭐ | 29🧑⚖️ |
| Audio | 373th | 3.407⭐ | 29🧑⚖️ |
| Humor | 183th | 3.519⭐ | 29🧑⚖️ |
| Mood | 585th | 3.352⭐ | 29🧑⚖️ |
| Given | 17🗳️ | 32🗨️ |
this is a good game for a jam, fits the theme and I like this frog!
Examples: text overlaying our character in 3rd level, wierd layout of characters and UI, grey background, unnecessary end of level conditions (press on the boat, pres 4 times) while showing panel suggesting that you lost (it made me feel dissapointed every time before I realised that I actually passed the level), in timed levels it is unncessary to lose after mistake, it would be enough to just make someone repeat just this letter or maybe two last letters (it's timed after all, if mistake costs you time it's enough of a penalty).
So yeah, you got a great core, but everything around it made it worse.
It gave me a lot of pleasure! Thanks!
Just to let you know, I'm running this in Zen browser (basically FireFox) on Linux and it ran fine. However, the game opened up in a new window and the scaling was a little bit wonky. I can see you're using Godot so in the future, you might want to experiment with the "display/window/stretch/mode" project setting to solve this.

Otherwise, great entry :)
And thank you very much for bringing this ugliness to my attention! On purpose I deselected 'full screen mode' in itch.io, to avoid people seeing this, but apparently that was not enough.
I downloaded Firefox and played my game there, and I saw it too... I played with the mentioned setting, and now it is sort of fixed! (Only now it scales with your window size, which might be ugly in a different way :wink:)
Thanks again! :heart:
The game is very fun! I tried to beat all the levels, although the last one was very difficult for me. Still, it’s a very good game!

https://www.youtube.com/watch?v=BIMEPPZxzyg
I definitely can see this project becoming a small educational game for children! Really liked the music!
And hahaha, thanks for the video! :laughing:
(despite this the game did a realy really good impression on me so it gets incredibly high ratings for pretty much all categories from me)
you're welcome :)
I like how the other levels have some kind of error tolerance just by the fact that, as long as we understand the message, it's fine (not just because I kept missing some letters 😅)
The concept is really creative and fun to play! I was a bit surprised to see a fox, as I always thought semaphore was strictly for aircraft carriers and ships games 😅, but the idea actually works great. Really cool take on the theme!
The semaphore flags were also used to signal between chains of relay towers in France as as sort of 'optical telepgraph'.
My thoughts are shared in the VOD, but I will say this was one of my favorite games of the Jam. Hope we see you back for LD60. ✌
i like the second layer of gameplay with decoding messages and do the action.
BTW, we had similar idea, about aircarrier, but decided to move on with lighthouse.
