Seeking The Signal by Jesse Martin
Chapter 4 of Seeking The Signal, as your adventure continues your car runs out of gas, get back on the road so you can chase down the signal
The only controls you need are the left mouse button there are some contextual hints in some tooltip like text in the top right
Also if you are having issues getting to the next zone if you click where the blue orb is in the photo

Guide
!> Part 1: Out of Gas
!> Get the gas can
!> Discover that gas pumps are off
!> Start walking down the road
!> Part 2: Walking
!> Talk to the stranger
!> He needs water
!> Go back to the gas station and there is a vending machine
!> Take water back to the stranger
!> Keys
!> Part 3: Getting Gas
!> Go back to the station
!> Turn the station on
!> Fill up gas can
!> Fill up car
!> Drive off
!> Part 4: The signal
| Itch.io | https://jpmart.itch.io/seeking-the-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/seeking-the-signal |
Ratings
| Overall | 793th | 2.8⭐ | 22🧑⚖️ |
| Fun | 831th | 2.25⭐ | 22🧑⚖️ |
| Innovation | 797th | 2.525⭐ | 22🧑⚖️ |
| Humor | 617th | 2.139⭐ | 20🧑⚖️ |
| Mood | 397th | 3.675⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 17🗨️ |
I can't say it was particularly fun, but the game definitely had a vibe and atmosphere!
@psevdonim It was differently inspired by the old point and click adventure games
However, the main mechanics are hard to understand, I've got myself a gas can and a water bottle and was stuck like 10 minutes trying to find the next clue, until I moved the cursor over the main road and finally being able to go to the main road and met a stranger.
I think having more hints or some types of dialogues would be nice to guide the player in the right directions. But regardless, this is still a unique entry and a good use of the theme, well done!
I would suggest making the selection beep a bit more subtle and quieter, as it can pull you out of the immersion a little. Also, this was probably just a time constraint, but instead of the sphere, a more subtle highlight for interactive objects could work really well.
Overall, though, awesome game. The camera movement toward the church at the end, combined with the sound, felt really cinematic.
@constance yes the dialog probably could have been better for hinting there was a gate that disappeared but on the final build it wasn't that obvious
The game was inspired by Beyond Belief by Petra and Desert Rose by Whiteheart