Directive 13 by Nabil Shelim

[raw]
made by Nabil Shelim for Ludum Dare 59 (JAM)

Banner.png As an intelligence officer, you will decode intercepted transmissions and review recorded conversations to identify threats before they emerge. Your work protects citizens, preserves order, and ensures the continued strength of the state.

All information is provided for your clarity. All actions are taken for your protection.

Remain vigilant. Work efficiently. Trust the system.


Your Duties - Decode classified transmissions - Review call records for suspicious activity - Approve or detain individuals based on intelligence


Every decision secures peace. Every report brings us closer to victory.

There is no cause for concern. StampWide.png


Screenshot<em>2.png Screenshot</em>1.png Screenshot<em>3.png Screenshot</em>4.png


Known bugs: - On day 8 sometimes extra letters are generated which makes it impossible to solve. If so, type ASSETS at the end to move on to the next puzzle. Sorry for the inconvenience.


Game by Nabil Mohammed Shelim (ClumsyWizard)

Background Music by: - Ashot Danielyan from Pixabay - Roman Dudchyk from Pixabay - LemonMusicLab from Pixabay


Ratings

Overall 318th 3.725⭐ 22🧑‍⚖️
Fun 443th 3.35⭐ 22🧑‍⚖️
Innovation 502th 3.275⭐ 22🧑‍⚖️
Theme 168th 4.15⭐ 22🧑‍⚖️
Graphics 49th 4.525⭐ 22🧑‍⚖️
Audio 265th 3.675⭐ 22🧑‍⚖️
Mood 96th 4.225⭐ 22🧑‍⚖️
Given 12🗳️ 21🗨️

Feedback

Tesseus
Apr 21st · 18:21 UTC
Awesome game fitting the theme. Also superb and consistent style and quality. Well done!
Surfa
Apr 21st · 18:43 UTC
Really liked the graphics and the idea. It felt a little repetitive and the sounds were a little loud for me initial. I also got stuck on Day 8. It seems like it only gave me the first two words and I could only get 'Protect Target' it wouldn't let me discard it either. Was a shame as I was hoping to experience the whole game. But overall was very well made, excluding the potential bug I had.

Only other complaint was it felt like the Guilty , Innocent decision should be the other way round to match the accept / discard buttons on the code screen.
Luumi
Apr 21st · 19:19 UTC
Great art direction, and definitely on-theme. Almost made me want to play Papers, Please again after all these years. I found the background audio a bit distracting/stressful, both from the loudness and the mechanical noises. The stress kind of added to the game, though. It was hard to tell that the stamp was supposed to be draggable without some kind of cursor change, but I got there eventually. Good work!
CasualNothing
Apr 21st · 19:29 UTC
Simple game that fits the theme. The juice has a lot of polish. Transitions, object slide-ins, etc. I got stuck on one of the ciphers where there's apparently 2 words for a 3 word decryption. Might be a bug or I might be missing something. Good work though.
Placeholders
Apr 22nd · 06:24 UTC
fantastic entry, the mood is on point and the art direction really hooks you in. loved it!
PokeyDem
Apr 23rd · 00:15 UTC
Wow, awesome game for such a short deadline! As a fan of Papers, Please, I enjoyed playing it a lot. The only downside I noticed - to apply a stamp, you must first drag the stamp to the desired position and then click on it. I feel like it's a bit unintuitive. But besides that, great work!
Hiretsu
Apr 23rd · 16:02 UTC
Amazing game, great work! Great idea, beautiful art and as a fan of Papers, PLease I would absolutely buy this game if you continue development!
WeirdBitGames
Apr 25th · 20:53 UTC
Wowee this game has A LOT of polish. Are we sure this isn't a game already released on Steam? Hehe. Amazing!
SHAKIROVICH
Apr 26th · 04:48 UTC
Really nice style and idea with encrypted messages
VenomousMouse
Apr 27th · 10:54 UTC
Very nice feel to the game. Great consistent art. Cool game.
metalim
Apr 27th · 17:46 UTC
nice art and mood, implementation quality is high. gameplay is questionable, though
YadEnergy
Apr 28th · 12:52 UTC
OMG IS THAT "PAPERS PLEASE" REFERNCE???

Great mood and visual. Really fun to play, can't believe that it was done in such short time!
Outstanding work!