Signal Repair Team by filgreen3

[raw]
made by filgreen3 for Ludum Dare 59 (JAM)

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Repair the signal from the comfort of your chair.

You manage a signal repair team. Yellow-suit crews move across your map, restoring broken relay nodes one at a time. The signal must stay up. Your job is to make sure it does.

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Controls: Mouse only

How to play:

  • MAIL — incoming assignments and field reports
  • MAP — active incidents, dispatch crews here
  • CREW — personnel status, see who's still breathing
  • HIRE — replace casualties
  • TRAIN — level up crew to resolve incidents faster

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Incidents have difficulty and danger ratings. Send underqualified crew and they'll still fix it — just slower. Higher danger means higher pay, and higher chance the signal comes back but your people don't.

Payroll runs every two days. Unpaid crew won't move. Seven days. Keep the signal alive.

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HOW IT WAS MADE

This game was made during the last 48 hours of a 72‑hour jam, where the first 24 hours I just sat and thought about what I wanted to make. I think it was a good idea to allow myself time to think rather than rushing into development. Also, I managed to create a game with a very complex UI, which is kind of new. The game is based on the feeling of responsibility and the derealisation of people hidden behind screens and statistics. Check what you feel when a team does not return from a mission. I hope you like this game as I love it btw!

ART, GAMEDESIGN, MUSIC, CODE - Filgreen3

Screenshot 2026-04-21 at 04.13.50.pngScreenshot 2026-04-21 at 01.36.53.png

PLAY IN WEB

Ratings

Overall 63th 4.125⭐ 30🧑‍⚖️
Fun 147th 3.821⭐ 30🧑‍⚖️
Innovation 132th 3.857⭐ 30🧑‍⚖️
Theme 124th 4.232⭐ 30🧑‍⚖️
Graphics 56th 4.5⭐ 30🧑‍⚖️
Audio 33th 4.26⭐ 27🧑‍⚖️
Humor 173th 3.565⭐ 25🧑‍⚖️
Mood 56th 4.304⭐ 30🧑‍⚖️
Given 8🗳️ 4🗨️

Feedback

fusionnist
Apr 21st · 03:31 UTC
Impressive entry once again! All around a fun experience, well done!
evgenii-petrov
Apr 21st · 10:25 UTC
Great entry with a perfect concept, style, and glorious '80s corporate vibes.

![1.jpg](///raw/1c2/1/z/71e6b.jpg)
Accelerate0814
Apr 21st · 10:39 UTC
Fantastic visuals! The retro desktop vibe is spot on. Just a heads-up for others: that new mail alert is surprisingly startling—it definitely made me jump! Love the atmosphere you've built here.
tweekus
Apr 21st · 16:52 UTC
Nice game, finished with 300 clicks :)
Nozomu57
Apr 21st · 17:36 UTC
We need more catastrophies! Overall the game plays very nice and I really enjoyed the sfx. Got in a loop when my workers die because they are stupid, but the new ones are stuoid too, and they also die quickly. It was fun! Would love to see more story
Tykki19
Apr 21st · 17:43 UTC
Polished graphics and sounds. Lot of work behind the mails etc. Well done!
MountainGoose
Apr 21st · 19:49 UTC
Awesome vibes, played smooth. Enjoyed it, thanks :)
orangeoceans
Apr 21st · 20:20 UTC
I love the dithered aesthetic and it was executed really well.
I wish the clicker could've been more integrated with the rest of the gameplay. I had expected that increasing click power/autoclick would make time speed up even faster, or increase training rate, or something? But the simplicity is nice too
nosoy
Apr 21st · 21:39 UTC
literaly dispatch or this is police, but in your own style, very good audio in game
Vlaadiimiir
Apr 21st · 21:41 UTC
Game is really good. I was impressed by the amount of content and sound. I would recommend at first give player settings and only after give him the game.
Tymus
Apr 22nd · 11:52 UTC
super clean, the loop feels smooth, felt a bit easy, would have loved to have to make harder choices. I did run out of money after almost a month, all my crew was at least level 7, that ended up costing too much money
ZedGame
Apr 22nd · 21:18 UTC
Haha, your game instantly grabbed my attention as we went in a similar direction. I like your approach as well though, it feels focused and very polished! The game also excels in worldbuilding and the general vibes.
dan-whiffing
Apr 22nd · 21:26 UTC
I really liked the visuals/audio and general game feel. Also thought the idle game to speed up the main idle game was a nice touch. I kind of felt like I was just on autopilot and I think everything was just working out? Didn't think too hard about sending trained staff to harder jobs etc. Was still fun enough to keep me entertained for a while. Nice job!
Erilhir
Apr 22nd · 22:22 UTC
It’s far more addictive than I first thought – I’ve made it to day 11 (currently in the top 9 on the leaderboard)!
The gameplay is simple but works well; you soon find yourself coldly calculating whether it’s better to have lots of cheap & poorly trained resources rather than well-trained and effective (but very expensive) ones.

The graphics are great because they let you focus solely on the essentials; that’s a real plus in this kind of game.
Looking at things to improve for the post-jam, I found the screen really small for managing the assignment screen. Perhaps an improvement such as ‘automatic assignment based on skills’ could be a nice addition later on, so we can focus on other parts of the game :)
Seong
Apr 22nd · 23:38 UTC
The pixelling on the UI elements and the palette selection is so delicious. I really appreciated the UX, especially being able to click windows to move them to the front and being able to scroll using mouse wheel. I think the difficulty could be increased: I didn't face any serious penalties for neglecting payroll, employees seemed to almost always succeed on missions, and clicker clicks were free and powerful so I didn't see the benefit of buying autoclicks or powerups. The UI design is nice enough that I want something like that for actual productivity apps.
zidan-banan
Apr 23rd · 13:36 UTC
It wasn't for nothing that I spent years learning to navigate windows; it came in handy somewhere, though it's a shame the game isn't dual-monitor.

Gameplay-wise, everything is great, the clicker is absolutely fantastic.
Visually, everything is nice, though I turned off the effects halfway through the game.

It felt a bit lacking in finality.. I think the goal is to last a week, but as an honest player, I skimmed almost all the text (and my English is lousy) and somehow didn't feel like I was making any progress. My point is, if UI had n/7 somewhere, it might have been more visual.

I liked the gradual introduction and the normal onboarding; judging by the screenshots, I was afraid it would be stuffy, but it turned out to be fine.

The unit window and training seemed like they could have been combined.

The unit bars are quite tall, which made it difficult to keep track of who you had and what they were doing when there were a lot of them. It would be cool to see them all with infographics.

And it's hard to hit the crosses.

I tried to farm some money, then I went down to zero. I didn't immediately understand how the economy works; it seems like it all went to taxes.

Then I realized I shouldn't hire thoughtlessly, and things started to improve.

Where can I cash out?

![2026-04-23_16-23-52.png](///raw/cc3/66/z/72742.png)
LDJam user 257640
Apr 23rd · 19:26 UTC
Not sure if game has end, I ended on day 10. Overall I like the mood of this game, to me it resembled a bit of papers please vibe. Also I liked clicker game in management game, it's kinda funny concept
JustCore
Apr 27th · 16:47 UTC
The art and sound design are very polished, and the gameplay loop is engaging throughout the whole game.

The clicker mechanic was clever, it gave me something to do during short moments of downtime.
And I also liked the leaderboard - the ability to leave your nickname there made the ending feel more personal.

Great game! :D