Radio MoleBat by ectucker1

Deep in an underground cave city, moles and bats communicate secret messages using radio waves.
Can you dig the right paths so their signals arrive intact?

Controls
Click to dig!
Press T (or click the button) to transmit the message.
Press R (or click the button) to reset a level.
Press ESC to access the pause menu (change volume, exit, etc.)
Press F11 for fullscreen.
Tools and Assets Used
AI Usage
Claude Code was used for some programming assistance; approximately 5% of code written during the jam.
Ratings
| Overall | 417th | 3.579⭐ | 21🧑⚖️ |
| Fun | 213th | 3.7⭐ | 22🧑⚖️ |
| Innovation | 202th | 3.75⭐ | 22🧑⚖️ |
| Theme | 154th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 708th | 2.95⭐ | 22🧑⚖️ |
| Audio | 525th | 2.775⭐ | 22🧑⚖️ |
| Humor | 388th | 2.853⭐ | 19🧑⚖️ |
| Mood | 735th | 2.975⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 11🗨️ |
If I had to criticize one thing, it would be the visual clarity. The background, walkable area, and inside paths are all pretty close in value and texture, so nothing really pops as the thing you should be focusing on. The beige vs purple split helps, but the dotted patterns end up competing with the gameplay elements.
Made it to the end.
In this level, I encountered a bug where the red ray will "slide" along the bottom left reflective rock without bouncing to the red bat, but removing the middle reflective rock so that the ray reflects the top one instead does not produce the same effect.

Despite that, I overall enjoy the game.
Very nice puzzle game though!
Play-through with more thoughts and comments:
https://youtu.be/z3xNDzGlnKM
Your solution to the final puzzle _is_ unintended - it's supposed to be a sequencing problem where you blow up the top bomb before the middle one, by using that first sloped stone you erased. There's also no need for the signal spam once you erase both of the lower slopes. It was fun to see a different approach work on it!