Babushka Tower by SID37

[raw]
made by SID37 for Ludum Dare 59 (JAM)

Babushka Tower

My parents brought me to My Babushka (translator's note: "Grandmother") and Dedushka (tn: "Grandfather"). It's good here, but sometimes also a little boring. Especially when granny goes shopping. And there is no signal.

If only I could go highr and catch some connection! I could call ny oled brother and even watch some funny videos on the internet... But I don't know if Dedushka will allow it, I should ask.

BT-3.jpg

COntrols

| Action | Controls | | ------------- | -------- | | Use Phone | LMB | | Look Around | Mouse | | Walk | WASD | | Run | Shift | | Jump | Space | | Take/Put Stuff + Interact | E |

Credits

  • Oleg Arutyunov: 3D models
  • Sergey Duyunov: Code
  • Viacheslav Ivanchenko:​ SFX
  • Nikole Belikova: Intro Comic
  • Adam Arutyunov: Music Stuff

1.png

Used Resources

  • Music: Kevin MacLeod
  • Font:​ ​Molot​
  • Photos for some textures: Were made by us :)
  • Soft: Unity, Krita, Blender, e.t.c.

BT-1.jpg

Ratings

Overall 229th 3.85⭐ 22🧑‍⚖️
Fun 213th 3.7⭐ 22🧑‍⚖️
Innovation 371th 3.475⭐ 22🧑‍⚖️
Theme 220th 4.075⭐ 22🧑‍⚖️
Graphics 211th 4.15⭐ 22🧑‍⚖️
Humor 60th 4.053⭐ 21🧑‍⚖️
Mood 217th 3.975⭐ 22🧑‍⚖️
Given 19🗳️ 16🗨️

Feedback

Juutis
Apr 21st · 07:33 UTC
What a great entry! Very innovative! The graphics and atmosphere are very charming. Hats off to you guys for producing so much 3D art in such a short time. Great writing, too. I loved the little details that Dedushka revealed in the dialogue.

The physics are pretty janky but that just adds to the charm. :grin: I only had real issues with the physics when getting things out of the house and cellar. It was kinda tricky to get bigger things through the doorway.

The mouse sensitivity was also pretty high on my setup in the web build. It's usually a good idea to include a sensitivity setting in any first person games. This is especially true with Unity as there are some inconsistencies with the sensitivity when running in the editor vs. the web build.

Those are very minor gripes, though, and overall this was a very enjoyable entry! Good job!
Antonina Bahareva
Apr 21st · 14:14 UTC
Super realistic game - it instantly took me back to being in my parents' dacha in 2012, when they were relaxing in the sun and I was trying to catch a signal just to text my friends. Very liked it! Спасибо!)
awalone
Apr 21st · 20:52 UTC
https://gamedev.ru/projects/forum/?id=136313
Grimslinger
Apr 21st · 20:56 UTC
Interesting concept and gameplay!
Rocotos
Apr 21st · 20:59 UTC
The controls are a bit clumsy and the HTML5 version has a very high mouse sensitivity. Sometimes you don't understand what to do, but the design is fun, especially for the one who was born within the post-USSR border
Silky
Apr 21st · 21:02 UTC
Its definitely a fun game^^ All the 3d models and the hand drawn intro looked very nice :D I do wish the objects did not interact with the world / others when held since that prevented me from stacking the stupid high
cRoxx
Apr 21st · 21:03 UTC
The concept is charming and instantly relatable, stacking random stuff to catch a signal at grandma's place is very real. Managed to clip my way to the top which felt accidental, but maybe that's just me. Missed the dialogue at the end so not sure what happened next. Janky physics aside, the atmosphere is genuinely cozy. Nice work! Жаль что на даче до сих пор не ловит нормально;)
Andret0701
Apr 21st · 21:06 UTC
Damn this was just a really fun small litle game!! The graphics is really impressive in such a short time. I really like the pixelated look of it. Also building a tower with random stuff was really fun. Here is my silly little tower: [image (1).png](///raw/dbf/e2/z/72228.png)
Weslarb
Apr 21st · 21:10 UTC
Haha love the premise. The fact that you can see mountains in the distance when you're on the roof is really funny, it feels like you're so tantalizingly close. I got kind of lost when Dadushka told me to get the plank from the basement because I couldn't get it out through the window or the trapdoor. I like the environment, the music changes and snow particles were a nice touch.
FeeVBooL
Apr 21st · 21:15 UTC
Really cozy and relatable concept 😄 The whole idea of stacking random stuff to catch a signal is both funny and kinda real, we've all been there. The atmosphere feels warm and nostalgic, the whole babushka and dedushka vibe works really well. The visuals are clean and easy to read, and the gameplay is simple but actually pretty satisfying. I liked just trying things and seeing how far I could get. I also had a lot of fun messing around with the physics and trying to build some completely ridiculous stacks 😄 Sometimes the controls felt a bit clumsy and it was not always clear how objects would behave, but it did not really ruin the experience. Overall I had a good time, nice work!
krawa
Apr 21st · 21:40 UTC
Игра топ, супер класная вайб совецкой дачи максимальный
illiteratelexicon
Apr 22nd · 00:16 UTC
Very fun, i really like the atmosphere and am super impressed with how many assets and how full the world feels. Good Job !
adamci
Apr 22nd · 11:42 UTC
Speedrun 100% 0:49 IGT

https://www.youtube.com/watch?v=Fd-HeMvzcj0
Tetrergeru
Apr 23rd · 11:19 UTC
@adamci 's link wouldn't display. He send it to me, here is his amazing speedrun:

https://www.youtube.com/watch?v=Fd-HeMvzcj0
mofox
Apr 26th · 05:51 UTC
Interesting concept. I like the atomsphere and the full world. Moreover, I think the mouse sensitivity can be lower. Nice game!
woona
Apr 28th · 08:39 UTC
Good game! I really liked how many little details there are in Babushka's house. It looks nostalgic in a way.

As for the gameplay, it's easy enough to get to the roof, but getting all your stumps there is a real challenge. I think the game would be even more fun if there were more story interactions instead of physics-based challenges.
Helgust
Apr 30th · 06:50 UTC
Really nice concept, and the whole idea with the signal is wild! It reminds me of the old days with my phone in the countryside.
Bewishoo
Apr 30th · 11:32 UTC
Awesome concept! Brings me back to memories. Great job! :)
PoshDan
May 03rd · 14:54 UTC
Loved the premise, felt the childhood determination!
The item being carried still having collisions with the world was the work of the devil. Though I understand it for time constraints. For some reason panning the camera was a bit jittery for me.
Kyle Farwell
May 05th · 04:15 UTC
Very lovely game, well done. I learned a lot about materialism.
zhangzhimu
May 05th · 07:56 UTC
I absolutely love this story and the art! The style of the art suits my taste very well, and there's a touching family story behind this game. I really like this concept.
Sibi
May 05th · 11:22 UTC
Wow this felt like an interesting mix of a cozy game and a rage game. Really cool atmoshpere!