This is Not Alice's Wonderland by purplelilgirl
Inspired by Alice in Wonderland...
You start the game as small as an ant, going through a carpet maze. Find and eat the candy to grow bigger.
You are now as tall as a potted plant. Grow the plant in the right direction to reach the mushroom. Eat the mushroom to grow bigger.
You can reach the table now. There are potion bottles on the table, figure out the right combination. Drink the potion to grow bigger.
You are now tall enough to reach an odd artwork that's resembles a game of labyrinth. Guide the red ball out of the puzzle to grow even bigger.
Now you can reach the ceiling. Fix the stained glass light to finally escape this curious dream.
We used both themes, some of the mini games use "two button controls", while one mini game and the overall theme of the game is "growing".
Controls:
Up, Down, Left, Right Arrow Keys to move around, Mouse to look around.
Space Bar to Inspect Items, and enter mini games.
While, controls for each mini game varies, although predominantly using Left and Right Arrow Keys.
This game was made during the first Ludum Dare physical meetup that I co-hosted at Taipei Hackerspace, so we are composed of a pretty big group.
Really long credits:
Programmers: purplelilgirl, Tom Wu, Jack Huang
Artist: Rue Reed, Miranda Mu, Ruth Ong, Hana Lee
Designer: IO
SFX and Music: Tom Wu
Engine: Unity
You start the game as small as an ant, going through a carpet maze. Find and eat the candy to grow bigger.
You are now as tall as a potted plant. Grow the plant in the right direction to reach the mushroom. Eat the mushroom to grow bigger.
You can reach the table now. There are potion bottles on the table, figure out the right combination. Drink the potion to grow bigger.
You are now tall enough to reach an odd artwork that's resembles a game of labyrinth. Guide the red ball out of the puzzle to grow even bigger.
Now you can reach the ceiling. Fix the stained glass light to finally escape this curious dream.
We used both themes, some of the mini games use "two button controls", while one mini game and the overall theme of the game is "growing".
Controls:
Up, Down, Left, Right Arrow Keys to move around, Mouse to look around.
Space Bar to Inspect Items, and enter mini games.
While, controls for each mini game varies, although predominantly using Left and Right Arrow Keys.
This game was made during the first Ludum Dare physical meetup that I co-hosted at Taipei Hackerspace, so we are composed of a pretty big group.
Really long credits:
Programmers: purplelilgirl, Tom Wu, Jack Huang
Artist: Rue Reed, Miranda Mu, Ruth Ong, Hana Lee
Designer: IO
SFX and Music: Tom Wu
Engine: Unity
labyrinth - walls are to close and it fills like you're facing it to close, it would look better if camera angle was a little wider and walls placed with more distance.
Finding an exit from it was a problem =)
Flower growing - maybe there is a bug or something but I struggled to grow it in right direction for like 10 try's or so.
puzzle "drink me" has to obvious solution there is not much challenge in it.
Overall filing - little more polish needed on the gameplay side and challenge level of puzzles. Flow of the game that's one thing that makes it feel not so good.
Even so, I should say it's a great work done, all puzzles are different and mechanics change every time but you've stayed in Theme, good job!
I like the book puzzle most.
But the final puzzle is quite confusing, and I just solved it by accident.
I suppose this game carry some messages, but I can't figure it out currently.
Overall nicely done!
First level makes me uncomfortable, maybe is the distance too close or the color is change so rapidly.
I can't figure out what is last level trying to do, but I tapped left and right so many times and it is solved.
+ Concept is nice with interesting mini-games
+ Graphics and music are very nice and give great mood
Con:
- Didn't really understand the flower nor the lamp mini-game
Great job!