Hello? Hello!? You've got no signal there! by rainot
Don't lose signal while on call with a friend!
In this bullet hell your friend watches your location on a FindYourFriend app. You try to not lose signal while dodging incoming obstacles. Your friend is there to help, but if the signal drops… then you’re on your own.
| Itch.io Page | https://rainotc.itch.io/hello-hello-youve-got-no-signal-there |
| Original URL | https://ldjam.com/events/ludum-dare/59/hello-hello-youve-got-no-signal-there |
Ratings
| Overall | 676th | 3.182⭐ | 24🧑⚖️ |
| Fun | 568th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 616th | 3.045⭐ | 24🧑⚖️ |
| Theme | 376th | 3.841⭐ | 24🧑⚖️ |
| Graphics | 671th | 3.114⭐ | 24🧑⚖️ |
| Audio | 358th | 3.455⭐ | 24🧑⚖️ |
| Humor | 271th | 3.227⭐ | 24🧑⚖️ |
| Mood | 687th | 3.095⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |

The "story" was really funny. I'm out here dodging boar-hunters and the actual rain using information relayed through a friend's "Find my phone"?? Genius!
I had a lot of fun playing this one, well done! Wish you good luck!
I got 250 before giving up: really the "aliens" event was the only one that had a chance of hitting me. Some kind of logic to prevent getting the same event twice in a row (or 4 times, as I did) would have been a nice last thing to sneak in. :)
Thank you for your feedback! Implementing better order randomisation of events and sounds was a next thing on the ToDo List (right next to difficulty scaling based on score), but as usual with gamejams, didn't have time to implement it.

I really like this twist on bullet hell where you have limited vision but can see more by going to a designated area instead that happens to be the only way to score, which is risky when you cannot see most of the bullets.
I feel like the waves could use some difficulty balance, like the locust and alien ones are very hard compared to the hunter one.
Speaking of the locust and alien waves, at some point in my above run, they seem to disappear until I reached almost 600 score.
Overall, I still like this game despite the flaws.
Yes, difficulty balance and progression are definitely the most important parts to improve
And you found a really interesting bug, I don't have any idea what could cause it xd